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Another auto pickup button

PostPosted: Tuesday, 12th April 2016, 22:33
by BTA
I have a suggestion: push this button and your character chases after all stackable items on the level that are already in your inventory. Example - activate button and you go chasing after all the ammunitions, foods, scrolls, potions or gold that your character knows about if you FIND for that item. It would only work for already explored areas. It would not automatically work, you have to select it each time you want to use it.

Valid?

Re: Another auto pickup button

PostPosted: Tuesday, 12th April 2016, 22:42
by Quazifuji
Doesn't auto-explore essentially do this already? Stackable items that are already in your inventory are automatically set to auto-pickup, and auto-explore will hunt down auto-pickup items you've seen.

Unless you specifically want a separate button that has autoexplores "hunt down auto-pickup items" behavior but deliberately avoids exploring new territory. Or I'm misunderstanding you and you want something else entirely.

Re: Another auto pickup button

PostPosted: Wednesday, 13th April 2016, 00:31
by BTA
I have not tried Auto-explore. :)

Re: Another auto pickup button

PostPosted: Wednesday, 13th April 2016, 03:49
by Quazifuji
Well then, I highly recommend it. It makes the game go a lot faster.

Re: Another auto pickup button

PostPosted: Wednesday, 13th April 2016, 12:54
by BTA
So, after a fight with a pile of orcs and their are many bodies all over, I do auto-explore and that will pick up all the stackable things I carry?

Re: Another auto pickup button

PostPosted: Wednesday, 13th April 2016, 14:06
by dynast
You can press \ to bring up a list of what will be automatically picked up whenever you walk over it, be manually or auto-exploring. Pressing it again will show the list of unknown items. Auto explore will always stop over a stack of items so you can see whats below what before continuing, so in that case you have to auto explore for each orc corpse stack and it will pick up everything that is set to be automatically picked up from that stack.

Re: Another auto pickup button

PostPosted: Wednesday, 13th April 2016, 15:40
by Piginabag
BTA wrote:I have not tried Auto-explore. :)


ಠ_ಠ

Re: Another auto pickup button

PostPosted: Wednesday, 13th April 2016, 17:17
by dowan
How on earth do you play this game without autoexplore? Yes, it does exactly what you want, plus it automatically explores too!

Re: Another auto pickup button

PostPosted: Wednesday, 13th April 2016, 20:28
by Sprucery
dowan wrote:How on earth do you play this game without autoexplore? Yes, it does exactly what you want, plus it automatically explores too!

Well, the hypothetical optimal player would not use autoexplore... :)

Re: Another auto pickup button

PostPosted: Thursday, 14th April 2016, 05:47
by Siegurt
Fwiw I would love a button that did auto pickup then just stopped moving, mostly because of ammo.

Re: Another auto pickup button

PostPosted: Thursday, 14th April 2016, 07:49
by Sar
I would love ammo to mulch on use, mostly because of ammo.

Re: Another auto pickup button

PostPosted: Tuesday, 19th April 2016, 15:17
by dowan
I would love mulch to be used as ammo, mostly because of ammo.
(Meaning ammo is removed from the game, get it?)

Re: Another auto pickup button

PostPosted: Wednesday, 20th April 2016, 02:25
by genericpseudonym
Sar wrote:I would love ammo to mulch on use, mostly because of ammo.


Now that ammo brands no longer exist we might as well just stop having a separate "ammo" item.

Make it infinite or do like Tome 4 and have equippable bottomless "quivers of arrows".

Re: Another auto pickup button

PostPosted: Wednesday, 20th April 2016, 02:55
by duvessa
dont do it like tome4, that's just MP

just make ammo infinite

Re: Another auto pickup button

PostPosted: Wednesday, 20th April 2016, 13:54
by dowan
On further thought, I suppose it would be nice to have a separate auto pickup button that essentially works as an auto-explore that doesn't actually explore anything. Sometimes you want to pick up all the junk you know of without going exploring, and I don't always want to press all those buttons.

What do you mean that's just MP? Tome had quivers you had to... reload after x uses, right?
But yeah, I'd rather just see infinite ammo. Then after we see whether infinite ammo hunters make melee weapons obsolete, maybe we'll have to nerf them.

Re: Another auto pickup button

PostPosted: Saturday, 23rd April 2016, 00:10
by genericpseudonym
dowan wrote:On further thought, I suppose it would be nice to have a separate auto pickup button that essentially works as an auto-explore that doesn't actually explore anything. Sometimes you want to pick up all the junk you know of without going exploring, and I don't always want to press all those buttons.

What do you mean that's just MP? Tome had quivers you had to... reload after x uses, right?
But yeah, I'd rather just see infinite ammo. Then after we see whether infinite ammo hunters make melee weapons obsolete, maybe we'll have to nerf them.


Well it's like MP in that it's somewhat limited in individual encounters but infinite in the long term.

But I wasn't talking about quivers in the sense that you have to reload them. In Tome different equippable quivers can have different stats or effects on your ammo. You might find an quiver that causes your shots to poison enemies, to knock them back, or to burn their mana.

In DCSS you might get a "quiver of flaming arrows" or a "quiver of bolts of penetration", although you'd probably want armor-style 5-turn equip time so you don't get the same inventory problems as before. And they'd have to be fairly rare to balance out their infinite nature.

Re: Another auto pickup button

PostPosted: Sunday, 24th April 2016, 10:12
by zxc23
Siegurt wrote:Fwiw I would love a button that did auto pickup then just stopped moving, mostly because of ammo.


You can do this with autoexplore.

https://crawl.project357.org/rc-files/0.17/zzxc.rc
explore_stop = items,greedy_items,greedy_pickup,greedy_pickup_gold
explore_stop += greedy_visited_item_stack,stairs,shops,altars,gates
explore_stop += greedy_sacrificeable


When I hit autoexplore it goes and picks up the closest autopickup item and stops. If I see 4 different tiles with items to pick up, I hit autoexplore 4 times and then I'm ready to continue.

Re: Another auto pickup button

PostPosted: Sunday, 24th April 2016, 18:06
by genericpseudonym
zxc23 wrote:
Siegurt wrote:Fwiw I would love a button that did auto pickup then just stopped moving, mostly because of ammo.


You can do this with autoexplore.

https://crawl.project357.org/rc-files/0.17/zzxc.rc
explore_stop = items,greedy_items,greedy_pickup,greedy_pickup_gold
explore_stop += greedy_visited_item_stack,stairs,shops,altars,gates
explore_stop += greedy_sacrificeable


When I hit autoexplore it goes and picks up the closest autopickup item and stops. If I see 4 different tiles with items to pick up, I hit autoexplore 4 times and then I'm ready to continue.


Not exactly great though, since you have to hit they key again for each item. It would be a real pain if there were e.g. 20ish arrows scattered all around that you wanted back.

Re: Another auto pickup button

PostPosted: Monday, 25th April 2016, 10:12
by savageorange
genericpseudonym wrote:
zxc23 wrote:
Siegurt wrote:Fwiw I would love a button that did auto pickup then just stopped moving, mostly because of ammo.


You can do this with autoexplore.

https://crawl.project357.org/rc-files/0.17/zzxc.rc
explore_stop = items,greedy_items,greedy_pickup,greedy_pickup_gold
explore_stop += greedy_visited_item_stack,stairs,shops,altars,gates
explore_stop += greedy_sacrificeable


When I hit autoexplore it goes and picks up the closest autopickup item and stops. If I see 4 different tiles with items to pick up, I hit autoexplore 4 times and then I'm ready to continue.


Not exactly great though, since you have to hit they key again for each item. It would be a real pain if there were e.g. 20ish arrows scattered all around that you wanted back.

I was going to ask about the possibility of typing `020o`, but apparently "you can't repeat multi-turn commands".

Re: Another auto pickup button

PostPosted: Monday, 25th April 2016, 10:59
by zxc23
genericpseudonym wrote:Not exactly great though, since you have to hit they key again for each item. It would be a real pain if there were e.g. 20ish arrows scattered all around that you wanted back.

Perhaps what you want can be achieved through lua scripts similar to HDATravel.

In any case, I've been using this for a long time and it really isn't much trouble to hit autoexplore multiple times to pick up items. I feel like I have greater control over my character by just exercising one button. You can also just hold down autoexplore when there's no lag and time the release, which I do quite often. The new option in trunk to contol the repeating speed might be of use here.