Minor Feature addition: Deactivate "Skill Default Mode"
Posted: Tuesday, 16th February 2016, 00:25
When you start up the game and go to skills screen by pressing m, your skills are set to "auto" rather than "manual mode" and "trainable" rather than "All skills" and "Training" rather than "cost." Each of these default settings are mainly for newer players as to not overwhelm them and most intermediate or above players will immediately change them upon starting the game because the second option is optimal since it gives the most amount of control over what you do.
I propose that the devs add the option that says "Toggle skill defaults" in the character select screen right next to the other options(like random species for example) that changes all the settings in skill screen to default to the opposite setting(so auto becomes manual mode for example, same goes for the other 2 settings).
The reason for this is because I have found it to be quite annoying having to start my games by opening up the skills screen and adjust everything(which is a no-brainer, and a very consistent one at that).
There is of course the issue with what skills will be selected to start with under "non-skill default mode." Best case scenario, creating a screen for players to customize based on class what skills they start with selected would be best, and in my opinion this would really be a big improvement over the status quo. However, until that is programmed, I think settling for each class defaulting to 1-2 specific skills would be acceptable. For example, air elementalist would default to air magic, fighters would default to fighting and their weapon skill, and artificers would default to evocations.
I propose that the devs add the option that says "Toggle skill defaults" in the character select screen right next to the other options(like random species for example) that changes all the settings in skill screen to default to the opposite setting(so auto becomes manual mode for example, same goes for the other 2 settings).
The reason for this is because I have found it to be quite annoying having to start my games by opening up the skills screen and adjust everything(which is a no-brainer, and a very consistent one at that).
There is of course the issue with what skills will be selected to start with under "non-skill default mode." Best case scenario, creating a screen for players to customize based on class what skills they start with selected would be best, and in my opinion this would really be a big improvement over the status quo. However, until that is programmed, I think settling for each class defaulting to 1-2 specific skills would be acceptable. For example, air elementalist would default to air magic, fighters would default to fighting and their weapon skill, and artificers would default to evocations.
Spoiler: show