Temple Termagant
Posts: 14
Joined: Wednesday, 20th April 2016, 15:09
New god proposal : Barnum, God of the Circus
This god doesn't want you to escape from a fight, but he'll teach you some tricks to survive it.
Post edited with the new proposition following the discussion . For newcomers to the thread, you'll find spoilered the first version of the abilities which will help to make sense of the comments
1) Piety :
Appreciate : killing monsters then ? since apparently not everyone's convinced the tension mechanism is good. My experience of it is as a demonspawn with the demon guardian mutation and it seemed to work ok ? Maybe we could envison a piety gain for each tension threshold reached , the higher the more, once in, say, a hundred turns ? Once you've got the piety gain for tension level X, you got a refractory period of a hundred turns where you don't get anything for reaching this tension level.
Depreciate : using stairs, shafts, teleporters, teleport, when monsters are in sight or hp<80% max hp. I wouldn't penalize death's door and other defensive measure that don't involve moving far away from the threat, but i know very little about spells, so i'd like to hear your opinions
2) Abilities :
- : Ran Away With The Circus : Passive : killer clowns become neutral
* : The Strongman : Passive : reduces encumberance rating for some points for all purposes
**: The Juggler : A chance each turn to make intelligents monsters temporarily neutrals (the monsters watch the show). Any action other than walking aborts it. (Uses breath mechanism ?).
*** : The Clown Car , courtesy of Hellmonk: gives you a status which summons an ally each turn while it lasts. Status duration is heavily invocation dependent and always fairly short, and summons time out quickly when the status ends. Possible summons are goblin, human, ogre mage, yaktaur captain, titan, killer klown (or something similar to that list), always starting near the bottom and with a greater and greater likelihood to go further up the list as the effect goes on (bigger and bigger clowns hop out of your car). Basically, you get a few crappy summons and then get some really strong but short duration ones if you have sufficient invocations. (uses breath ?) (summons are confused for extra fun to simulate "clownish behaviour ?")
**** : The Mime, courtesy of Arrhythmia : Summons 3 square of temporary glass wall in front of the character. (pushes monsters back ?) (Uses the breath mechanism ?)
***** : The Acrobat : the Acrobat : passive - any tile(s)-targeted , AoE included, hit that would damage the player for more than 33% max HP is cancelled and the player does a random blink instead ( uses breath ? ). Does not protect from torment or smite which the doesn't target the player "physically" .
****** : no new ability or some cool gift but i can't think of a circus themed one apart from a stack of a hundred random effects scrolls.
4) Penance ideas
- The Menagerie : spawning a bunch of hostile animals
- The Geeks : spawning hostile killer clowns
- The Show Must Go On : occasionally deny the use of stairs/teleports/teleporters/shafts/etc
- The Circus Orchestra : noise and/or mark effect
- The Impresario : gold picked up is reduced by 33%
- The Fire Breather : random sticky flame effect
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