dowan wrote:It would be nice sometimes, but whole numbers in skills generally aren't as important as you might expect. Of course, there are still some breakpoints, and it would be nice to have skills automatically stop training at those points.
For what it's worth, every whole skill level is actually still a breakpoint, because skill cost still only increases on the level boundaries. The addition of "fractional" levels introduced even more breakpoints for skills that affect AC, EV, SH, and HP, as well as all spell skills because the spell success formula is really stupid (there's a breakpoint at every 0.5 levels of effective spell skill).
Probably the best skills-related change you could make to crawl right now is to change the spell success formula. It's awful.