Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Remove or reform Demonic Guardian
Currently, demonic guardians will not wait for orders but will generate and immediately try to attack stuff. In the past they could still mess up your line of sight and positioning in ways that were obnoxious, but from a recent DsNe game this has been *much* more of a problem than I remember in the past. I found myself repeatedly hitting "tf," and since demonic guardian can summon multiple guys this can be extremely frustrating. I don't find this to be an interesting thing to adapt to; rather, it feels more like an interface screw. The guardians can sometimes be helpful, of course, but since unlike normal summons you have no control over when they come, situations you could readily handle on your own are made, not significantly more difficult, and certainly not more interesting, but much more annoying.
This problem is greatly exacerbated by the fact that your tier one summons are not very strong but have a high chance to be problematic in their movement and positioning: crimson imps flit around the screen randomly and ufetubus are so fast they often rush toward an opponent you'd like to hit with stone arrow/dazzling spray/pain and block line of fire, before you get the chance to tell them otherwise. If you roll the tier one mutation relatively early but don't hit the tier two until much later, on some characters the positioning/LOF interference can be painful to the point of making a CTRL+Q very appealing.
My suggestion is to remove demonic guardian as a tier two facet. I think there have been many good changes to Ds facets lately and this is definitely a weak and poorly designed element. If it is to be retained, please give some ability to opt out. For instance, demonic guardians will only come to your aid while you are (p)raying, or you can sever/reactive your link to your guardians via a toggle in the (a)bilities menu.
EDIT: Although thematic (p)raying would interfere with Fedhas/Trog/Lugonu worship, so instead make it a toggle on/off thing under abilities menu, or else give an active ability "call demonic guardian" which for the next X number of turns will provide current demonic guardian behavior, randomly spawning appropriate demons based on mutation tier, contingent upon tension.