Snake Sneak
Posts: 105
Joined: Friday, 17th December 2010, 15:59
Location: Cincinnati, OH, USA
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Snake Sneak
Posts: 105
Joined: Friday, 17th December 2010, 15:59
Location: Cincinnati, OH, USA
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Snake Sneak
Posts: 105
Joined: Friday, 17th December 2010, 15:59
Location: Cincinnati, OH, USA
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Spider Stomper
Posts: 247
Joined: Friday, 5th August 2011, 13:18
KoboldLord wrote:These are rodents of unusual size we're talking about here!
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
KoboldLord wrote: The various body shapes of zombies do get special tiles in the tiles version, which is very nice.
Halls Hopper
Posts: 62
Joined: Monday, 20th December 2010, 14:59
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Danei wrote:I've always thought it would have made more sense for zombies to take the glyph of the base monster, with a special color reserved for zombies. That would require some pretty big changes at this point, though.
Spider Stomper
Posts: 247
Joined: Friday, 5th August 2011, 13:18
Danei wrote:I've always thought it would have made more sense for zombies to take the glyph of the base monster, with a special color reserved for zombies. That would require some pretty big changes at this point, though.
Spider Stomper
Posts: 247
Joined: Friday, 5th August 2011, 13:18
minmay wrote:I'm not convinced. Zombies lose all their abilities other than movement and melee - a stone giant zombie and an ogre zombie have more in common than a stone giant zombie and a stone giant. Therefore, it makes sense to have them on the same glyph.
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Blades Runner
Posts: 575
Joined: Tuesday, 18th January 2011, 15:11
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
absolutego wrote:it's not just flavour (even though there's plenty). it'd help discriminate the strength of monsters (or allies): there's a difference from an orc zombie and a saint roka zombie (edit: i failed so spectacularly at this i'm not going to change it). and being able to guess movement speed at a glance would be helpful too.
you'd need two colors though, one for zombies and one for skeletons, for consistency. white could work for skeletons (necrophages and ice beasts can't be raised), and a few monsters could be moved away from brown to reserve it for zombies (ettins, and probably plenty more i forget about). (if anyone can find glyphs and colors in the code in a readable form, please point it out.)
Blades Runner
Posts: 575
Joined: Tuesday, 18th January 2011, 15:11
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