Dungeon Master
Posts: 431
Joined: Tuesday, 13th September 2011, 17:34
Move some spells out of Conjurations
The effect of this is that conjurers and elementalists of all stripes (not to mention plenty of Wz and Ne) quickly converge into bland jacks-of-all-trades once past the early game, due to very easy access to whatever spells they want from other elements (Vehumet is also partially to blame, of course). If you can cast Bolt of Cold, you can probably pick up Sticky Flame and Battlesphere and Iron Shot for minimal investment. In a sense, Conjurations is the cross-training equivalent for magic. However, while weapon cross-training is there because weapon types are mostly interchangeable (so it's not terribly valuable to have both axes and maces), branching into another elemental school has major benefits in terms of avoiding resistances and picking out the best spells from each school. In addition, it's generally not worth training e.g. Fire or Poison nearly as high as Conjurations, since they net you the same amount of spellpower/fail rate, but there are tons of non-Fire Conjurations, and barely any non-Conjurations Fire spells.
So, I suggest shifting some of those spells around to other schools, or just removing Conj from them (obviously this occasionally requires changing their levels to keep them at a similar EXP cost).
Here are just a few ideas along these lines:
- PCloud: Poison/Air.
- FCloud: Ice/Air.
- Conjure Flame: Pure Fire, despite the name.
- Sticky Flame: Pure Fire, or maybe Fire/Hexes.
- Meph. Cloud: Air/Poison, maybe Air/Poison/Hexes or Air/Hexes.
- Stone Arrow: Pure Earth (this is EE's only Conj spell, but it's such an important spell for them that they mostly go heavily into Conj anyway, which is kind of disappointing to me)
- CBL: Air/Summoning