Blades Runner
Posts: 616
Joined: Thursday, 25th October 2012, 03:19
Weapon Strength Weighting Removal
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d466a24 | Chris Campbell | 2016-01-12 19:11:51 +0000
Remove weapon strength weighting
Makes to-hit be purely determined by dex, and to-dam by strength. This should
make the effects of dex/str slightly more noticeable, and more importantly
removes the mostly insignificant differences between weapons with different
strength weights.
I really dislike this change. I don't understand the reason for the removal of the weighting system, was it just to be easier in the code? Even though the weighting system may have been "mostly insignificant", I thought it made a lot of sense. Why was it necessary to remove it? I thought it was a very clever way to distinguish weapons from each other and tied in with planning the development of a character. Now, if you want to achieve a balance you what... train dex to use an executioner's axe because it's not very accurate... and train strength to use a short blade so it will hit harder where it's already more accurate... ??
If the weighting system was mostly insignificant, and the effects of dex/str needed to be more noticeable, is there a reason the weighting system couldn't remain but be turned up to a greater more significant effect? I don't particularly want the mechanics to be dumbed down. As for the weights being shrouded in mystery, that could have been easily fixed by simply displaying them on the weapon description page. Apologies if I'm not understanding something about this change.. but if it's what it sounds like, please reconsider.