Vestibule Violator
Posts: 1601
Joined: Sunday, 14th July 2013, 16:36
Gloves of Infusion
You lose Y MP, and your attack does Yd3 additional damage. The value X is computed by
and randomly rounded up or down in the usual way. With the numbers given, with a delay 0.7 weapon at XL 14, the average effect would be to train 1.725 MP and do 3.45 extra damage. The effect caps at XL 27 where it would average a 2.8625 MP drain for 5.725 damage.
Rationale: it comes up a lot that things are hard to balance because many characters aren't spending their MP, and so balancing things with their MP cost makes them (allegedly) too powerful in the hands of such characters.
One way to ameliorate this problem is to give more characters reasons to spend their MP. Guardian Spirit is almost unique in this regard; this proposal attempts to expand this class of items.
The numbers are chosen with a brief amount of consideration at trying to be more powerful than gloves of archery but less efficient and substantially less powerful than casting conjurations.
Addendum:
If this proposal is interesting, then how this interacts with axes needs to be considered.
- For this message the author Hurkyl has received thanks: 3
- PowerOfKaishin, Shard1697, ydeve