Halls Hopper
Posts: 76
Joined: Sunday, 15th December 2013, 19:43
God Proposal: Udums, the God of Improbability
Udums likes those who defy the odds, who show that raw numbers aren't everything. As such, worshippers of Udums gain piety for slaying enemies more powerful than themselves. As with most gods, piety decays naturally over time.
Udums Abilities
[-]Infinite Possibility
Item generation rate is increased so long as one worships Udums, as does the spawning of more powerful monsters.
[*]Undo
Slaying an enemy has a chance of killing them retroactively, as though they'd died sooner. This undoes any damage they've dealt or effects they've caused in the last such-and-such amount of turns. The specific amount of turns is always slightly random, but as piety increases, so does the average amount of turns undone by this ability.
Slaying ane enemy has a slight chance of killing them retroactively, as though they'd died sooner. A percentage of the damage done by the enemy is restored. The exact percentage is slightly random, but as piety increases, so does the percentage of health restored by this ability.
[**]Bend Probability
At the cost of piety, this ability can be activated. When done so, it causes the worshipper to be improbably lucky. They gain an invisible, highly fluctuating bonus on all attempted attacks (including magical attacks) and attempts to resist/evade/block enemy attacks. The duration and effectiveness of this ability increases with one's Invocation score.
[****]Redo
At the cost of piety, a worshipper can "reroll" their previous turn. When this ability is used, all random elements of the immediate prior turn are rerolled. This includes attacks, spell miscasts, uncontrolled teleports, the outcome of a wand of random effects and so much more. This ability can be used multiple times consecutively, each time rerolling a reroll, but the piety cost sharply rises with each consecutive use.
At the cost of piety, a worshipper may reach through the veil of probability and replace an entire floor in their timeline with one from another. The level they're on is regenerated from scratch, rerolling everything. However, there's a sharp decrease in the amount of treasure generated and enemies are weighted towards being tougher. This ability may only be used once.
EDIT: Altered the Undo and Redo abilities. Undo is changed to make it hopefully more implementable. Redo is completely changed. It's somewhat of an extension of Infinite Possibility now, giving you more treasure and tougher monsters to beat. The most obvious use of it is to get more treasure from the likes of Vaults:5 or Elf:3, however it could also be used defensively; regenerating a level as the ultimate panic button to escape a fight you're losing.