Vaults Vanquisher
Posts: 463
Joined: Monday, 20th July 2015, 04:01
An option to allow the player to see chance-to-hit.
The big point against giving extra numbers to the player is cognitive overload, but pretty much anyone will be able to see their chance to hit any given monster and be able to understand what that means for them. A large part of understanding this game eludes me because I don't quite understand if my attacks are missing due to me getting unlucky or because the enemy is just too evasive. It's really frustrating not knowing why these things are happening, Looking up the formulas isn't going to help, but having a number that changes based on circumstances will.
Having chance-to-hit will help new players understand the mechanics of the game with respect to how evasion, armour, shields, weapon skill, and weapon accuracy fit into the plan, similarly to how a player can look at their spell casting failure rates and go "oh, so leather armour is fine for casting regen and magic dart but I can't do either with plate".
We already see chance-to-hit for hex spells so I see no reason not to have it for normal weapons and spells.
- For this message the author PowerOfKaishin has received thanks: 7
- all before, bananaken, duvessa, nago, Sprucery, Tiktacy, ydeve