Auto ID Items after zig 27/15 runes


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

Tomb Titivator

Posts: 771

Joined: Tuesday, 25th November 2014, 02:47

Post Thursday, 24th March 2016, 15:52

Auto ID Items after zig 27/15 runes

I finally have a megazig char going and I'm running out of ID scrolls. I'm really irritated that I have to ID items. I have 15 runes and am clearing zig. Why is this a thing?

Proposal: Getting 15 runes and/or clearing a zig makes all items identified.

For this message the author edgefigaro has received thanks: 2
Moose, Rast

Vaults Vanquisher

Posts: 428

Joined: Friday, 17th December 2010, 22:07

Post Friday, 25th March 2016, 02:01

Re: Auto ID Items after zig 27/15 runes

OR, just make all zig loot ID'ed by default.

Spider Stomper

Posts: 224

Joined: Monday, 19th November 2012, 04:56

Post Friday, 25th March 2016, 03:03

Re: Auto ID Items after zig 27/15 runes

OR, just make all loot ID'ed by default.

Crypt Cleanser

Posts: 724

Joined: Tuesday, 29th November 2011, 11:04

Post Friday, 25th March 2016, 06:47

Re: Auto ID Items after zig 27/15 runes

RBrandon wrote:OR, just make all loot ID'ed by default.

But where's fun in knowing what you'll get on Christmas?
"Damned, damned be the legions of the damned..."

Slime Squisher

Posts: 411

Joined: Saturday, 9th March 2013, 14:22

Post Friday, 25th March 2016, 10:09

Re: Auto ID Items after zig 27/15 runes

counterproposal: remove ID scrolls and revert equip behaviour to only identify property once the gameplay implication becomes apparent

would make for a thrilling experience

Tomb Titivator

Posts: 771

Joined: Tuesday, 25th November 2014, 02:47

Post Friday, 25th March 2016, 15:09

Re: Auto ID Items after zig 27/15 runes

Zig loot being auto identified is another reasonable solution. Zig loot from a zig generated by a zig figureine (e.g. not the depths portal) is also reasonable.

Please do not generalize this thread. This proposal only makes claims about ID mechanics in zigs after extended.

Claim: ID mechanic in post extended zig is tedious, irritating, and has absolutely no positive impact on the game. Eliminating the identification mechanic in post-endgame zig has major Quality of Life improvements with absolutely no balance drawbacks.

I understand you can make a claim about the ID game in non zigs that follows a similar line of thinking. That is beyond the scope of this proposal. Make a new thread if you want to talk about ID mechanics more generally.

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