KoboldLord wrote:Brands already scale with character level. Additive brands like poison and electric scale with attack speed, which improves with weapon skill, while multiplicative brands like fire and wrath scale with damage output, which improves with several other factors. If temporary brands also scale with character or skill level, this means they will be extra-weak at the beginning of the game when they're most useful and most needed, and extra-strong at the end of the game when the player can kill everything even without a brand.
They do scale, but if you find a good branded weapon early you can instaforget the same brand. In my implementation you may prefer to use another weapon with the better temporary brand. Also it'll make magic more useful for melee fighters that dabbling and magic. Yes I mean crusaders. They was nerfed recently and deserve some buff
Temporary brands should be weaker than permanent only at very low skill levels and it should have some reasonable cap.
It's not really a buff for spellcasters, because guys with high fire, ice, poison or necromancy skills usually use another methods to deal damage, and weapon slot is used by artifact that gives something useful for the caster.
It's not a buff for fighters with very weak magic, because their brands will be same or weaker than permanent
It's a buff to crusader-type hybrids and I think they need it
A large damage buff on a level 2 spell would not be balanced. Besides, level 2 spells becoming fairly useless in the late game is fine.
Most level 2 spells are not so useless, blink, evaporate, sticks to snakes and many many others stay useful much much longer than brand spells. I used cure poison as late as zot, because I had no good source of poison resistance. And as I said earlier, damage bonus may be capped at some point.
I think letting branding spells overwrite other brands would be much better. Other than distortion and antimagic of course, and possibly chaos could change to a random brand for flavor. That way you can switch to a brand the enemy is vulnerable to if any, which also provides higher than normal damage. Plus you can pain or distortion brand that awesome artifact you found instead of having to use a mundane weapon. It's a level 7 spell ffs, it's supposed to be powerful.
Owerwriting is simply illogical. IMO. How can you mix fire and ice magic and expect that fire or ice will simply go away?