Swamp Slogger
Posts: 147
Joined: Sunday, 14th June 2015, 07:19
Reorder Sif Muna Abilities
The other two magic-focused gods offer spells to the player through book or direct memorization almost immediately, and their piety on kill conduct generally means building piety with them faster than Sif Muna's requirement to train casting skills. Characters like Wizards are counter-intuitively less likely to want to choose Sif Muna because they're likely to have enough spellpower for all their book's spells early on and want to diversify other skills, which makes Sif Muna piety gain slow to a crawl. Blaster casters are more comfortable with doubling down on their spell schools, but those characters would still prefer Vehumet for their needs.
As gammafunk would note, Sif Muna works great for squishy summoner types who are able to split their skills into summoning power and Invo without regret, but she's pretty limited for most others.
The big problem in my eyes is that it's not until six stars of piety that Sif Muna will actually start offering new books to the player... and while yes, she can offer you all the spells in the game eventually, it's a much slower process to get ANY spells from her than the other two gods.
At two stars of piety though, she offers the ability to use her abilities to forget spells. It seems backwards to me that this ability shows up so early, considering the player may not have found even one spellbook get. With earlier spellbook access, players wouldn't have to train their spell skills in anticipation of the spells they hope to get from Sif Muna and instead build Piety more from the spells they're getting. Heck, it would even be viable for characters who don't come from magic backgrounds to consider picking her up if they wanted.
Giving earlier book access might be balanced by having books before hitting 6* piety a limited pool of books or spells available? But it could at least let players get over that extremely awkward early hump of getting into Sif Muna.