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Yet other more hexes ideas

PostPosted: Wednesday, 22nd June 2011, 15:34
by Roderic
A couple of "mob control" hexes, provisional names:

Inner expansion (Hex/Fire) or (Hex/Air) Targeted to some creature it expands their inner gases until it is buoyant (and reducing accordingly their speed and attack) to eventually explode after few turns with a big radius affecting severely anybody contained within, besides the gore effects of chunks, blood and, possibly bad odor. Gross.

This one I think more people have suggested it. Frenziness or madness (Hex) The targeted creature goes berserk fighting the nearest creature seen (even you) to die after few turns if it hasn't been defeated before.

Somebody should collect all the hex proposals to a better dev review. I think the mantis wiki page for hexes is not updated.