Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
LRD Gone Horribly Right
Past a certain point, I assume that I'm going to destroy the wall, so eventually it's not an issue. It's that middle time when you've got a chance to destroy the wall, but not a near guarantee, that's the hardest to deal with.
First question for devs: Why the potential for two different burst radii with rock and stone? I understand that if you've got enough power to remove the wall grid, you're creating more fragments and it would notionally cover more area. Is this the reason?
Second: Would it be possible to add a line or two of description to the wall types that only shows up when you have LRD memorized, similar to the Evaporate effects that only show up when you know that spell? One based on the burst radius, and one based on your chances of destroying the wall. For example:
Burst radius: "Deconstructing this will create a {small|medium|large} explosion." (radius 1/2/3)
And, if destruction gives a bigger blast: "Destroying this will create a medium explosion instead."
Destruction: "You {cannot|probably won't|possibly will|probably will|almost certainly will} destroy this by deconstructing." (<10%/<25%/<50%/<75%/<100%)
Thoughts?