Annotate 'Pikel' when slaves are seen?


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Snake Sneak

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Joined: Friday, 6th June 2014, 19:49

Location: South Africa

Post Monday, 7th March 2016, 17:06

Annotate 'Pikel' when slaves are seen?

In the case where Pikel's slaves are spotted, but he isn't, still annotate the level with 'Pikel' (on the ctrl-o screen).

His slaves are different from generic humans, and there aren't any other slaves in the game, are there?

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Dungeon Master

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Joined: Thursday, 23rd December 2010, 12:43

Post Monday, 7th March 2016, 18:58

Re: Annotate 'Pikel' when slaves are seen?

It's a reasonable suggestion. On the other hand, this goes into diminishing returns (more work for smaller interface gains), because you can annotate yourself.

I am sure a patch would be accepted.

Tartarus Sorceror

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Joined: Thursday, 31st May 2012, 15:45

Post Monday, 7th March 2016, 19:48

Re: Annotate 'Pikel' when slaves are seen?

Can a shapeshifter spawn on the floors Pikel can spawn on? If so, then there's a potential for a case of mistaken annotation. Shapeshifters are why we should't do a similar patch to annotate Kirke when you see a hog. Though in practice, in both cases the human player knows what's up when slaves or hogs appear.
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Ziggurat Zagger

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Post Monday, 7th March 2016, 19:53

Re: Annotate 'Pikel' when slaves are seen?

A shapeshifter cannot turn into a slave.
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Tomb Titivator

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Joined: Thursday, 17th December 2015, 02:36

Post Monday, 7th March 2016, 20:59

Re: Annotate 'Pikel' when slaves are seen?

Even if you enslave a human-shaped shifter? :P
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Snake Sneak

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Location: South Africa

Post Tuesday, 8th March 2016, 12:30

Re: Annotate 'Pikel' when slaves are seen?

dpeg wrote:you can annotate yourself

How?


dpeg wrote:I am sure a patch would be accepted.

Would if I could.

Dungeon Master

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Joined: Thursday, 16th December 2010, 21:54

Post Tuesday, 8th March 2016, 12:56

Re: Annotate 'Pikel' when slaves are seen?

milo wrote:
dpeg wrote:you can annotate yourself

How?

"!" annotates the current level (it can also be used to annotate the level on the other end of the stairs you're standing on, or the level you're currently viewing on the X map).

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