Additions to autopickup, or inform me I'm blind to the optio


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Halls Hopper

Posts: 61

Joined: Tuesday, 29th January 2013, 09:22

Post Sunday, 21st February 2016, 18:54

Additions to autopickup, or inform me I'm blind to the optio

I may be dumb and missing something here, But I always use the in game list of recognizable items to pick up or not to pick up with autopickup. It would be awesome if I could choose what arrows, bolts, evokables, javelins... etc get picked up. The option is already there for potions and wands and books... etc

The way it is either I have to;
1: pay super close attention while auto exploring to not miss the things I want
2: not use auto explore
3: pick up everything in the category and generate more inventory management taking up turns dropping things I didn't watn to pick up in the first place.
4: don't pick up these types of items.

Option D, this is already implemented and I'm too clueless to find it.

For this message the author freetheworld has received thanks:
Blade
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Crypt Cleanser

Posts: 689

Joined: Sunday, 3rd June 2012, 13:10

Post Sunday, 21st February 2016, 22:24

Re: Additions to autopickup, or inform me I'm blind to the o

freetheworld wrote:Option D, this is already implemented and I'm too clueless to find it.


Stackable items get autopicked if they match a stack in your inventory. Additional choices can be done with Lua. See https://github.com/HilariousDeathArtist ... Artist.txt
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Abyss Ambulator

Posts: 1249

Joined: Sunday, 18th September 2011, 02:11

Post Monday, 22nd February 2016, 01:19

Re: Additions to autopickup, or inform me I'm blind to the o

I agree that it would be really nice to have an autopickup swap for ammo brands on the \ screen. Every time I play a ranged character, it's a minor irritation.
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Ziggurat Zagger

Posts: 4478

Joined: Wednesday, 23rd October 2013, 07:56

Post Monday, 22nd February 2016, 08:08

Re: Additions to autopickup, or inform me I'm blind to the o

Blade wrote:I agree that it would be really nice to have an autopickup swap for ammo brands on the \ screen. Every time I play a ranged character, it's a minor irritation.

Yeah, and likewise for misc evokable types (I don't want to pick up CBoE or lanterns at all usually, and in the late game stones of tremor). I have a feeling that if someone coded a patch for these things, it might well go in.
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