Shoals Surfer
Posts: 311
Joined: Wednesday, 15th August 2012, 07:13
Is excessive stairdancing In Tomb undesirable?
Would Tomb be better if it had Vault Wardens(or more likely, upgrading Guardian Mummies to have the same ability) sealing doors and stairs? It would certainly be harder and less appropriate as a potential 3rd rune, but it might give rise to more tense and interesting situations rather than simply stairdancing five dozen times.
I know there used to be Anaconda zombies/skeletons that would constrict people trying to stairdance, which I thought was interesting, but I don't recall any in my recent tomb clear. But Warden abilities aside, letting Guardian mummies constrict via a strangling grasp or something could do a lot to reduce staircase superiority.
Another thing I thought could be interesting would be if all Mummies respawned on a random Tomb floor whenever killed. The main goal of that would be making floors never 'really' clear and 100% safe to stairdance onto, making escaping tomb be an adventure as well if you fully clear the lower levels, and also encouraging strategies of avoidance and stealth, since killing things now causes more combats later.
Maybe Tomb isn't supposed to be superbly hard. But if that's the case, I think it could do with simply being shorter and having fewer enemies- If we can successfully stairdance a Greater Mummy, an Anubis Guard, and a Guardian Mummy once, we can probably do it 50 more times, but I don't think it's necessary to actually have the player do so.