Shoals Surfer
Posts: 298
Joined: Wednesday, 9th March 2016, 20:00
A way to avoid accidental starvation
The crux of the idea is: on the turn that your character would starve, sensing that s/he is about to collapse from exhaustion, your character will begin consuming a food item from your inventory that has the shortest possible eating time. This would be suboptimal compared to manually eating something, because your character might have to eat at an inopportune time in the middle of combat, whereas s/he could have eaten earlier, in a safer position - but it still prevents the character from dying while being loaded with food and having no in-universe reason to starve to death. This is done automatically and cannot be interrupted if it takes several turns (e.g. chunks, rations), unless the character is forcibly interrupted by paralysis or something (paralysis does stop the character from eating, doesn't it?).
That's pretty much it. Please don't turn this into a general discussion of the merits of the food system, there is another thread for that. This is just a small proposal independent of any possible food reform.
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