Swamp Slogger
Posts: 147
Joined: Sunday, 14th June 2015, 07:19
Iron Shot vs LCS
When Crawl used CircleLOS, Iron Shot had a range of 5 files and LCS had a range of 4 tiles, assuming there were no diagonals. With the shift to SquareLOS making maximum player line of sight range slightly smaller, from 8 to 7. Iron Shot changed to a range of 4 and LCS a range of 3. The resulting modifications had more impact with the relative balance of these two spells... casters using LCS no longer might see an opppnent on a diagonal, kite them to a horizontal or vertical angle and then be able to fire off shots rapidly. A good change overall, but leaving this spell fairly vestigial, I feel, now that it no longer has even half the range of your line of sight.
It seems to me that LCS is simply inferior to the lower level and far more accessible spell Iron Shot in the majority of circumstances. Iron Shot alone can do what LCS can do just as well as the higher level spell normally, and using them both together seems like a fairly significant waste of spell levels.
LCS is slightly more accurate as well, but I just find it difficult to justify using the spell even on characters using heavy focus on conjurations and earth magic to begin with when it offers such little marginal additional utility. 4 Iron Shots is just as much MP cost, more range, and more damage than 3 Crystal Spears.
I'm not confident enough in my understanding of the mechanics involved to recommend any specific changes that might be made, but I feel like this spell is straight inferior to its lower level counterpart, and that doesn't seem like intended design.