New god on experimental branch: Ukayaw


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

Dungeon Master

Posts: 3160

Joined: Sunday, 5th August 2012, 14:52

Post Sunday, 31st January 2016, 00:50

New god on experimental branch: Ukayaw

Hey folks,

johnstein just put my combo_god branch up on CBRO. The branch adds the god Ukayaw to the game. Please try it out and let me know what you think. The god is pretty different from other gods, which means getting the balance right is gonna require some experimentation.

------

Ukayaw

Ukayaw the Reveler is a god of ecstatic dance. On the surface, Ukayaw
appreciates many forms of worship, but in the dungeon most worshippers stick to
the dance of combat. Ukayaw appreciates the passion and rhythm of combat,
rewarding followers for each strike they deliver and for the damage they deal
their foes. The longer the dance continues, the greater powers Ukayaw offers.
When the dance ends, Ukayaw quickly loses interest.

Ukayaw powers

Ukayaw offers powers that help worshippers continue the dance. Worshippers can
stomp to damage foes around them and to rapidly move through a line of creatures
while confusing them. When a worshipper's dance reaches a certain point, Ukayaw
will freeze all foes so that the dancer may take a solo. If the dance continues,
Ukayaw will link the emotions of foes, forcing them to share their pain. If the
dance continues, Ukayaw allows you to end it by melding with and then violently
exploding a foe, killing it instantly.

Stomp ability

The reveler stomps down in time with the rhythm of the dance, sending a
shockwave through all adjacent creatures. The shockwave deals damages the
creatures it passes through in proportion to the creature's maximum health and
the reveler's Invocations skill.

Line Pass ability

The reveler passes through a line of dancers with superhuman speed, ending up in
a new location and leaving the dance partners confused. The power of the
confusion increases with Invocations skill.

Grand Finale ability

The reveler uses the connection generated by the performance to merge with the
target emotionally and physically, and then bursts forth from the target,
violently splitting them apart and killing them instantly.

More violent Ukayaw sects consider their members not to be true worshippers
until they have performed this rite.

For this message the author Lasty has received thanks: 12
archaeo, chequers, Deimos, Hirsch I, Jarlyk, njvack, Sar, sdynet, WalkerBoh, zxc23 and 2 more users

Vaults Vanquisher

Posts: 431

Joined: Saturday, 9th November 2013, 14:34

Post Sunday, 31st January 2016, 16:12

Re: New god on experimental branch: Ukayaw

Have only just started with it (only on D:8), but this god seems really fun so far. I'm playing as a Demonspawn that got powered by death early, which has great synergy with the ongoing combat theme. I love the Line Pass ability. It's great for getting to the back of an orc pack to reach a priest and then get back out again if things get too dicey. Will have to see how it progresses into the rest of the game; I'll probably get myself killed through overly enthusiastic dancing, but at least I'll have fun doing it. :)

Vaults Vanquisher

Posts: 431

Joined: Saturday, 9th November 2013, 14:34

Post Sunday, 31st January 2016, 17:04

Re: New god on experimental branch: Ukayaw

Is Grand Finale resistible in any way? So far it's been spectacularly effective in blowing up death yaks from full health, which is great and all, but seems pretty strong for the cost. I almost wonder if it needs a strategic cost like Ru's Draining, as right now it's pretty easy to build up piety hitting some weaker mobs, then instakill nasty things. I'm really hoping it also works on things like Dragons, Titans and Pan Lords. :)

Dungeon Master

Posts: 3160

Joined: Sunday, 5th August 2012, 14:52

Post Sunday, 31st January 2016, 18:16

Re: New god on experimental branch: Ukayaw

It'll instantly kill anything that isn't mindless, and yeah, it's definitely one of the main draws.

Vaults Vanquisher

Posts: 431

Joined: Saturday, 9th November 2013, 14:34

Post Sunday, 31st January 2016, 20:19

Re: New god on experimental branch: Ukayaw

Well, I got cocky and tried to tangle with Mara, which is always a bad combination. Forgot to put on my rF+ ring, didn't quaff resistance, could've blinked away, yeah... Very fun game though. It felt easy early on, but I think that's mostly due to the early CPA and Powered by Death mutation. Those allowed me to stay 'in the dance' pretty easily, which meant I could spam Grand Finale against big baddies. Makes it hard to tell whether the god was overpowered early or I just happened to have a great character to take advantage of it. One notable moment in this game, though not related to the god, was getting banished to Abyss:3 by a zot trap on Shoals:1 only to take one step and have the rune appear. Easiest abyssal rune ever.

A few thoughts:

  • Stomp felt kinda underwhelming, so I didn't use it much. I would pretty much always prefer to either get the blink and confuse effect or to save up enough piety to one-shot something. Maybe I just didn't know how to use it.
  • I trained a bunch of Invocations (since Ds are pretty good at it), but in retrospect, I probably shouldn't have bothered, since Grand Finale doesn't scale and that was really the key ability (plus the sleep effect, but that's passive.)
  • The way piety gain works appears to favor successfully hitting things over fighting a tough opponent, so I noticed I would get the best gains when fighting a bunch of weak enemies. This made it work really well in Orc, where I could farm up piety from the general orcs and then one-shot the Warlord from full HP. The fact that it strongly favors fighting small groups of weak enemies meant that I would go out of my way to explore (aggressive-lure?) a bit when I found a pack of green rats in Lair, as I could use the piety from the rats to kill something nasty.
  • The sleep effect is really powerful, though I had a hard time planning any tactics around it. It was heavily random when it would trigger, as it would depend on how many of my hits landed. When it did trigger, though, it was pretty devastating.
  • Probably obvious, but Grand Finale is really satisfying to use. Dancing around and killing some spiders to build piety so I can then make Norris explode is a lot of fun.
  • I'd like to see a tweak to piety so that you gain it slightly more slowly, but piety decay is prevented/slowed as long as your moves reveal new territory or monsters. This would favor a bit more flow across encounters, rather than focusing on luring weak packs to snipe uniques. Though maybe I only wanted this because I had powered by death; without the regen, would probably still need to rest between encounters anyway.

  Code:
 Dungeon Crawl Stone Soup version 0.18-a0-1073-g6027df3 (webtiles) character file.

243319 Jarlyk2 the Tortoise (level 18, -13/149 HPs)
             Began as a Demonspawn Gladiator on Jan 31, 2016.
             Was a Follower of Ukayaw.
             Killed from afar by Mara (illusionary) (67 damage)
             ... with a bolt of fire
             ... on level 4 of the Spider Nest.
             The game lasted 03:21:29 (33312 turns).

Jarlyk2 the Tortoise (Demonspawn Gladiator)        Turns: 33312, Time: 03:21:29

Health: -13/149    AC: 35    Str: 31 (32) XL:     18   Next: 70%
Magic:  38/38      EV: 16    Int:  6 (11) God:    Ukayaw [*.....]
Gold:   2615       SH:  0    Dex: 15      Spells: 0 memorised, 17 levels left

rFire  . . .      SeeInvis +    a - +3 lajatang
rCold  + . .      Gourm    .    v - +5 crystal plate armour
rNeg   . . .      Faith    .    (shield currently unavailable)
rPois  .          Spirit   .    (helmet unavailable)
rElec  .          Dismiss  .    W - +2 cloak {rC+}
rCorr  .          Reflect  .    c - +2 pair of gloves {archery}
SustAt .          Harm     .    (no boots)
MR     ++...                    t - amulet of regeneration
Stlth  ..........               F - ring of see invisible
                                L - ring of Bepniaheag {*Corrode MR+ MP+9 Str+4}

@: mighty, very slightly contaminated, hasted, repel missiles, heavily drained,
very quick, very resistant to hostile enchantments, extremely unstealthy
A: horns 3, repulsion field 3, foul stench 1, powered by death 2, strong 1, rot
immunity
a: Stomp, Renounce Religion
}: 2/15 runes: barnacled, abyssal


You were on level 4 of the Spider Nest.
You worshipped Ukayaw.
Ukayaw was aware of your devotion.
You were very hungry.

You visited 5 branches of the dungeon, and saw 32 of its levels.
You visited the Abyss 1 time.
You also visited: Ice Cave.

You collected 2982 gold pieces.
You spent 367 gold pieces at shops.

Inventory:

Hand Weapons
 a - a +3 lajatang (weapon)
Missiles
 l - 12 javelins of returning (quivered)
 y - 6 silver javelins
 T - 11 javelins
 Z - a throwing net
Armour
 c - a +2 pair of gloves of archery (worn)
 v - a +5 crystal plate armour (worn)
 W - a +2 cloak of cold resistance (worn)
Rods
 b - a +0 rod of destruction (14/14)
   (You found it on level 4 of the Shoals)
Jewellery
 t - an amulet of regeneration (around neck)
 u - an uncursed ring of protection from fire
 A - an uncursed ring of resist corrosion
 F - a ring of see invisible (right hand)
 L - the ring of Bepniaheag (left hand) {*Corrode MR+ MP+9 Str+4}
   (You found it on level 1 of the Spider Nest)   
   
   [ring of magical power]
   
   It affects your strength (+4).
   It affects your resistance to hostile enchantments.
   It affects your magic capacity (+9).
   It may corrode your equipment when you take damage.
Wands
 k - a wand of fireball (5/15)
 E - a wand of teleportation (6/9)
 J - a wand of digging (8/24)
 N - a wand of draining (0/15)
 O - a wand of paralysis (7/24)
 P - a wand of cold (10/15)
Scrolls
 g - 7 scrolls of identify
 i - 16 scrolls of remove curse
 j - 5 scrolls of fog
 o - 5 scrolls of recharging
 r - 5 scrolls of blinking
 x - a scroll of silence
 z - 3 scrolls of fear
 K - 4 scrolls of magic mapping
 Y - 5 scrolls of teleportation
Potions
 e - 5 potions of lignification
 h - a potion of cure mutation
 m - a potion of haste
 p - a potion of berserk rage
 w - 2 potions of heal wounds
 C - 12 potions of curing
 G - 4 potions of resistance
 H - a potion of magic
 I - 2 potions of agility
 M - 2 potions of brilliance
 Q - 2 potions of cancellation
 X - 6 potions of flight
Miscellaneous
 S - a phial of floods
Comestibles
 f - 23 bread rations
 s - 8 beef jerkies
 B - 15 fruits
 D - 10 meat rations
 U - a slice of pizza


   Skills:
 + Level 15.4(12.9) Fighting
 - Level 14.4(11.8) Staves
 + Level 7.0(4.9) Throwing
 + Level 16.5(13.9) Armour
 + Level 12.4(10.0) Dodging
 - Level 15.4(12.8) Invocations


You had 17 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)              Lair (8/8) D:10         Shoals (4/4) Lair:6
 Spider (4/4) Lair:5        Slime (0/6) Lair:7          Orc (2/2) D:12
    Elf (0/3) Orc:2        Vaults (0/5) D:14         Depths (0/5) D:15
Temple: D:4-7       

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Makhleb
Qazlal
Sif Muna
Ukayaw
Xom
Yredelemnul
Beogh

Shops:
D:13 [[:((   Orc:2 (:%(

Portals:
Trove: D:13 (give wand of heal wounds (8))

Annotations:
Lair:6 Need Flying for Treasure
Spider:4 exclusion: Roxanne, Mara, Roxanne


Innate Abilities, Weirdness & Mutations

You have a pair of large horns on your head.
You are surrounded by a strong repulsion field (EV +4, rMsl).
You may emit foul miasma when damaged in melee.
You regenerate health from kills.
You are immune to rotting.
Your muscles are strong. (Str +2)


Message History

Mara gestures at you.
Mara is unaffected. You easily resist.
Mara gestures.
Mara blinks!
You slash Jarlyk2's illusion!
Jarlyk2's illusion is heavily wounded.
Mara misses you. Jarlyk2's illusion hits you!
Press: ? - help, v - describe, . - travel
Here: Jarlyk2's illusion (heavily wounded, summoned)
The floor.
You cut Mara into ribbons!!!
Mara is severely wounded.
You barely miss Mara. Your headbutt misses Mara.
Mara is severely wounded.
You are feeling very hungry.
Mara gestures.
Mara blinks! Mara is caught in a web!
Mara gestures at you.
The bolt of fire hits you!
You die...

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     #.^##........†..)...........
   ###...#.#.....................
   #.............#...............
#####..................#.......^.
#..##....(.......................
#..#............@................
^.............§R..#....^.........
...............@R................
#............R..............%....
##...............................
 #......#........................
 #.....§..........#..............
###..#...........................
#.......................       8.


You could see 3 Maras and Jarlyk2's illusion.

Vanquished Creatures
  Norris (Spider:4)
  Arachne (Spider:2)
  Asterion (Spider:2)
  A kraken (Shoals:1)
  Agnes (D:15)
  Kirke (D:12)
  Ilsuiw (Shoals:4)
  A frost giant (IceCv)
  Maud (Lair:4)
  Donald (Spider:1)
  A ghost moth (Spider:4)
  An orc warlord (Orc:2)
  3 emperor scorpions
  Nessos (D:12)
  Azrael (D:12)
  2 merfolk javelineers (Shoals:4)
  The ghost of edsrzf the Severer, a journeyman HOGl of Ukayaw (Lair:3)
  4 vault guards (D:14)
  Josephine (Lair:4)
  9 merfolk impalers
  4 entropy weavers
  Harold (Lair:2)
  3 hydras
  3 merfolk avatars
  3 centaur warriors
  An anaconda (shapeshifter) (D:15)
  A catoblepas (Lair:4)
  5 alligator snapping turtles
  8 merfolk aquamancers
  2 tengu warriors
  11 death yaks
  3 satyrs (Shoals:4)
  4 orc high priests (Orc:2)
  2 thrashing horrors (Abyss:3)
  A wretched star (Abyss:3)
  4 skeletal warriors (D:14)
  A death drake (Shoals:1)
  2 unseen horrors
  7 sea snakes
  A giant orange brain (D:15)
  3 hill giants
  A harpy (shapeshifter) (D:15)
  10 harpies
  4 orc knights
  25 ugly things
  7 manticores
  12 orb spiders
  2 cyclopes
  19 wolf spiders
  7 griffons
  2 deep elf magi
  An oklob plant (D:10)
  8 water nymphs
  8 fauns
  5 orc sorcerers
  4 hornets
  An octopode (shapeshifter) (D:14)
  27 elephants
  A moth of wrath (Spider:3)
  6 sirens
  Maurice (D:8)
  A centaur zombie (D:13)
  6 black mambas
  4 torpor snails
  Joseph (D:8)
  2 ice statues
  An orange demon (Abyss:3)
  A smoke demon (Abyss:3)
  A guardian serpent (D:12)
  2 gargoyles (D:14)
  18 spiny frogs
  14 demonic crawlers
  An efreet (Abyss:3)
  4 fire drakes
  A spriggan druid (Lair:8)
  10 komodo dragons
  28 merfolk
  A freezing wraith (Lair:6)
  An ancient zyme (Abyss:3)
  8 trolls
  2 tengu conjurers
  21 polar bears
  3 harpy zombies (Shoals:2)
  5 two-headed ogres
  Prince Ribbit (D:8)
  3 wind drakes
  26 jumping spiders
  A hornet zombie (D:14)
  3 boulder beetles
  23 blink frogs
  11 slime creatures
  9 snapping turtles
  2 small abominations (Abyss:3)
  15 tarantellas
  64 redbacks
  A shadow (D:15)
  68 yaks
  4 wyverns
  3 wraiths (Lair:4)
  Sigmund (D:4)
  11 water elementals
  13 spriggans
  A vampire (D:9)
  4 fire elementals (D:12)
  2 hogs (D:12)
  12 hippogriffs
  8 humans (Lair:2)
  A neqoxec (Abyss:3)
  6 basilisks
  A steam dragon (Lair:8)
  A hippogriff (shapeshifter) (D:15)
  A hungry ghost (D:15)
  2 chaos spawn (Abyss:3)
  5 vampire mosquitoes
  A mottled dragon (D:14)
  44 wolves
  2 large abominations (Abyss:3)
  4 wargs
  A soldier ant (D:13)
  10 porcupines
  24 water moccasins
  4 hell hounds (D:12)
  6 sky beasts
  10 black bears
  6 ice beasts
  40 orc warriors
  5 wasps
  A necrophage (D:8)
  15 ogres
  4 phantoms
  5 centaurs
  15 crocodiles
  8 big kobolds (D:10)
  20 giant frogs
  A gnoll sergeant (Orc:2)
  A wyvern zombie (D:11)
  2 hippogriff zombies (Shoals:2)
  6 scorpions
  A water moccasin skeleton (D:8)
  6 killer bees (D:13)
  13 wights
  An electric eel (Spider:2)
  7 crimson imps
  A giant frog zombie (D:10)
  3 starcursed masses (Abyss:3)
  33 orc priests
  3 jellies
  10 hounds
  Crazy Yiuf (D:5)
  7 centaur skeletons
  18 orc wizards
  2 giant frog skeletons
  Terence (D:3)
  9 iguanas
  7 worker ants
  28 sheep
  A worker ant zombie (D:8)
  Robin (D:3)
  A gnoll (Orc:2)
  9 adders
  48 river rats
  7 shadow imps
  2 white imps (Lair:6)
  5 oozes
  2 adder zombies
  An adder skeleton (D:5)
  4 worms
  3 giant geckos
  92 orcs
  A bat zombie (Shoals:2)
  8 giant cockroaches
  14 goblins
  10 hobgoblins
  9 jackals
  5 quokkas
  A ball python (D:4)
  7 bats
  2 giant newts
  10 kobolds
  25 rats
  2 plants
  4 tentacles (Shoals:1)
  A tentacle segment (Shoals:1)
1355 creatures vanquished.

Vanquished Creatures (others)
  2 drowned souls (Abyss:3)
  A water elemental (Shoals:4)
  2 bushes (Lair:5)
  15 fungi
  33 plants
  2 starspawn tentacles (Abyss:3)
  5 tentacles (Shoals:1)
  130 tentacle segments (Shoals:1)
190 creatures vanquished.

Grand Total: 1545 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Jarlyk2 the Demonspawn Gladiator began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 1/1
    57 | D:1      | Reached skill level 3 in Staves
   218 | D:1      | Gained mutation: You regenerate a little health from kills. [demonic ancestry]
   218 | D:1      | Reached XP level 2. HP: 5/22 MP: 2/2
   841 | D:2      | Reached XP level 3. HP: 27/27 MP: 3/3
   844 | D:2      | Reached skill level 4 in Staves
  1327 | D:2      | Gained mutation: You have a pair of small horns on your head. [demonic ancestry]
  1327 | D:2      | Reached XP level 4. HP: 8/33 MP: 4/4
  1733 | D:3      | Noticed Terence
  1744 | D:3      | Killed Terence
  1827 | D:3      | Reached skill level 5 in Staves
  1916 | D:3      | Noticed Robin
  1929 | D:3      | Killed Robin
  1950 | D:3      | Gained mutation: You are immune to rotting. [demonic ancestry]
  1950 | D:3      | Reached XP level 5. HP: 38/38 MP: 5/5
  2028 | D:3      | Found a snail-covered altar of Cheibriados.
  2791 | D:4      | Noticed an ogre
  2799 | D:4      | Killed an ogre
  2799 | D:4      | Reached skill level 6 in Staves
  2957 | D:4      | Noticed Sigmund
  2970 | D:4      | Killed Sigmund
  2970 | D:4      | Gained mutation: You are surrounded by a mild repulsion field (EV +2). [demonic ancestry]
  2970 | D:4      | Reached XP level 6. HP: 37/44 MP: 6/6
  3043 | D:4      | Reached skill level 7 in Staves
  3082 | D:4      | Gained mutation: You have a pair of horns on your head. [demonic ancestry]
  3082 | D:4      | Reached XP level 7. HP: 29/50 MP: 7/7
  4034 | D:5      | Entered Level 5 of the Dungeon
  4049 | D:5      | Found a stormy altar of Qazlal.
  4058 | D:5      | Found a deep blue altar of Sif Muna.
  4059 | D:5      | Found a shattered altar of Ashenzari.
  4087 | D:5      | Reached skill level 8 in Staves
  4321 | D:5      | Reached XP level 8. HP: 59/61 MP: 8/8
  4661 | D:5      | Noticed Crazy Yiuf
  4669 | D:5      | Killed Crazy Yiuf
  4778 | D:6      | Found a hide-covered altar to Ukayaw.
  4798 | D:6      | Became a worshipper of Ukayaw the Reveler
  4830 | D:6      | Noticed Eustachio
  4833 | D:6      | Reached * piety under Ukayaw
  4884 | D:6      | Reached ** piety under Ukayaw
  4886 | D:6      | Reached skill level 1 in Invocations
  4979 | D:6      | You fall through a shaft for 2 floors!
  4980 | D:8      | Noticed Joseph
  5000 | D:8      | Reached *** piety under Ukayaw
  5001 | D:8      | Killed Joseph
  5001 | D:8      | Reached skill level 5 in Fighting
  5003 | D:8      | Reached **** piety under Ukayaw
  5015 | D:8      | Reached ***** piety under Ukayaw
  5032 | D:8      | Reached skill level 9 in Staves
  5083 | D:8      | Found a basalt altar of Yredelemnul.
  5159 | D:8      | Noticed Maurice
  5175 | D:8      | Killed Maurice
  5175 | D:8      | Reached skill level 5 in Invocations
  5175 | D:8      | Reached XP level 9. HP: 69/69 MP: 12/12
  5346 | D:8      | Reached skill level 1 in Armour
  5356 | D:8      | Found a white marble altar of Elyvilon.
  5509 | D:8      | Noticed Prince Ribbit
  5523 | D:8      | Killed Prince Ribbit
  6421 | D:9      | Reached skill level 10 in Staves
  6685 | D:10     | Entered Level 10 of the Dungeon
  6859 | D:10     | Gained mutation: You may emit foul miasma when damaged in melee. [demonic ancestry]
  6859 | D:10     | Reached XP level 10. HP: 73/76 MP: 16/16
  6971 | D:10     | Found a staircase to the Lair.
  6973 | D:10     | Noticed an oklob plant
  7464 | Lair:1   | Entered Level 1 of the Lair of Beasts
  7672 | Lair:1   | Noticed a seven-headed hydra
  7682 | Lair:1   | Killed a seven-headed hydra
  7682 | Lair:1   | Reached skill level 5 in Armour
  7748 | Lair:1   | Noticed a spiny frog
  7761 | Lair:1   | Killed a spiny frog
  7978 | Lair:1   | Reached ****** piety under Ukayaw
  8265 | Lair:1   | Reached skill level 11 in Staves
  8265 | Lair:1   | Reached skill level 10 in Invocations
  8776 | Lair:2   | Noticed Harold
  8810 | Lair:2   | Killed Harold
  8810 | Lair:2   | Gained mutation: You have a pair of large horns on your head. [demonic ancestry]
  8810 | Lair:2   | Reached XP level 11. HP: 31/81 MP: 14/18
  9663 | Lair:3   | Noticed edsrzf's ghost (journeyman HOGl)
 10089 | Lair:3   | Noticed a griffon
 10100 | Lair:3   | Killed a griffon
 10682 | Lair:4   | Reached skill level 12 in Invocations
 10725 | Lair:4   | Identified a +1 rod of inaccuracy (10/10) (You found it on level 4 of the Lair of Beasts)
 10929 | Lair:4   | Found a shimmering altar of Xom.
 10985 | Lair:4   | Noticed a catoblepas
 10987 | Lair:4   | Noticed Maud
 11021 | Lair:4   | Killed a catoblepas
 11080 | Lair:3   | Gained mutation: You are surrounded by a moderate repulsion field (EV +3). [demonic ancestry]
 11080 | Lair:3   | Reached XP level 12. HP: 69/88 MP: 21/21
 11211 | Lair:4   | Killed Maud
 11548 | Lair:4   | Noticed Josephine
 11564 | Lair:4   | Killed Josephine
 11564 | Lair:4   | Reached skill level 13 in Invocations
 11988 | Lair:5   | Found a hole to the Spider Nest.
 12536 | Lair:5   | Noticed a death yak
 12536 | Lair:5   | Noticed a death yak
 12536 | Lair:5   | Noticed a death yak
 12549 | Lair:5   | Killed a death yak
 12556 | Lair:5   | Killed a death yak
 12556 | Lair:5   | Reached skill level 14 in Invocations
 12562 | Lair:5   | Killed a death yak
 12749 | Lair:5   | Noticed a death yak
 12761 | Lair:5   | Killed a death yak
 12791 | Lair:5   | Reached skill level 10 in Armour
 12797 | Lair:5   | Reached XP level 13. HP: 93/93 MP: 15/23
 13574 | Lair:6   | Found a staircase to the Shoals.
 14845 | Lair:7   | Found a staircase to the Slime Pits.
 14922 | Lair:7   | Reached XP level 14. HP: 95/106 MP: 16/25
 15391 | Lair:8   | Entered Level 8 of the Lair of Beasts
 16213 | Lair:8   | Reached skill level 5 in Dodging
 16308 | Lair:8   | Reached skill level 10 in Fighting
 17505 | D:11     | Found a burning altar of Makhleb.
 18152 | D:12     | Found a staircase to the Orcish Mines.
 18158 | Orc:1    | Entered Level 1 of the Orcish Mines
 18187 | Orc:1    | Gained mutation: You are surrounded by a strong repulsion field (EV +4, rMsl). [demonic ancestry]
 18187 | Orc:1    | Reached XP level 15. HP: 117/117 MP: 18/26
 18424 | Orc:2    | Entered Level 2 of the Orcish Mines
 18930 | Orc:2    | Found Zewas's Food Shop.
 18940 | Orc:2    | Found Zitab's Weapon Boutique.
 18962 | Orc:2    | Found a roughly hewn altar of Beogh.
 19658 | Orc:2    | Found Quemus's Book Emporium.
 19712 | Orc:2    | Noticed an orc warlord
 19720 | Orc:2    | Killed an orc warlord
 19720 | Orc:2    | Found a roughly hewn altar of Beogh.
 19881 | Orc:2    | Found Zyucwaal's Antique Weapon Shop.
 20248 | Orc:2    | Found a staircase to the Elven Halls.
 20983 | D:12     | Noticed Azrael
 20990 | D:12     | Killed Azrael
 21024 | D:12     | Noticed Nessos
 21041 | D:12     | Killed Nessos
 21171 | D:12     | Noticed Kirke
 21183 | D:12     | Killed Kirke
 22188 | D:13     | Found Galehuat's Antique Armour Emporium.
 22218 | D:13     | Found Lyqatim's Weapon Shoppe.
 22219 | D:13     | Found Meojesua's Book Shoppe.
 22233 | D:13     | Found Xadudy's Weapon Emporium.
 22302 | D:13     | Found Gimp's Antique Armour Boutique.
 22333 | D:13     | Bought a pair of embroidered gloves for 157 gold pieces
 22543 | D:13     | Found a portal to a secret trove of treasure.
 22791 | D:13     | Bought a +0 lajatang for 210 gold pieces
 22904 | D:14     | Found a gate to the Vaults.
 22998 | D:14     | Reached XP level 16. HP: 106/127 MP: 25/27
 24159 | D:15     | Entered Level 15 of the Dungeon
 24216 | D:15     | Found a blossoming altar of Fedhas.
 24303 | D:15     | Found a frozen archway.
 24313 | IceCv    | Entered an ice cave
 24451 | IceCv    | Gained mutation: Your system is resistant to poisons. [potion of beneficial mutation]
 24662 | IceCv    | Reached skill level 10 in Dodging
 24750 | IceCv    | Got a blackened great mace
 24755 | IceCv    | Got a crystal great sword
 24766 | IceCv    | Identified the +1 great mace "Giant's Toothpick" {crush, rF++} (You found it in an ice cave)
 24767 | IceCv    | Identified the +3 great sword of the Enchanted Forest {drain, rF+ Dex+2} (You found it in an ice cave)
 24886 | D:15     | Noticed Agnes
 24896 | D:15     | Killed Agnes
 25203 | D:15     | Found a staircase to the Depths.
 25665 | Lair:3   | Killed edsrzf's ghost
 25713 | Spider:1 | Entered Level 1 of the Spider Nest
 25713 | Spider:1 | Noticed Donald
 25732 | Spider:1 | Killed Donald
 25783 | Spider:1 | Reached skill level 15 in Armour
 25918 | Spider:1 | Got a pitted steel ring
 25920 | Spider:1 | Identified the ring of Bepniaheag {*Corrode MR+ MP+9 Str+4} (You found it on level 1 of the Spider Nest)
 26223 | Spider:1 | Gained mutation: You regenerate health from kills. [demonic ancestry]
 26223 | Spider:1 | Reached XP level 17. HP: 132/137 MP: 28/28
 26785 | Spider:2 | Reached skill level 15 in Invocations
 26855 | Spider:2 | Noticed Arachne
 27134 | Spider:2 | Noticed Asterion
 27175 | Spider:2 | Killed Asterion
 27481 | Spider:2 | Killed Arachne
 28526 | Spider:4 | Entered Level 4 of the Spider Nest
 28526 | Spider:4 | Noticed Roxanne
 28717 | Spider:4 | Noticed Mara
 28719 | Spider:4 | Noticed Norris
 28736 | Spider:4 | Noticed Jarlyk2's illusion
 28960 | Shoals:1 | Entered Level 1 of the Shoals
 29108 | Shoals:1 | Cast into level 3 of the Abyss (a Zot trap)
 29109 | Abyss:3  | Gained mutation: You occasionally shout uncontrollably at your foes. [a neqoxec]
 29111 | Abyss:3  | Got an abyssal rune of Zot
 29459 | Abyss:3  | Gained mutation: Your magical capacity is low (-10% MP). [a neqoxec]
 29538 | Abyss:3  | Paralysed by accursed screaming for 2 turns
 29546 | Abyss:3  | Paralysed by accursed screaming for 1 turns
 29550 | Abyss:3  | Paralysed by accursed screaming for 2 turns
 29555 | Shoals:1 | Escaped the Abyss
 29814 | Shoals:1 | Lost mutation: Your magical capacity is low (-10% MP). [potion of cure mutation]
 29814 | Shoals:1 | Lost mutation: You occasionally shout uncontrollably at your foes. [potion of cure mutation]
 29814 | Shoals:1 | Lost mutation: Your system is resistant to poisons. [potion of cure mutation]
 29815 | Shoals:1 | Gained mutation: Your muscles are strong. (Str +2) [potion of beneficial mutation]
 29924 | Shoals:1 | Noticed a kraken
 29947 | Shoals:1 | Killed a kraken
 30721 | Shoals:4 | Entered Level 4 of the Shoals
 30723 | Shoals:4 | Noticed Ilsuiw
 30733 | Shoals:3 | Reached skill level 16 in Armour
 30940 | Shoals:3 | Reached XP level 18. HP: 133/147 MP: 29/29
 31235 | Shoals:4 | Reached skill level 5 in Throwing
 31319 | Shoals:4 | Killed Ilsuiw
 31540 | Shoals:4 | Reached skill level 15 in Fighting
 31718 | Shoals:4 | Got a steaming great sword {antimagic}
 31733 | Shoals:4 | Identified the +5 great sword of Teuraar {antimagic, rN+ MR+ Str+4 Dex+4} (You took it off a merfolk on level 4 of the Shoals)
 32574 | Shoals:4 | Identified a +0 rod of destruction (14/14) (You found it on level 4 of the Shoals)
 32758 | Shoals:4 | Got a barnacled rune of Zot
 33185 | Spider:4 | Killed Norris
 33281 | Spider:4 | Noticed Jarlyk2's illusion
 33312 | Spider:4 | Killed from afar by Mara (illusionary)

Vault maps used:
D:1:      shiori_shiawase
D:2:      first_bread, serial_park_tiny_2
D:3:      cheibriados_altar_1, minmay_misc_feat_room, minmay_rat_hole,
          uniq_terence, uniq_robin
D:4:      serial_forest, infiniplex_forest_lined_ring,
          infiniplex_forest_straight_1, infiniplex_forest_clump_double,
          infiniplex_forest_clump_long, infiniplex_forest_end_2,
          infiniplex_forest_lined_2, infiniplex_forest_diagonal, uniq_sigmund
D:5:      grunt_temple_overflow_open, uniq_crazy_yiuf_cottage
D:6:      kennysheep_vampire_church, basic_altar, minmay_item_behind_shaft,
          uniq_blork_the_orc, uniq_eustachio
D:8:      kennysheep_ying_yang, the_bakery, uniq_joseph, uniq_prince_ribbit1,
          uniq_maurice
D:9:      minmay_misc_feat_doors
D:10:     dpeg_oklobed_lair, special_room
D:11:     basic_altar
D:12:     lemuel_ice_spiral_2, nrook_guardian_serpent_double, uniq_kirke,
          uniq_azrael, uniq_nessos
D:13:     serial_shops, shop, nicolae_shop_waterfront, kennysheep_mini,
          nicolae_shop_crystal, shop, nicolae_trove_entry_free_sample
D:14:     lightli_vaults_fourway_checkpoint, lab_entry_generic,
          minmay_misc_feat_iff, serial_park_tiny_1, abandoned_shop
D:15:     gammafunk_enter_depths_forms, fedhas_altar_3,
          portal_ice_cave_entry_pillars_02, spider_trap, uniq_agnes
Lair:1:   minmay_holes
Lair:2:   erik_1, uniq_harold
Lair:3:   infiniplex_staircase_pool_2
Lair:4:   basic_altar, uniq_maud, uniq_josephine
Lair:5:   beast_lair_carwin_large_3, spider_nest_entry_a,
          nicolae_quartered_pool_little, minmay_hedge_maze
Lair:6:   shoals_dummy_entry, ice2_lemuel
Lair:7:   nicolae_slime_entry_slimehenge, grunt_megastairs_3
Lair:8:   minmay_lair_end_enchanted_forest, st_stairs_4, grunt_megastairs_1
Shoals:2: serial_shops, shop, nicolae_shoals_undead_eyrie, uniq_polyphemus
Shoals:4: shoals_end_grunt_ice, shoal_ilsuiw
Spider:1: nicolae_spider_nook, uniq_donald
Spider:2: uniq_arachne, uniq_asterion
Spider:4: guppyfry_spider_rune, uniq_mara, uniq_norris, uniq_roxanne
Orc:2:    pubby_orc_utopia
Abyss:3:  evilmike_abyss_exit_10, hangedman_abyss_or_decor_clamps,
          abyss_rune_water_cross
IceCv:    ice_cave_small_giant

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 || total
-------------------------+-------+-------+-------+-------+-------+-------++-------
Melee: Quarterstaff      |   125 |   175 |   405 |   804 |  2022 |       ||  3531
       Lajatang          |       |       |       |       |   105 |  1929 ||  2034
 Fire: Blowgun           |       |    10 |    14 |       |       |       ||    24
Throw: Throwing net      |       |     2 |     3 |     3 |       |     5 ||    13
       Javelin           |       |       |       |       |       |    54 ||    54
Invok: Stomp             |       |       |     6 |     6 |     5 |     2 ||    19
       Line Pass         |       |       |     2 |     8 |     7 |     8 ||    25
       Grand Finale      |       |       |       |     5 |    33 |    17 ||    55
Evoke: Wand              |       |       |     3 |     3 |    12 |     4 ||    22
       Rod               |       |       |       |       |     2 |       ||     2
       Phial of floods   |       |       |       |       |       |     2 ||     2
  Use: Scroll            |       |       |    16 |     7 |    19 |    12 ||    54
       Potion            |       |       |     2 |     2 |     2 |    18 ||    24
 Stab: Held in net/web   |       |     3 |     1 |     1 |       |       ||     5
       Paralysed         |       |       |     4 |    75 |   206 |   125 ||   410
       Confused          |       |       |     2 |     7 |     6 |     9 ||    24
  Eat: Chunk             |     1 |     6 |     8 |    20 |    60 |    38 ||   133
       Meat ration       |       |       |     1 |     1 |       |     2 ||     4
       Pizza             |       |       |     1 |       |       |     1 ||     2
       Fruit             |       |       |       |       |     1 |       ||     1
       Beef jerky        |       |       |       |       |     1 |     2 ||     3

Crypt Cleanser

Posts: 714

Joined: Saturday, 5th December 2015, 06:56

Post Sunday, 31st January 2016, 21:36

Re: New god on experimental branch: Ukayaw

I'm not sure if this was the intent but I appreciate the thrust of this god - that is, rewarding aggressive play rather than the systematic, defensive, "luring"/isolating reliant play that currently characterizes crawl.
User avatar

Vestibule Violator

Posts: 1591

Joined: Saturday, 3rd August 2013, 18:59

Post Sunday, 31st January 2016, 22:42

Re: New god on experimental branch: Ukayaw

Instead of stomp, what do you think about having flying weapons be summoned instead? It would not be like tukima's dance, it would be like the blade card where you summon a weapon to fight for you.

Stomp seems kind of uninteresting, but flying weapons IMO are very cool and very fun to use when possible. Perhaps thats a little bit subjective, but I don't see much interest in stomp as an ability overall, also doesn't Ru already have a similar attack?

Also, very cool god idea, it fits in perfectly with the other gods in crawl at least flavor-wise, and an instant kill effect has yet to be implemented and would really draw some attention to him.
To all new players: Ignore all strategy guides posted on the wiki, ask questions in the Advice forum, players with lots of posts normally have the best advice.

crawl.akrasiac.org:8080 <- take this link to play online or spectate.

Vaults Vanquisher

Posts: 431

Joined: Saturday, 9th November 2013, 14:34

Post Sunday, 31st January 2016, 23:54

Re: New god on experimental branch: Ukayaw

Trying a game as a Vinestalker now, with a more stealthy/stabby approach. One quirk of the piety model I've noticed is that indirect damage (like poison ticking) still helps build piety. This means that using a blowgun and kiting is actually pretty effective at building up piety. This can then trigger the sleep effect after you kite for a while, which usually means a dead monster. I like the dynamic of it even for groups, as I can poison a group, kite back to a corridor, then Line Pass through them to initiate the cleanup.
User avatar

Vestibule Violator

Posts: 1591

Joined: Saturday, 3rd August 2013, 18:59

Post Monday, 1st February 2016, 02:25

Re: New god on experimental branch: Ukayaw

Jarlyk wrote:Trying a game as a Vinestalker now, with a more stealthy/stabby approach. One quirk of the piety model I've noticed is that indirect damage (like poison ticking) still helps build piety. This means that using a blowgun and kiting is actually pretty effective at building up piety. This can then trigger the sleep effect after you kite for a while, which usually means a dead monster. I like the dynamic of it even for groups, as I can poison a group, kite back to a corridor, then Line Pass through them to initiate the cleanup.


This sounds problematic and tedious, perhaps adding the effect of slowing the player while in the dance for a long time would prevent being able to kite things for too long.
To all new players: Ignore all strategy guides posted on the wiki, ask questions in the Advice forum, players with lots of posts normally have the best advice.

crawl.akrasiac.org:8080 <- take this link to play online or spectate.

Vaults Vanquisher

Posts: 431

Joined: Saturday, 9th November 2013, 14:34

Post Monday, 1st February 2016, 03:09

Re: New god on experimental branch: Ukayaw

Tiktacy wrote:
Jarlyk wrote:Trying a game as a Vinestalker now, with a more stealthy/stabby approach. One quirk of the piety model I've noticed is that indirect damage (like poison ticking) still helps build piety. This means that using a blowgun and kiting is actually pretty effective at building up piety. This can then trigger the sleep effect after you kite for a while, which usually means a dead monster. I like the dynamic of it even for groups, as I can poison a group, kite back to a corridor, then Line Pass through them to initiate the cleanup.


This sounds problematic and tedious, perhaps adding the effect of slowing the player while in the dance for a long time would prevent being able to kite things for too long.

Well, it's actually an improvement over my typical blowgun use really early, which is to kite an ogre until the poison kills it. In this case, I just have to kite it long enough for the sleep to kick in, then I can stab it. It doesn't take very long. It's also really nice if you pull, let's say, a pack of yaks, use the poison to build some initial piety while they approach, then Line Pass to stir up the pack.

In general, I've found the god is working pretty well for stabbing-style play. I have no Hexes at all, so I'm relying on the sleep passive and confusion from Line Pass to get my stabs. It does help that VS is just really good, though, as the bite makes for decent melee even when I'm not stabbing.

I'm wearing Faith, which I think is helping with my piety gain, though honestly I'm not sure; it could just be that low attack delay means I'm getting a lot of hits that build piety. I find that the sleep passive is my primary kill tool, with Grand Finale for tough opponents (assuming I couldn't stab them while they were asleep), as usual. Still not really using Stomp; I'm gonna go ahead and really pump Invocations this game and see how it does at higher skill (assuming I don't do something stupid like last attempt.)

  Code:
 Dungeon Crawl Stone Soup version 0.18-a0-1077-g6e30d08 (webtiles) character file.

Jarlyk2 the Unseen (Vine Stalker Assassin)         Turns: 27260, Time: 02:16:17

Health: 95/95      AC: 21    Str: 15    XL:     17   Next: 16%
Magic:  27/27      EV: 22    Int: 11    God:    Ukayaw [*.....]
Gold:   3267       SH:  8    Dex: 24    Spells: 2 memorised, 18 levels left

rFire  + . .      SeeInvis .    a - +2 dagger (elec)
rCold  . . .      Gourm    .    V - +2 ring mail {MR+}
rNeg   . . .      Faith    +    D - +1 buckler
rPois  +          Spirit   +    A - +2 helmet
rElec  .          Dismiss  .    d - +2 cloak
rCorr  .          Reflect  .    w - +2 pair of gloves {archery}
SustAt .          Harm     .    X - +2 pair of boots {Stlth+}
MR     ++++.                    E - amulet of faith
Stlth  +++++++...               Y - ring "Ybaciphiu" {rF+ Dex+2}
                                u - ring of poison resistance

@: studying Armour, incredibly resistant to hostile enchantments, extremely
stealthy
A: fangs 3, magic resistance 1, regeneration 3, magic shield, antimagic bite, no
device heal 3, rot immunity
a: Stomp, Renounce Religion


You are on level 4 of the Shoals.
You worship Ukayaw.
Ukayaw is aware of your devotion.
You are not hungry.

You have visited 5 branches of the dungeon, and seen 30 of its levels.
You have also visited: Labyrinth and Ice Cave.

You have collected 3487 gold pieces.
You have spent 220 gold pieces at shops.

Inventory:

Hand Weapons
 a - a +2 dagger of electrocution (weapon)
 b - a +4 blowgun
Missiles
 f - 14 curare-tipped needles
 y - a poisoned javelin (quivered)
Armour
 d - a +2 cloak (worn)
 w - a +2 pair of gloves of archery (worn)
 A - a +2 helmet (worn)
 D - a +1 buckler (worn)
 V - a +2 ring mail of magic resistance (worn)
 X - a +2 pair of boots of stealth (worn)
Jewellery
 u - a ring of poison resistance (left hand)
 E - an amulet of faith (around neck)
 Y - the ring "Ybaciphiu" (right hand) {rF+ Dex+2}
   (You found it in a labyrinth)   
   
   [ring of protection from fire]
   
   It affects your dexterity (+2).
   It protects you from fire.
Wands
 C - a wand of draining (6/15)
 F - a wand of paralysis
 G - a wand of digging (14/24)
 J - a wand of invisibility (3/9)
 T - a wand of disintegration (9/24)
 U - a wand of cold
 W - a wand of fire
Scrolls
 c - 2 scrolls of recharging
 l - 9 scrolls of remove curse
 m - 2 scrolls of fear
 p - 10 scrolls of teleportation
 x - a scroll of enchant armour
 I - a scroll of summoning
 K - 9 scrolls of identify
 N - 6 scrolls of fog
 O - 4 scrolls of blinking
Potions
 h - 2 potions of berserk rage
 k - 5 potions of cancellation
 o - 4 potions of brilliance
 q - 5 potions of haste
 r - 3 potions of agility
 v - 3 potions of cure mutation
 H - 3 potions of flight
 L - 8 potions of curing
 M - 4 potions of invisibility
 P - 3 potions of magic
 R - a potion of might
Books
 e - a book of Unlife   
   
    Spells                             Type                      Level
    a - Recall                       Summoning/Translocation       3
    b - Animate Dead                 Necromancy                    4
    c - Control Undead               Necromancy                    4
    d - Cigotuvi's Embrace           Necromancy                    5
    e - Death Channel                Necromancy                    6
    f - Simulacrum                   Ice/Necromancy                6
 s - a manual of Armour
 S - a book of Flames   
   
    Spells                             Type                      Level
    a - Flame Tongue                 Conjuration/Fire              1
    b - Throw Flame                  Conjuration/Fire              2
    c - Conjure Flame                Conjuration/Fire              3
    d - Inner Flame                  Hexes/Fire                    3
    e - Sticky Flame                 Conjuration/Fire              4
    f - Fireball                     Conjuration/Fire              5
 Z - a book of Annihilations   
   
    Spells                             Type                      Level
    a - Poison Arrow                 Conjuration/Poison            6
    b - Chain Lightning              Conjuration/Air               8
    c - Lehudib's Crystal Spear      Conjuration/Earth             8
    d - Glaciate                     Conjuration/Ice               9
    e - Fire Storm                   Conjuration/Fire              9
Miscellaneous
 Q - a fan of gales
Comestibles
 g - 14 bread rations
 i - 2 chunks of flesh
 j - 8 beef jerkies
 n - 6 slices of pizza
 t - 12 meat rations
 z - 33 fruits


   Skills:
 + Level 13.1 Fighting
 - Level 10.0 Short Blades
 - Level 1.7 Throwing
 + Level 5.7 Armour
 - Level 11.5 Dodging
 + Level 15.5 Stealth
 - Level 6.0 Shields
 - Level 3.0 Spellcasting
 - Level 2.3 Charms
 - Level 4.0 Translocations
 - Level 1.4 Air Magic
 + Level 13.1 Invocations


You have 18 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
r - Repel Missiles        Chrm/Air       #.....       34%         2    ###....
B - Blink                 Tloc           N/A          17%         2    ###....


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (0/1) D:6            Lair (8/8) D:9
 Shoals (4/4) Lair:3        Snake (1/4) Lair:4        Slime (0/6) Lair:7
    Orc (2/2) D:9             Elf (0/3) Orc:2        Vaults (0/5) D:14
 Depths (0/5) D:15       

Altars:
Cheibriados
Dithmenos
Elyvilon
Fedhas
Makhleb
Okawaru
Pakellas
Ukayaw
Vehumet
Xom
Zin
The Shining One
Beogh

Shops:
D:3 }   D:12 !   Orc:2 !=*!   Shoals:1 !

Annotations:
D:7 exclusion: statue


Innate Abilities, Weirdness & Mutations

You have razor-sharp teeth.
You regenerate.
When hurt, damage is shared between your health and your magic reserves.
Your bite disrupts and absorbs the magic of your enemies.
Potions and wands cannot restore your health.
You are immune to rotting.
You are resistant to hostile enchantments.


Message History

The griffon is heavily wounded.
The griffon completely misses you. The griffon misses you.
You block the griffon's attack.
You hit the griffon.
Ukayaw prepares the audience for your solo!
You bite the griffon! You drain its power.
The griffon is severely wounded.
The helpless griffon fails to defend itself.
You spit the griffon like a pig!!!!!
You kill the griffon!
You enter the shallow water.
Moving in this stuff is going to be slow.
Found a chain mail.
You see here a chain mail.
You can no longer pass through a line of other dancers.
Save game and exit?
Welcome back, Jarlyk2 the Vine Stalker Assassin.
Press ? for a list of commands and other information.
Char dumped successfully.
Save game and exit?

..≈.######≈.......P...[..≈≈≈≈≈≈
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≈.##≈≈≈≈...##.P..P.P.....≈≈≈≈≈≈
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..###≈≈≈≈≈###.........≈≈≈≈≈≈≈≈≈
..≈##≈#≈#.##≈....P..≈≈≈≈≈≈≈≈≈≈≈
..##≈≈≈≈...##.....≈≈≈#≈#≈≈≈≈≈≈≈
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....###≈###.....#  ≈m≈m    ≈≈≈
........≈≈......#  ≈#≈ H
........≈≈......# #≈≈ ≈≈
.......)≈≈......# ≈≈#≈#t
........≈≈≈.....##≈≈H≈m≈
........≈≈≈≈...≈≈#≈≈≈≈≈≈
........≈≈≈≈≈≈..≈.###


There are no monsters in sight!

Vanquished Creatures
  Nikola (Shoals:3)
  Rupert (Lair:4)
  Frances (D:14)
  Polyphemus (Shoals:3)
  Gastronok (D:9)
  A fire giant (D:15)
  An orc warlord (Orc:1)
  The ghost of moose the Cleaver, a journeyman MiFi of Ukayaw (Orc:1)
  Nessos (Orc:2)
  2 vault guards (D:14)
  A minotaur (Lab)
  9 hydras
  2 centaur warriors
  2 merfolk avatars
  2 catoblepae
  A satyr (Shoals:3)
  3 ogre magi
  4 death yaks (Shoals:3)
  Urug (Lair:4)
  A fire crab (Lair:7)
  A wizard (D:14)
  3 skeletal warriors (D:14)
  An unseen horror (D:14)
  5 sea snakes
  2 deep trolls (Orc:2)
  11 hill giants
  3 necromancers (D:14)
  5 griffons
  12 harpies
  2 orc knights
  3 orc sorcerers
  4 cyclopes
  9 water nymphs
  A deep elf mage (D:14)
  3 fauns (Shoals:3)
  6 elephants
  13 ugly things
  4 manticores
  11 black mambas
  3 sirens
  3 centaur zombies
  A torpor snail (Lair:4)
  14 spiny frogs
  5 centaur skeletons
  A gargoyle (D:14)
  7 komodo dragons
  A yaktaur (shapeshifter) (D:10)
  A fire drake (Lair:2)
  A freezing wraith (D:15)
  9 polar bears
  14 trolls
  9 two-headed ogres
  10 merfolk
  2 wind drakes
  Prince Ribbit (D:9)
  6 slime creatures
  6 snapping turtles
  12 blink frogs
  A water elemental (D:14)
  9 spriggans (Lair:8)
  9 redbacks
  18 humans (D:14)
  41 yaks
  A wraith (D:11)
  3 hungry ghosts
  7 wyverns
  11 hippogriffs
  2 basilisks
  2 mottled dragons
  4 vampire mosquitoes
  25 wolves
  Edmund (D:6)
  5 wargs
  18 water moccasins
  20 orc warriors
  9 porcupines
  6 ice beasts
  A sky beast (shapeshifter) (D:15)
  4 phantoms
  An eye of draining (D:9)
  5 sky beasts
  11 black bears
  28 ogres
  5 wasps
  11 centaurs
  24 crocodiles
  6 big kobolds
  21 giant frogs
  A gnoll sergeant (D:9)
  2 wyvern zombies
  7 scorpions
  13 killer bees
  A spriggan skeleton (Lab)
  An electric eel (D:14)
  2 giant frog zombies
  6 crimson imps
  5 jellies
  8 hounds
  17 orc priests
  2 giant frog skeletons
  26 orc wizards
  Ijyb (D:2)
  11 iguanas
  8 worker ants
  A killer bee zombie (D:10)
  21 sheep
  3 hound zombies
  A hound skeleton (D:6)
  An ogre skeleton (Lab)
  3 worker ant zombies
  Robin (D:3)
  14 gnolls
  13 adders
  25 river rats
  3 shadow imps
  4 white imps (IceCv)
  3 ufetubi (IceCv)
  3 oozes
  An adder skeleton (D:4)
  An adder zombie (D:5)
  3 worms
  9 giant geckos
  115 orcs
  3 giant cockroaches
  17 goblins
  9 hobgoblins
  20 jackals
  8 quokkas
  8 ball pythons
  11 bats
  5 giant newts
  A jackal skeleton (D:4)
  18 kobolds
  A quokka skeleton (D:8)
  6 rats
  A fungus (Lair:7)
995 creatures vanquished.

Vanquished Creatures (collateral kills)
  A hippogriff (Lair:8)
  2 sheep (Lair:8)
3 creatures vanquished.

Vanquished Creatures (others)
  A cyclops (D:14)
  A yak (D:11)
  A basilisk (D:11)
  A big kobold (D:11)
  A worker ant (D:11)
  An adder (D:11)
  5 white imps (IceCv)
  2 ufetubi (IceCv)
  A giant gecko (D:11)
  2 quokkas
  10 fungi
  10 plants
36 creatures vanquished.

Grand Total: 1034 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Jarlyk2 the Vine Stalker Assassin began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 11/11 MP: 2/2
   338 | D:1      | Reached XP level 2. HP: 12/15 MP: 3/3
   370 | D:1      | Reached skill level 5 in Stealth
   731 | D:2      | Reached XP level 3. HP: 18/18 MP: 4/4
   879 | D:2      | Found a white marble altar of Elyvilon.
   900 | D:2      | Noticed Ijyb
   915 | D:2      | Killed Ijyb
   934 | D:2      | Reached XP level 4. HP: 15/23 MP: 3/5
  1469 | D:3      | Found an oddly glowing altar of Pakellas.
  1470 | D:3      | Found a hide-covered altar to Ukayaw.
  1480 | D:3      | Became a worshipper of Ukayaw the Reveler
  1517 | D:3      | Reached skill level 6 in Stealth
  1522 | D:3      | Reached * piety under Ukayaw
  1578 | D:3      | Reached ** piety under Ukayaw
  1610 | D:3      | Found an oddly glowing altar of Pakellas.
  1610 | D:3      | Found Pakellas's Prime Provisions.
  1631 | D:3      | Reached XP level 5. HP: 26/26 MP: 2/6
  1821 | D:3      | Noticed a phantom
  1844 | D:3      | Reached *** piety under Ukayaw
  1852 | D:3      | Reached **** piety under Ukayaw
  1856 | D:3      | Reached ***** piety under Ukayaw
  1858 | D:3      | Reached skill level 7 in Stealth
  2049 | D:3      | HP: 1/26 [phantom (6)]
  2071 | D:3      | Killed a phantom
  2071 | D:3      | Reached skill level 1 in Invocations
  2071 | D:3      | Gained mutation: You heal very quickly. [Vine Stalker growth]
  2071 | D:3      | Reached XP level 6. HP: 8/30 MP: 3/8
  2377 | D:3      | Noticed Robin
  2418 | D:3      | Reached ****** piety under Ukayaw
  2426 | D:3      | Killed Robin
  2736 | D:4      | Found a snail-covered altar of Cheibriados.
  2756 | D:4      | Reached XP level 7. HP: 34/34 MP: 8/10
  2910 | D:4      | Reached skill level 5 in Short Blades
  3673 | D:4      | Gained mutation: You have razor-sharp teeth. [Vine Stalker growth]
  3673 | D:4      | Reached XP level 8. HP: 38/38 MP: 12/12
  3854 | D:5      | Entered Level 5 of the Dungeon
  4132 | D:5      | Reached skill level 5 in Invocations
  4577 | D:5      | Found a blossoming altar of Fedhas.
  4709 | D:5      | Reached skill level 8 in Stealth
  4895 | D:6      | Noticed Edmund
  4905 | D:6      | Killed Edmund
  5066 | D:6      | Reached XP level 9. HP: 42/42 MP: 14/14
  5070 | D:6      | Found a white marble altar of Elyvilon.
  5308 | D:6      | Found a staircase to the Ecumenical Temple.
  5383 | D:6      | Reached skill level 1 in Shields
  5388 | D:6      | Reached skill level 9 in Stealth
  6267 | D:7      | Found a radiant altar of Vehumet.
  6441 | D:7      | Found a glowing silver altar of Zin.
  6444 | D:7      | Found a glowing golden altar of the Shining One.
  6446 | D:7      | Found a white marble altar of Elyvilon.
  6920 | D:8      | Found a shadowy altar of Dithmenos.
  7530 | D:8      | Reached XP level 10. HP: 46/46 MP: 16/16
  7795 | D:9      | Noticed Gastronok
  7843 | D:9      | Killed Gastronok
  7843 | D:9      | Reached skill level 5 in Shields
  7937 | D:9      | Found a staircase to the Lair.
  7953 | Lair:1   | Entered Level 1 of the Lair of Beasts
  8261 | Lair:1   | Reached skill level 1 in Dodging
  8290 | Lair:1   | Reached XP level 11. HP: 47/50 MP: 16/18
  8761 | Lair:1   | Gained mutation: You are resistant to hostile enchantments. [potion of beneficial mutation]
  9423 | Lair:2   | Reached skill level 10 in Short Blades
  9750 | Lair:2   | Reached skill level 5 in Fighting
 10133 | Lair:2   | Reached skill level 5 in Dodging
 10417 | Lair:2   | Gained mutation: You regenerate. [Vine Stalker growth]
 10417 | Lair:2   | Reached XP level 12. HP: 51/61 MP: 15/19
 10529 | Lair:3   | Learned a level 2 spell: Blink
 10532 | Lair:3   | Learned a level 2 spell: Repel Missiles
 10776 | Lair:3   | Reached skill level 1 in Charms
 10793 | Lair:3   | Identified a scroll of acquirement
 10794 | Lair:3   | Got a polished eveningstar
 10795 | Lair:3   | Identified the +6 eveningstar of Dischord {venom, Str+6} (You acquired it on level 3 of the Lair of Beasts)
 10917 | Lair:3   | Reached skill level 1 in Spellcasting
 10917 | Lair:3   | Reached skill level 1 in Translocations
 11399 | Lair:3   | Found a staircase to the Shoals.
 11897 | Lair:4   | Noticed a four-headed hydra
 11908 | Lair:4   | Noticed a seven-headed hydra
 11965 | Lair:4   | Noticed a five-headed hydra
 11988 | Lair:4   | Noticed Rupert
 12019 | Lair:4   | Killed Rupert
 12021 | Lair:4   | Killed a five-headed hydra
 12048 | Lair:4   | Found a labyrinth entrance.
 12055 | Lair:4   | Noticed Urug
 12057 | Lab      | Entered a labyrinth
 12353 | Lab      | Noticed a minotaur
 12390 | Lab      | Killed a minotaur
 12433 | Lab      | Got a transparent tin ring
 12434 | Lab      | Got a bone hand axe
 12437 | Lab      | Identified the ring "Ybaciphiu" {rF+ Dex+2} (You found it in a labyrinth)
 12497 | Lair:4   | Killed Urug
 12497 | Lair:4   | Reached XP level 13. HP: 66/68 MP: 19/21
 12570 | Lair:4   | Reached skill level 1 in Armour
 12741 | Lair:4   | Found a staircase to the Snake Pit.
 12847 | Lair:4   | Reached skill level 1 in Air Magic
 14863 | Lair:7   | Found a staircase to the Slime Pits.
 15731 | Lair:8   | Entered Level 8 of the Lair of Beasts
 15895 | Lair:8   | Reached skill level 5 in Armour
 15912 | Lair:8   | Reached skill level 10 in Stealth
 16054 | Lair:8   | Reached XP level 14. HP: 67/76 MP: 22/22
 16210 | Lair:8   | Reached skill level 10 in Fighting
 16697 | Lair:8   | Reached skill level 11 in Stealth
 16699 | Lair:8   | Reached skill level 10 in Invocations
 17297 | D:9      | Found a staircase to the Orcish Mines.
 17452 | Orc:1    | Entered Level 1 of the Orcish Mines
 17497 | Orc:1    | You fall through a shaft!
 17497 | Orc:2    | Entered Level 2 of the Orcish Mines
 17740 | Orc:1    | Found a roughly hewn altar of Beogh.
 17742 | Orc:1    | Noticed moose's ghost (journeyman MiFi)
 17750 | Orc:1    | Killed moose's ghost
 17835 | Orc:1    | Noticed an orc warlord
 17844 | Orc:1    | Killed an orc warlord
 18034 | Orc:2    | Noticed Nessos
 18047 | Orc:2    | Killed Nessos
 18358 | Orc:2    | Found Vasmetyz's General Store.
 18365 | Orc:2    | Found Saxeul Jesi's Distillery.
 18365 | Orc:2    | Found Setedgh's Distillery.
 18365 | Orc:2    | Found a burning altar of Makhleb.
 18415 | Orc:2    | Reached skill level 12 in Stealth
 18499 | Orc:2    | Found Yluhuhae's Jewellery Emporium.
 18523 | Orc:2    | Reached XP level 15. HP: 65/82 MP: 19/24
 18593 | Orc:2    | Found a staircase to the Elven Halls.
 19351 | D:9      | Noticed Prince Ribbit
 19357 | D:9      | Killed Prince Ribbit
 19441 | D:10     | Entered Level 10 of the Dungeon
 20553 | D:11     | Found a shimmering altar of Xom.
 21312 | D:12     | Reached skill level 13 in Stealth
 21369 | D:12     | Reached skill level 10 in Dodging
 21489 | D:12     | Found Docion's Distillery.
 21631 | D:12     | Got an ancient trident
 21637 | D:12     | Identified the +4 trident of the Blessings {pain, rElec Dex+4 Stlth+} (You found it on level 12 of the Dungeon)
 22600 | D:14     | Noticed Frances
 22608 | D:14     | Killed Frances
 22861 | D:14     | Got an encrusted whip
 22870 | D:14     | Identified the +5 whip of the Beast {flame, Dex+4} (You found it on level 14 of the Dungeon)
 23139 | D:14     | Got a bronze leather armour
 23150 | D:14     | Identified the cursed +1 leather armour of the Pure Places {MR+ Int+3} (You found it on level 14 of the Dungeon)
 23264 | D:14     | Reached XP level 16. HP: 83/88 MP: 25/25
 23371 | D:14     | Reached skill level 14 in Stealth
 23555 | D:14     | Found a gate to the Vaults.
 23677 | D:15     | Entered Level 15 of the Dungeon
 24012 | D:15     | Found an iron altar of Okawaru.
 24169 | D:15     | Found a staircase to the Depths.
 24503 | Orc:2    | Bought an uncursed ring of poison resistance for 220 gold pieces
 24707 | Snake:1  | Entered Level 1 of the Snake Pit
 24771 | Snake:1  | HP: 3/90 [shock serpent/bolt of electricity (21)]
 24957 | Shoals:1 | Entered Level 1 of the Shoals
 25186 | Shoals:1 | Found a frozen archway.
 25201 | IceCv    | Entered an ice cave
 25336 | Shoals:1 | Found Kewk's Distillery.
 25959 | Shoals:2 | Reached skill level 15 in Stealth
 26297 | Shoals:3 | Noticed Polyphemus
 26317 | Shoals:3 | Killed Polyphemus
 26544 | Shoals:3 | Noticed Nikola
 26593 | Shoals:3 | Killed Nikola
 26623 | Shoals:3 | Reached XP level 17. HP: 95/95 MP: 27/27
 27050 | Shoals:4 | Entered Level 4 of the Shoals


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 || total
-------------------------+-------+-------+-------+-------+-------+-------++-------
Melee: Dagger            |    68 |   241 |   334 |   414 |  1486 |   550 ||  3093
 Fire: Blowgun           |       |       |    82 |   126 |    25 |     5 ||   238
Throw: Tomahawk          |       |     4 |    14 |     1 |       |       ||    19
       Javelin           |       |       |       |       |     2 |     5 ||     7
 Cast: Blink             |       |       |       |     2 |       |       ||     2
       Repel Missiles    |       |       |       |     1 |     2 |     2 ||     5
Invok: Line Pass         |       |     2 |     6 |    10 |    15 |     4 ||    37
       Stomp             |       |     3 |     5 |     3 |       |       ||    11
       Grand Finale      |       |       |       |     6 |    14 |     6 ||    26
Evoke: Wand              |       |       |       |       |     2 |       ||     2
  Use: Scroll            |       |    13 |     7 |    11 |    13 |     6 ||    50
       Potion            |       |       |       |     1 |     2 |     1 ||     4
 Stab: Sleeping          |     4 |     9 |    29 |    41 |    72 |    18 ||   173
       Confused          |       |     3 |     5 |     9 |    11 |     2 ||    30
       Paralysed         |       |     5 |     9 |    33 |   100 |    50 ||   197
       Distracted        |       |     1 |     3 |     5 |     7 |     3 ||    19
       Invisible         |       |       |       |       |     2 |       ||     2
       Petrified         |       |       |       |       |       |     1 ||     1
  Eat: Chunk             |       |     7 |    17 |    22 |    45 |    18 ||   109
       Pizza             |       |       |       |     2 |       |     1 ||     3
       Fruit             |       |       |       |       |     1 |       ||     1
       Beef jerky        |       |       |       |       |     1 |       ||     1
       Royal jelly       |       |       |       |       |     2 |       ||     2

Halls Hopper

Posts: 82

Joined: Tuesday, 15th September 2015, 01:06

Post Monday, 1st February 2016, 07:44

Re: New god on experimental branch: Ukayaw

  Code:
 Dungeon Crawl Stone Soup version 0.18-a0-1077-g6e30d08 (webtiles) character file.

1755145 mibe the Rhythm of Life and Death (level 25, 126/145 HPs)
             Began as a Vine Stalker Assassin on Feb 1, 2016.
             Was the Champion of Ukayaw.
             Escaped with the Orb
             ... and 3 runes!
             
             The game lasted 03:17:32 (58402 turns).

mibe the Rhythm of Life and Death (VSAs)           Turns: 58402, Time: 03:17:32

Health: 126/145    AC: 40    Str: 28    XL:     25   Next: 67%
Magic:  33/33      EV: 19    Int: 13    God:    Ukayaw [******]
Gold:   2570       SH:  8    Dex: 21    Spells: 1 memorised, 23 levels left

rFire  + + .      SeeInvis .    a - +7 dagger (elec)
rCold  + + .      Gourm    .    C - +8 chain mail {rF+}
rNeg   . . .      Faith    .    Y - +1 buckler "Takhuom" {rPois rF+ rC+}
rPois  +          Spirit   +    D - +2 helmet
rElec  +          Dismiss  .    e - +2 cloak of Starlight {rElec rC+ EV+4 Stlth--}
rCorr  .          Reflect  .    M - +2 pair of gloves {Str+3}
SustAt .          Harm     .    q - +2 pair of boots
MR     +++..                    W - amulet of mana regeneration
Stlth  ..........               I - +4 ring of protection
                                o - +6 ring of strength

@: extremely resistant to hostile enchantments, extremely unstealthy
A: fangs 3, slimy green scales 1, clever 1, clumsy 1, deterioration 1, low mp 2,
regeneration 3, magic shield, antimagic bite, no device heal 3, rot immunity
a: Stomp, Line Pass, Grand Finale, Renounce Religion
0: Orb of Zot
}: 3/15 runes: decaying, serpentine, silver


You escaped.
You worshipped Ukayaw.
Ukayaw was exalted by your worship.
You were full.

You visited 9 branches of the dungeon, and saw 54 of its levels.
You visited 1 bazaar.
You also visited: Labyrinth, Ossuary and Ice Cave.

You collected 5408 gold pieces.
You spent 2838 gold pieces at shops.

Inventory:

Hand Weapons
 a - a +7 dagger of electrocution (weapon)
 b - a +0 blowgun
Missiles
 d - 15 curare-tipped needles
 f - 3 throwing nets
 r - 32 javelins of penetration
 s - 25 javelins
 x - 136 poisoned needles
 A - 5 tomahawks of returning
 E - 95 tomahawks
Armour
 e - the +2 cloak of Starlight (worn) {rElec rC+ EV+4 Stlth--}
   (You bought it in a shop in a bazaar)   
   
   It affects your evasion (+4).
   It protects you from cold.
   It insulates you from electricity.
   It makes you much less stealthy.
 q - a +2 pair of boots (worn)
 C - a +8 chain mail of fire resistance (worn)
 D - a +2 helmet (worn)
 M - a +2 pair of gloves of strength (worn)
 Y - the +1 buckler "Takhuom" (worn) {rPois rF+ rC+}
   (You bought it in a shop on level 2 of the Orcish Mines)   
   
   It protects you from fire.
   It protects you from cold.
   It protects you from poison.
Jewellery
 o - a +6 ring of strength (left hand)
 z - an uncursed ring of resist corrosion
 I - a +4 ring of protection (right hand)
 W - an amulet of mana regeneration (around neck)
Wands
 B - a wand of cold (8/15)
 F - a wand of teleportation (3/9)
 G - a wand of disintegration (12/24)
 O - a wand of digging (12/24)
 T - a wand of teleportation (4/9)
 V - a wand of hasting (2/9)
 X - a wand of teleportation (7/9)
Scrolls
 i - 3 scrolls of fog
 k - 8 scrolls of fear
 m - 13 scrolls of remove curse
 p - a scroll of teleportation
 t - 3 scrolls of blinking
 u - 8 scrolls of recharging
 y - a scroll of amnesia
 U - 4 scrolls of identify
 Z - a scroll of magic mapping
Potions
 h - 2 potions of flight
 j - 3 potions of agility
 l - 4 potions of magic
 n - 13 potions of curing
 v - 5 potions of cancellation
 L - 5 potions of cure mutation
 Q - 3 potions of resistance (quivered)
 S - 5 potions of brilliance
Books
 H - a book of Geomancy   
   
    Spells                             Type                      Level
    a - Sandblast                    Earth                         1
    b - Stoneskin                    Transmutation/Earth           2
    c - Passwall                     Transmutation/Earth           3
    d - Stone Arrow                  Conjuration/Earth             3
    e - Petrify                      Transmutation/Earth           4
    f - Lee's Rapid Deconstruction   Earth                         5
Comestibles
 J - 11 beef jerkies
 K - 26 bread rations
 N - 16 meat rations
 P - 30 fruits


   Skills:
 + Level 19.3 Fighting
 - Level 10.7 Short Blades
 - Level 10.0 Throwing
 - Level 11.8 Armour
 - Level 7.6 Dodging
 - Level 8.7 Stealth
 - Level 6.7 Shields
 - Level 10.6 Translocations
 O Level 27 Invocations


You had 23 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Apportation           Tloc           ####......   1%          1    ##.....


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (0/1) D:7            Lair (8/8) D:9
  Swamp (4/4) Lair:4        Snake (4/4) Lair:3        Slime (6/6) Lair:7
    Orc (2/2) D:10            Elf (0/3) Orc:2        Vaults (5/5) D:14
  Crypt (0/3) Vaults:2     Depths (5/5) D:15            Zot (5/5) Depths:5

Altars:
Ashenzari
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Okawaru
Qazlal
Ru
Ukayaw
Vehumet
Yredelemnul
Beogh
Jiyva
Lugonu

Shops:
D:10 *   Orc:2 [[}[

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4 Depths:5
Pandemonium: Depths:3
Ziggurat: Depths:1

Annotations:
Lair:8 exclusion: oklob plant
Swamp:1 1 exclusion
Snake:4 1 runed door
Slime:6 Royal Jelly


Innate Abilities, Weirdness & Mutations

You have razor-sharp teeth.
You regenerate.
When hurt, damage is shared between your health and your magic reserves.
Your bite disrupts and absorbs the magic of your enemies.
Potions and wands cannot restore your health.
You are immune to rotting.
You are partially covered in slimy green scales (AC +2).
Your mind is acute. (Int +2)
You are clumsy. (Dex -2)
Your body sometimes deteriorates upon taking damage.
Your magical capacity is very low (-20% MP).


Message History

The quasit barely misses you. Beusori hits you but does no damage.
You hit Beusori. Your bite misses Beusori.
Beusori is severely wounded.
Beusori barely misses you. The quasit completely misses you.
The quasit barely misses you. You block the quasit's attack.
A red devil comes into view. It is wielding a demon trident of freezing.
You hit Beusori but do no damage. You bite Beusori, but do no damage.
Beusori is severely wounded.
You block Beusori's attack.
You puncture Beusori! You bite Beusori! You drain its power.
Beusori is almost dead.
The quasit bites you but does no damage.
You block the quasit's attack.
The quasit claws you but does no damage.
Beusori hits you but does no damage.
Beusori hits you but does no damage. The quasit barely misses you. x2
The quasit closely misses you.
The red devil hops backward while attacking.
The red devil hits you but does no damage.
You have escaped!

......#  #...#####)##.##.########
......#  #..................#####
.####.####...#####..........#....
...##............#..####..#......
.#..................####.###.....
.#.##............#.##.....#.#....
......####...########.##.#.##....
......#  #...##).5###.##.####.###
....###  #..##..@&.##.##......#
..#.#    #.##...†...##.########
....########..⌠.4.⌠..##### ###
.##>.....##...........##.###.####
.#.....(##.⌠....⌠....⌠.##.....##.
##..#(###...............##.#.....
 #....##..⌠...⌠...⌠...⌠..##.#.###
 #...##)..................##.##
 #...#......⌠.......⌠......###


You could see Beusori, a red devil and a quasit.

Vanquished Creatures
  Dissolution (Slime:1)
  3 orbs of fire (Zot:5)
  Mara (Vaults:2)
  Frederick (Depths:5)
  Saint Roka (Depths:1)
  2 curse toes
  2 Killer Klowns (Zot:5)
  3 golden dragons
  A bone dragon (Depths:5)
  2 electric golems (Zot:5)
  An Ice Fiend (D:4)
  4 tentacled monstrosities
  14 Orb Guardians
  5 liches
  Asterion (Snake:3)
  Rupert (D:15)
  A quicksilver dragon (Vaults:5)
  A titan (Vaults:5)
  8 acid blobs
  A sphinx (shapeshifter) (Vaults:5)
  2 sphinxes
  Frances (Swamp:2)
  2 death cobs
  2 tengu reavers (Vaults:5)
  9 storm dragons
  2 shadow dragons
  Kirke (D:15)
  2 draconian monks
  A thorn hunter (Swamp:4)
  3 azure jellies
  4 greater nagas
  Maud (D:13)
  2 deep elf sorcerers (Vaults:3)
  2 iron dragons
  8 vault wardens
  6 fire giants
  10 frost giants
  Wiglaf (Vaults:5)
  Louise (Swamp:2)
  A draconian knight (Zot:1)
  A ghost moth (Zot:1)
  Aizul (Swamp:3)
  3 draconian shifters
  An orc warlord (Vaults:4)
  3 draconian scorchers
  A juggernaut zombie (Depths:1)
  A deep elf elementalist (Vaults:5)
  A ghoul (Vaults:2)
  10 stone giants
  13 very ugly things
  9 ironheart preservers
  A deep elf demonologist (Vaults:3)
  3 war gargoyles (Vaults:5)
  3 draconian callers
  A salamander stormcaller (Vaults:3)
  Nessos (D:15)
  3 green draconians
  5 mottled draconians
  4 black draconians
  Azrael (D:12)
  4 vampire knights
  5 white draconians
  4 red draconians
  5 purple draconians
  7 yellow draconians
  A dire elephant (Lair:8)
  2 merfolk impalers
  8 ettins
  A deep elf death mage (Vaults:5)
  3 merfolk javelineers (Depths:4)
  4 green deaths (Depths:3)
  34 vault guards
  A minotaur (Lab)
  17 fire dragons
  6 yaktaur captains
  2 jiangshi (Depths:2)
  A death ooze (Slime:3)
  A deep elf high priest (Depths:5)
  Fannar (Lair:2)
  12 naga warriors
  An ice dragon (shapeshifter) (Depths:3)
  3 catoblepae
  3 entropy weavers
  12 hydras
  11 great orbs of eyes
  11 ice dragons
  4 rakshasas
  13 centaur warriors
  A hell beast (Depths:5)
  12 ogre magi
  5 anacondas
  An iron giant zombie (Depths:1)
  9 alligators
  3 tengu warriors
  3 spriggan air magi
  2 death knights
  An orc high priest (Orc:2)
  10 deep troll shamans
  18 death yaks
  5 vampire magi
  6 deep troll earth magi
  3 spriggan berserkers
  A storm dragon zombie (Depths:1)
  A hell hog (shapeshifter) (Depths:2)
  8 naga sharpshooters
  2 shock serpents (Snake:3)
  A sun demon (D:1)
  A shadow wraith (Vaults:4)
  4 deep elf knights
  A fire crab (Swamp:4)
  Nergalle (Lair:2)
  2 skeletal warriors
  3 salamander mystics
  3 iron trolls
  6 hell knights (Depths:5)
  A shadow demon (Depths:3)
  2 storm dragon skeletons (Depths:2)
  An unseen horror (D:13)
  27 deep trolls
  3 shambling mangroves
  3 giant orange brains
  3 swamp dragons (Swamp:4)
  3 spriggan druids
  6 naga ritualists
  A putrid demonspawn (Depths:3)
  21 orc knights
  5 phantasmal warriors
  7 hill giants
  A deep elf archer (Vaults:1)
  9 ironbrand convokers
  5 wizards
  7 necromancers
  4 wolf spiders
  13 deep elf magi
  A griffon (D:11)
  A mana viper (shapeshifter) (Vaults:3)
  3 orc sorcerers
  A shining eye (Slime:6)
  11 salamanders
  5 harpies (Vaults:2)
  11 mana vipers
  11 oklob plants (Zot:1)
  A griffon (shapeshifter) (Depths:5)
  61 ugly things
  6 hornets
  4 cyclopes
  17 elephants
  A fire giant skeleton (Depths:2)
  10 moths of wrath
  3 sixfirhies
  A guardian serpent (shapeshifter) (Depths:2)
  4 guardian serpents
  A black mamba (shapeshifter) (Vaults:3)
  17 black mambas
  8 vault sentinels
  A torpor snail (shapeshifter) (Vaults:3)
  2 smoke demons
  2 orange demons
  20 naga magi
  19 spiny frogs
  A torpor snail (Lair:8)
  A yaktaur zombie (Depths:1)
  A kobold demonologist (Vaults:1)
  An ice devil (Zot:1)
  17 komodo dragons
  A hellion (D:8)
  A yaktaur (shapeshifter) (D:15)
  A hellwing (Depths:3)
  47 yaktaurs
  6 fire drakes
  A redback zombie (D:15)
  2 tengu conjurers (D:13)
  A jumping spider (Depths:3)
  5 freezing wraiths
  2 wolf spider simulacra (D:15)
  8 trolls
  20 polar bears
  A harpy skeleton (D:15)
  3 giant leeches
  A hornet zombie (D:15)
  21 two-headed ogres
  20 blink frogs
  56 slime creatures
  2 boulder beetles
  A raiju (shapeshifter) (Depths:2)
  3 bog bodies
  8 redbacks
  5 air elementals (Depths:4)
  6 flying skulls (Depths:2)
  9 vampires
  A redback (shapeshifter) (Depths:5)
  2 shadows (D:15)
  3 wraiths
  5 wyverns
  85 yaks
  15 spriggans
  A spriggan skeleton (Depths:2)
  A ynoxinul (D:10)
  15 water elementals
  12 golden eyes
  4 fire elementals (D:12)
  A human (D:7)
  14 vampire mosquitoes
  15 hippogriffs
  A steam dragon (Swamp:4)
  A yaktaur simulacrum (Depths:1)
  7 hogs
  2 hungry ghosts
  A chaos spawn (D:5)
  31 nagas
  27 wolves
  7 wargs
  7 insubstantial wisps
  2 mottled dragons (D:11)
  18 swamp worms
  Edmund (D:4)
  4 hell hounds (D:12)
  A large abomination (Depths:4)
  An ogre skeleton (Vaults:1)
  An entropy weaver simulacrum (Vaults:3)
  11 water moccasins
  20 porcupines
  7 swamp drakes
  12 ice beasts
  6 black bears
  3 sky beasts
  18 wasps
  A black bear (shapeshifter) (Depths:1)
  A necrophage (D:11)
  76 orc warriors
  3 phantoms
  A fire dragon simulacrum (Depths:1)
  54 ogres
  The ghost of neil the Chopper, an amateur HOGl (D:3)
  3 eyes of draining
  7 boggarts
  34 centaurs
  22 crocodiles
  3 big kobolds
  24 giant frogs
  An ogre simulacrum (Vaults:1)
  A yaktaur skeleton (Vaults:1)
  8 scorpions
  22 killer bees
  2 elf simulacra
  A human simulacrum (Vaults:2)
  An orc simulacrum (Vaults:1)
  3 wights (D:6)
  3 centaur zombies
  8 crimson imps
  4 giant frog zombies
  32 orc priests
  8 hounds
  10 human zombies (Depths:2)
  10 jellies
  30 orc wizards
  5 centaur skeletons
  An iguana (shapeshifter) (Vaults:3)
  4 iguanas
  10 worker ants
  7 hell rats
  19 sheep
  3 big kobold zombies (Ossuary)
  2 giant frog simulacra (D:11)
  A mummy (Ossuary)
  Robin (D:3)
  4 gnolls (D:2)
  38 river rats
  15 adders
  9 shadow imps
  A white imp (D:11)
  An ufetubus (D:11)
  An ooze (D:4)
  2 adder zombies
  An adder skeleton (D:6)
  7 worms
  11 giant geckos
  134 orcs
  5 spectral bats (Ossuary)
  2 ball pythons (D:3)
  7 giant cockroaches
  9 gnoll zombies (Ossuary)
  13 goblins
  15 hobgoblins
  30 jackals
  17 kobolds
  6 quokkas
  25 bats
  4 bat simulacra (Ossuary)
  9 giant newts
  3 goblin simulacra (Ossuary)
  3 goblin zombies (Ossuary)
  4 hobgoblin zombies (Ossuary)
  4 kobold simulacra (Ossuary)
  8 kobold zombies (Ossuary)
  3 orc zombies (Ossuary)
  26 rats
  3 rat simulacra (Ossuary)
  2 spectral kobolds (Ossuary)
  5 spectral rats (Ossuary)
  3 fungi
  A plant (Lair:8)
2288 creatures vanquished.

Vanquished Creatures (collateral kills)
  An ancient lich (Zot:5)
1 creature vanquished.

Vanquished Creatures (others)
  3 very ugly things (Depths:3)
  2 swamp dragons (Swamp:4)
  2 lindwurms (Swamp:4)
  An ugly thing (Depths:3)
  A water elemental (Depths:1)
  A steam dragon (Swamp:4)
  A swamp drake (Swamp:4)
  An ogre (Vaults:4)
  2 centaurs
  2 orcs
  A jackal (D:5)
  2 bats (Depths:2)
  A rat (Depths:2)
  A briar patch (Swamp:4)
  3 bushes (D:1)
  22 fungi
  42 plants
88 creatures vanquished.

Grand Total: 2377 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | mibe the Vine Stalker Assassin began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 11/11 MP: 2/2
   192 | D:1      | Reached XP level 2. HP: 15/15 MP: 3/3
   527 | D:1      | Reached XP level 3. HP: 18/18 MP: 4/4
   783 | D:2      | Found a hide-covered altar to Ukayaw.
   790 | D:2      | Became a worshipper of Ukayaw the Reveler
   810 | D:2      | Reached * piety under Ukayaw
   873 | D:2      | Reached ** piety under Ukayaw
   883 | D:2      | Reached *** piety under Ukayaw
   912 | D:2      | Reached skill level 1 in Invocations
   918 | D:2      | Reached XP level 4. HP: 16/23 MP: 2/5
  1091 | D:2      | Found a white marble altar of Elyvilon.
  1224 | D:2      | Found a stormy altar of Qazlal.
  1436 | D:2      | Reached **** piety under Ukayaw
  1552 | D:3      | Reached XP level 5. HP: 20/26 MP: 3/7
  1729 | D:3      | Noticed a centaur
  1739 | D:3      | Killed a centaur
  1739 | D:3      | Gained mutation: You heal very quickly. [Vine Stalker growth]
  1739 | D:3      | Reached XP level 6. HP: 17/30 MP: 3/9
  1802 | D:3      | Noticed neil's ghost (amateur HOGl)
  1970 | D:3      | Killed neil's ghost
  1970 | D:3      | Reached skill level 5 in Short Blades
  2161 | D:3      | Noticed Robin
  2176 | D:3      | Killed Robin
  2192 | D:3      | Reached ***** piety under Ukayaw
  2297 | D:3      | Found an opulent altar of Gozag.
  2726 | D:4      | Found an ancient bone altar of Kikubaaqudgha.
  2908 | D:4      | Reached XP level 7. HP: 28/34 MP: 10/10
  3058 | D:4      | Noticed Edmund
  3162 | D:4      | Killed Edmund
  3162 | D:4      | Reached skill level 6 in Short Blades
  3958 | D:5      | Entered Level 5 of the Dungeon
  4171 | D:5      | Gained mutation: You have razor-sharp teeth. [Vine Stalker growth]
  4171 | D:5      | Reached XP level 8. HP: 38/38 MP: 10/12
  4220 | D:5      | Reached skill level 7 in Short Blades
  4241 | D:5      | Reached skill level 5 in Invocations
  4253 | D:5      | Found a shattered altar of Ashenzari.
  4253 | D:5      | Found a shadowy altar of Dithmenos.
  4541 | D:5      | Found a radiant altar of Vehumet.
  5234 | D:6      | Reached skill level 8 in Short Blades
  5452 | D:6      | Reached XP level 9. HP: 42/42 MP: 14/14
  5632 | D:6      | Reached skill level 9 in Short Blades
  6478 | D:7      | Found a sand-covered staircase.
  6486 | Ossuary  | Entered an ossuary
  6548 | Ossuary  | Reached ****** piety under Ukayaw
  6949 | D:7      | Found an iron altar of Okawaru.
  6993 | D:7      | Found a blossoming altar of Fedhas.
  7302 | D:7      | Reached skill level 10 in Short Blades
  7481 | D:7      | Found a staircase to the Ecumenical Temple.
  7960 | D:8      | Reached XP level 10. HP: 46/46 MP: 16/16
  9835 | D:9      | HP: 2/49 [poisoned by a killer bee]
 10530 | D:9      | Found a staircase to the Lair.
 10660 | D:9      | Reached skill level 5 in Fighting
 10879 | D:10     | Entered Level 10 of the Dungeon
 10941 | D:10     | Reached skill level 1 in Armour
 10962 | D:10     | Found a roughly hewn altar of Beogh.
 10962 | D:10     | Found a staircase to the Orcish Mines.
 10976 | D:10     | Reached XP level 11. HP: 48/56 MP: 19/19
 11372 | D:10     | Found Moneq's Assorted Antiques.
 11378 | D:10     | Noticed a hill giant
 11395 | D:10     | Killed a hill giant
 11749 | Orc:1    | Entered Level 1 of the Orcish Mines
 11749 | Orc:1    | Noticed an orc sorcerer
 11885 | D:11     | Found a frozen archway.
 11897 | D:11     | Reached skill level 10 in Invocations
 12007 | IceCv    | Entered an ice cave
 12567 | IceCv    | Gained mutation: You regenerate. [Vine Stalker growth]
 12567 | IceCv    | Reached XP level 12. HP: 65/65 MP: 20/20
 12908 | IceCv    | Noticed a death yak
 12924 | IceCv    | Killed a death yak
 12924 | IceCv    | Reached skill level 11 in Invocations
 12925 | IceCv    | Reached skill level 5 in Armour
 13001 | IceCv    | Noticed a death yak
 13001 | IceCv    | Noticed a frost giant
 13001 | IceCv    | Noticed a death yak
 13010 | IceCv    | Killed a death yak
 13013 | IceCv    | Killed a death yak
 13020 | IceCv    | Reached skill level 10 in Fighting
 13032 | IceCv    | Killed a frost giant
 13095 | IceCv    | Identified Xedun's Papyrus of Snow (You found it in an ice cave)
 13827 | D:11     | Found a huge runed gate.
 13827 | D:11     | Found a huge runed gate.
 13827 | D:11     | Found a huge runed gate.
 13827 | D:11     | Found a huge runed gate.
 13914 | D:11     | Reached XP level 13. HP: 59/73 MP: 22/22
 14538 | Orc:1    | Reached skill level 12 in Invocations
 15162 | Orc:2    | Entered Level 2 of the Orcish Mines
 15278 | Orc:2    | Found a staircase to the Elven Halls.
 16647 | Orc:2    | Found Istitaq's Gadget Shoppe.
 16647 | Orc:2    | Found Lusu's Armour Shop.
 16649 | Orc:2    | Found Husiem's Armour Boutique.
 16651 | Orc:2    | Found Agedgh's Armour Emporium.
 16783 | Orc:2    | Found a roughly hewn altar of Beogh.
 16939 | Orc:2    | Bought the +1 buckler "Takhuom" {rPois rF+ rC+} for 485 gold pieces
 16939 | Orc:2    | Bought a +2 pair of boots for 231 gold pieces
 16939 | Orc:2    | Bought a +0 pair of gloves of strength for 161 gold pieces
 17075 | Orc:2    | Reached skill level 1 in Shields
 17184 | Orc:2    | Bought a +4 chain mail of fire resistance for 441 gold pieces
 17305 | D:10     | Bought an agate ring for 185 gold pieces
 17305 | D:10     | Bought a scroll labeled NAFYHA FIEH for 37 gold pieces
 17305 | D:10     | Bought a fuming emerald potion for 33 gold pieces
 17305 | D:10     | Bought a scroll of teleportation for 111 gold pieces
 17305 | D:10     | Bought a scroll of magic mapping for 129 gold pieces
 17396 | Lair:1   | Entered Level 1 of the Lair of Beasts
 18319 | Lair:2   | Noticed Fannar
 18346 | Lair:2   | Killed Fannar
 18346 | Lair:2   | Reached XP level 14. HP: 66/80 MP: 20/24
 18455 | Lair:2   | Noticed Nergalle
 18479 | Lair:2   | Killed Nergalle
 18479 | Lair:2   | Reached skill level 5 in Shields
 19345 | Lair:3   | Found a staircase to the Snake Pit.
 20082 | Lair:4   | Found a staircase to the Swamp.
 20145 | Lair:4   | Noticed Sonja
 20588 | Lair:5   | Reached skill level 13 in Invocations
 20605 | Lair:5   | Found a labyrinth entrance.
 20626 | Lab      | Entered a labyrinth
 20933 | Lair:5   | Identified a +0 rod of shadows (9/9) (You found it in a labyrinth)
 21948 | Lair:4   | Noticed Sonja
 21948 | Lair:4   | Sonja changed into Sonja the crocodile
 21955 | Lair:4   | Killed Sonja the crocodile
 23120 | Lair:7   | Found a viscous altar of Jiyva.
 23120 | Lair:7   | Found a staircase to the Slime Pits.
 23653 | Lair:7   | Reached XP level 15. HP: 75/86 MP: 24/26
 23869 | Lair:8   | Entered Level 8 of the Lair of Beasts
 24224 | Lair:8   | Reached skill level 14 in Invocations
 24918 | Lair:8   | Reached skill level 10 in Armour
 25332 | Lair:8   | Gained mutation: Your mind is acute. (Int +2) [potion of beneficial mutation]
 25452 | Lair:8   | Reached skill level 15 in Invocations
 25631 | Lair:8   | Found a blossoming altar of Fedhas.
 26595 | D:12     | Noticed Azrael
 26618 | D:12     | Killed Azrael
 26873 | D:12     | Reached XP level 16. HP: 91/91 MP: 28/28
 27512 | D:13     | Found a burning altar of Makhleb.
 27634 | D:13     | Noticed Maud
 27649 | D:13     | Killed Maud
 28550 | D:14     | Found a gate to the Vaults.
 28676 | D:14     | Reached skill level 16 in Invocations
 28974 | D:15     | Entered Level 15 of the Dungeon
 29215 | D:15     | Noticed Kirke
 29220 | D:15     | Reached skill level 1 in Dodging
 29227 | D:15     | Killed Kirke
 29275 | D:15     | Noticed Rupert
 29275 | D:15     | Killed Rupert
 29301 | D:15     | Found a staircase to the Depths.
 29575 | D:15     | Noticed Nessos
 29586 | D:15     | Killed Nessos
 30016 | D:15     | Found a sacrificial altar of Ru.
 30236 | Swamp:1  | Entered Level 1 of the Swamp
 30817 | Swamp:1  | Reached XP level 17. HP: 78/95 MP: 25/30
 31366 | Swamp:2  | Noticed Frances
 31371 | Swamp:2  | Killed Frances
 31490 | Swamp:2  | Noticed Louise
 31502 | Swamp:2  | Killed Louise
 31996 | Swamp:3  | Reached skill level 5 in Dodging
 32098 | Swamp:3  | Reached skill level 5 in Stealth
 32308 | Swamp:3  | Reached skill level 17 in Invocations
 32461 | Swamp:3  | Noticed Aizul
 32593 | Swamp:3  | Killed Aizul
 33011 | Swamp:4  | Entered Level 4 of the Swamp
 33728 | Swamp:4  | Got a decaying rune of Zot
 34008 | Snake:1  | Entered Level 1 of the Snake Pit
 34462 | Snake:1  | Reached XP level 18. HP: 99/101 MP: 31/31
 34723 | Snake:1  | Reached skill level 18 in Invocations
 36447 | Snake:3  | Noticed Asterion
 36454 | Snake:3  | Killed Asterion
 36992 | Snake:4  | Entered Level 4 of the Snake Pit
 37002 | Snake:4  | Gained mutation: You are partially covered in slimy green scales (AC +2). [potion of beneficial mutation]
 37019 | Snake:4  | Found a runed door.
 37091 | Snake:4  | Got a serpentine rune of Zot
 37097 | Snake:4  | ENTER THE NINJA
 37465 | Vaults:1 | Entered Level 1 of the Vaults
 37958 | Vaults:1 | Reached skill level 5 in Throwing
 38137 | Vaults:1 | Reached skill level 19 in Invocations
 38152 | Vaults:1 | Reached XP level 19. HP: 106/106 MP: 33/33
 39401 | Vaults:2 | Found a staircase to the Crypt.
 39401 | Vaults:2 | Found a basalt altar of Yredelemnul.
 39402 | Vaults:2 | Found an ancient bone altar of Kikubaaqudgha.
 39861 | Vaults:2 | Noticed Mara
 39875 | Vaults:2 | Killed Mara
 40021 | Vaults:2 | Got an ichor-stained short sword
 40022 | Vaults:2 | Identified the +3 short sword of Usute {flame, rElec MP+9 Stlth+} (You found it on level 2 of the Vaults)
 40559 | Vaults:2 | Reached skill level 10 in Throwing
 40971 | Vaults:3 | Reached skill level 20 in Invocations
 41132 | Vaults:3 | Reached XP level 20. HP: 63/111 MP: 29/35
 41895 | Vaults:3 | Noticed a Brimstone Fiend
 42692 | Vaults:4 | Reached skill level 21 in Invocations
 44164 | Depths:1 | Entered Level 1 of the Depths
 44175 | Depths:1 | Noticed Saint Roka
 44250 | Depths:1 | Killed Saint Roka
 44268 | D:15     | Reached skill level 22 in Invocations
 44492 | Depths:1 | Found a gateway to a ziggurat.
 44747 | Depths:1 | Found a gateway to Hell.
 45161 | Depths:1 | Reached XP level 21. HP: 113/115 MP: 37/37
 45770 | Depths:2 | Found a corrupted altar of Lugonu.
 45817 | Depths:2 | Reached skill level 23 in Invocations
 45843 | Depths:2 | Gained mutation: You are clumsy. (Dex -2) [a shining eye]
 45845 | Depths:2 | Gained mutation: Your body sometimes deteriorates upon taking damage. [a shining eye]
 46300 | Depths:2 | Found an ancient bone altar of Kikubaaqudgha.
 46939 | Depths:3 | Found a one-way gate leading to the halls of Pandemonium.
 47428 | Depths:3 | Reached skill level 24 in Invocations
 47917 | Depths:3 | Noticed a lich
 47931 | Depths:3 | Killed a lich
 47931 | Depths:3 | Reached XP level 22. HP: 74/120 MP: 35/39
 48322 | Depths:4 | Found a flickering gateway to a bazaar.
 48402 | Bazaar   | Entered a bazaar
 48402 | Bazaar   | Found Wubribal's Armour Boutique.
 48402 | Bazaar   | Found Sutoxt's Antique Armour Shop.
 48402 | Bazaar   | Found Biethros's Antique Weapon Shop.
 48416 | Bazaar   | Bought the +2 cloak of Starlight {rElec rC+ EV+4 Stlth--} for 940 gold pieces
 48416 | Bazaar   | Bought a glowing cloak for 85 gold pieces
 48598 | Depths:4 | Noticed a golden dragon
 48612 | Depths:4 | Killed a golden dragon
 49115 | Depths:4 | Reached skill level 25 in Invocations
 49182 | Depths:4 | Found a one-way gate to the infinite horrors of the Abyss.
 49825 | Depths:5 | Entered Level 5 of the Depths
 49825 | Depths:5 | Noticed a golden dragon
 49838 | Depths:5 | Killed a golden dragon
 50022 | Depths:5 | Noticed Frederick
 50040 | Depths:5 | Killed Frederick
 50292 | Depths:5 | Paralysed by a great orb of eyes for 7 turns
 50331 | Depths:5 | Found a gate to the Realm of Zot.
 50331 | Depths:5 | Noticed a golden dragon
 50347 | Depths:5 | Killed a golden dragon
 50499 | Depths:5 | Reached skill level 26 in Invocations
 50602 | Depths:5 | Reached XP level 23. HP: 94/124 MP: 34/41
 51556 | Slime:1  | Entered Level 1 of the Pits of Slime
 51678 | Slime:2  | Noticed Dissolution
 51696 | Slime:2  | Paralysed by a giant eyeball for 4 turns
 51712 | Slime:1  | Killed Dissolution
 51728 | Slime:3  | Found a viscous altar of Jiyva.
 51953 | Slime:5  | Reached skill level 27 in Invocations
 52040 | Slime:6  | Entered Level 6 of the Pits of Slime
 52117 | Slime:6  | Noticed the Royal Jelly
 52555 | Slime:5  | well i fucked it
 53042 | Vaults:5 | Entered Level 5 of the Vaults
 53080 | Vaults:5 | Reached skill level 15 in Fighting
 53642 | Vaults:5 | Reached XP level 24. HP: 96/133 MP: 33/41
 53697 | Vaults:5 | lol
 53719 | Vaults:5 | Noticed Wiglaf
 53729 | Vaults:5 | Killed Wiglaf
 53813 | Vaults:5 | Got a silver rune of Zot
 53825 | Vaults:5 | Got a dazzling plate armour
 53826 | Vaults:5 | Identified the +8 plate armour "Puma" {Str+2} (You found it on level 5 of the Vaults)
 54362 | D:11     | Learned a level 1 spell: Apportation
 54572 | Zot:1    | Entered Level 1 of the Realm of Zot
 54572 | Zot:1    | Noticed a curse toe
 54588 | Zot:1    | Killed a curse toe
 54692 | Zot:1    | :(
 54923 | Zot:1    | Reached skill level 5 in Translocations
 55088 | Zot:1    | this vault fucxking sucks
 55466 | Zot:1    | notice how it wasnt dangerous at all
 55466 | Zot:1    | it just made auto travel to an item
 56040 | Zot:5    | Entered Level 5 of the Realm of Zot
 56130 | Zot:5    | Reached skill level 10 in Translocations
 56541 | Zot:5    | Noticed a curse toe
 56546 | Zot:5    | Noticed an ancient lich
 56559 | Zot:5    | since when do curse toes spawn in the lung
 56576 | Zot:5    | Killed a curse toe
 56639 | Zot:5    | oh
 56650 | Zot:5    | Killed an ancient lich
 56826 | Zot:5    | Reached XP level 25. HP: 140/140 MP: 40/41
 56862 | Zot:5    | YOLO
 56876 | Zot:5    | fuck
 56913 | Zot:5    | third times a charm
 56990 | Zot:5    | Noticed an orb of fire
 57012 | Zot:5    | Killed an orb of fire
 57022 | Zot:5    | Noticed a Killer Klown
 57026 | Zot:5    | Noticed a Killer Klown
 57029 | Zot:5    | Noticed an orb of fire
 57038 | Zot:5    | Killed a Killer Klown
 57060 | Zot:5    | Gained mutation: You possess an exceptional clarity of mind. [an orb of fire]
 57071 | Zot:5    | Killed an orb of fire
 57086 | Zot:5    | Killed a Killer Klown
 57130 | Zot:5    | Noticed an orb of fire
 57194 | Zot:5    | Killed an orb of fire
 57195 | Zot:5    | oh wow
 57374 | Zot:5    | Got the Orb of Zot
 57441 | Zot:2    | Gained mutation: Your magical capacity is low (-10% MP). [mutagenic glow]
 57481 | Zot:1    | Gained mutation: Your magical capacity is very low (-20% MP). [mutagenic glow]
 57576 | Depths:4 | Lost mutation: You possess an exceptional clarity of mind. [mutagenic glow]
 58360 | D:1      | Noticed Beusori the pandemonium lord
 58402 | D:$      | Escaped with the Orb!
             

Vault maps used:
D:1:      dpeg_arrival_lava_temple_mockup, kennysheep_boxes
D:2:      old_standard_altar, lemuel_round_altar, elyvilon_altar_1, hex_large,
          minivault_11
D:3:      nicolae_gozag_cash_rules_everything_around_me, first_bread,
          st_stairs_14, uniq_robin
D:4:      lemuel_doored_altar, wad_floor_pattern_1, kennysheep_small_spiral,
          uniq_edmund
D:5:      old_forge, fiery_altar_vehumet, gammafunk_temple_overflow_wave,
          minmay_misc_feat_nine_boxes
D:6:      grunt_ministairs_4, grunt_decor_resistance
D:7:      kennysheep_mini_moat, minmay_temple_entry_large_hall,
          nicolae_ossuary_entry_ruins, grunt_livestock,
          okawaru_ov_weapons_minmay
D:8:      minmay_goldmine
D:9:      grunt_lair_entry_orc_guard_hut
D:10:     david_orc_5, serial_shops, shop, serial_bayou_pond_d
D:11:     lemuel_bear_cage, serial_ice, serial_ice_n, serial_ice_d,
          serial_ice_a, serial_ice_g, portal_ice_cave_entry_ice_beasts
D:12:     uniq_azrael
D:13:     basic_altar, uniq_maud
D:14:     erik_vaults_2, nicolae_wwwww
D:15:     grunt_enter_depths_magical_seal, serial_co_window_serial,
          co_window_of_opportunity_a, co_window_of_opportunity_a,
          co_window_of_opportunity_a, co_window_cross_1, co_window_paths_b,
          co_window_corner_a, co_window_corner_a, co_window_paths_b,
          co_window_paths_a, co_window_unsneaky_path_d, co_window_corner_b,
          co_window_broadway_b, co_window_corner_b, co_window_corner_b,
          co_window_4corner_b, glass_columns_a, glass_columns_b,
          nicolae_ru_the_path_less_chosen, uniq_rupert, uniq_nessos, uniq_kirke
Lair:1:   grunt_megastairs_5
Lair:2:   grunt_megastairs_3, uniq_nergalle, uniq_fannar
Lair:3:   kennysheep_abandoned_house, dummy_snake_entry, beast_lair_carwin_7
Lair:4:   minmay_swamp_entry_worms, uniq_sonja
Lair:5:   lab_entry_generic
Lair:7:   slime_altar_1, lemuel_fruit_tree
Lair:8:   grunt_lair_end_beastmaster, tgw_fedhas, serial_bayou_shore_b,
          serial_bayou_shore_a
Swamp:1:  cheibrodos_swamp_heart_of_darkness, nicolae_swamp_very_dense_foliage
Swamp:2:  nicolae_swamp_dense_foliage, hangedman_swamp_cone,
          infiniplex_staircase_pool, uniq_frances, uniq_louise
Swamp:3:  evilmike_swamp_ruin_house_4, uniq_aizul
Swamp:4:  swamp_fiery, uniq_roxanne
Snake:1:  serial_bayou_shore_b
Snake:3:  st_stairs_4, uniq_asterion
Snake:4:  snake_pit, lightli_airlock
Slime:2:  cheibrodos_slime_lost_civilization_5, uniq_dissolution
Slime:3:  basic_altar, nicolae_slime_round_cave
Orc:1:    nicolae_orc_bridge_out
Orc:2:    st_orc_rangers, mines1_david
Vaults:1: hangedman_vaults_pinch, vaults_dpeg_encased_lava, v_rooms_6,
          vaults_dpeg_ring, nicolae_vaults_what_the_h, vaults_mumra_chevron,
          ontoclasm_vaults_loading_screen
Vaults:2: v_misc_13, nicolae_vaults_rhombus_5, ontoclasm_vaults_chip,
          minmay_crypt_entry_necro_gods, nicolae_vaults_circle_grid_b,
          v_misc_27, vaults_mumra_chevron_long, nicolae_vaults_little_squares_3,
          dpeg_vaults_monster_row, nicolae_vaults_angled_halls,
          vaults_room_semicircle, uniq_mara
Vaults:3: nicolae_vaults_lopsided_apartments, v_misc_9, vaults_room_corners,
          grunt_vaults_hallway_short, ontoclasm_vaults_tryst, v_misc_8,
          nicolae_vaults_little_squares_6
Vaults:4: nicolae_vaults_shelves_hall, nicolae_vaults_border_crossing,
          grunt_vaults_bifocal, stair_cage_open, nicolae_vaults_ninety_degrees,
          special_room_vaults, hangedman_vaults_capsules,
          hangedman_vaults_cutoff, nicolae_vaults_theta
Vaults:5: serial_shops, uniq_wiglaf
Depths:1: enter_ziggurat_e, nrook_pool_corridor, hangedman_geh_valley,
          grunt_ministairs_9, minmay_door_square, minmay_misc_feat_doors,
          lemuel_freeze_loot_1, uniq_saint_roka
Depths:2: lemuel_vampire_tower, hell_entry, grunt_decor_mini_mirrors,
          tgw_lugonu_bribe
Depths:3: cheibrodos_poisonous_passages, rand_demon_pan_entry_5, hell_entry,
          minmay_staircase_windowed_large, minmay_misc_feat_ornament,
          basic_stair_grate_trap
Depths:4: wad_lake_hut, serial_shops, bzr_entry_customers, hell_entry,
          serial_sigils, serial_sigils_hangedman_etch,
          serial_sigils_hangedman_shear, serial_sigils_hangedman_gnaw,
          serial_sigils_hangedman_stare, serial_sigils_hangedman_shear,
          serial_sigils_hangedman_gut, abyss_entry, due_unseen_surprise
Depths:5: grunt_x_marks_the_spot, minmay_misc_feat_more_columns, abyss_entry,
          hell_entry, hangedman_decor_slide_cut, serial_bayou_pond_b,
          minmay_misc_feat_square, serial_bayou_pond_c, hex_tiny, uniq_frederick
Zot:1:    grunt_zot_stairs_overgrown, grunt_ministairs_1
Zot:2:    nicolae_lava_and_water
Zot:3:    kennysheep_ambush_hall
Zot:4:    kennysheep_oblong_rooms, grunt_megastairs_2
Zot:5:    uniq_tiamat
Lab:      labyrinth_spiral, nicolae_lab_very_dead_end, labyrinth_fake_exit,
          nicolae_lab_blocks, nicolae_lab_hexagon, nicolae_lab_grate_2
Bazaar:   bazaar_outfitter
Ossuary:  ossuary_zaba_two_paths
IceCv:    ice_cave_caverns_01

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Dagger            |    88 |   290 |   925 |  1024 |  2189 |  1740 |  1919 |  1729 |   396 || 10300
 Fire: Blowgun           |       |       |       |       |     1 |       |       |       |       ||     1
Throw: Javelin           |       |       |       |       |       |       |       |    16 |     7 ||    23
 Cast: Apportation       |       |       |       |       |       |       |       |       |     1 ||     1
Invok: Stomp             |       |     6 |     3 |    11 |    15 |    16 |    25 |    23 |       ||    99
       Line Pass         |       |       |     1 |     1 |     3 |     1 |     3 |     2 |       ||    11
       Grand Finale      |       |       |     1 |     6 |    16 |     8 |    13 |    19 |     1 ||    64
Evoke: Wand              |       |       |       |     1 |    12 |     4 |     2 |     6 |     5 ||    30
  Use: Scroll            |       |       |       |    21 |    20 |    28 |     4 |    16 |     6 ||    95
       Potion            |       |       |       |     3 |     5 |     2 |       |    12 |     9 ||    31
 Stab: Paralysed         |     1 |    12 |    35 |    84 |   167 |   118 |   140 |    85 |    19 ||   661
       Confused          |       |       |     1 |       |       |     2 |     3 |       |       ||     6
       Held in net/web   |       |       |     1 |       |       |       |       |       |       ||     1
       Distracted        |       |       |       |     1 |       |       |     1 |       |       ||     2
       Petrifying        |       |       |       |       |     3 |       |       |       |       ||     3
       Sleeping          |       |       |       |       |       |     1 |       |       |       ||     1
  Eat: Chunk             |       |     7 |    15 |    26 |    52 |    39 |    35 |    18 |       ||   192
       Royal jelly       |       |       |     2 |       |     1 |     2 |     1 |     2 |       ||     8
       Pizza             |       |       |       |     3 |     2 |     1 |     4 |     5 |       ||    15
       Meat ration       |       |       |       |       |     1 |       |       |     7 |     2 ||    10
       Beef jerky        |       |       |       |       |       |       |     2 |       |     2 ||     4



ok just won one with this guy...its actually my second try with him, my first one was a axe using DS. ill give a little bit of feed back.

stomp is pretty weak. i used it sometimes to clear out popcorn faster, and versus a single target i would use it to burn piety to retrigger the paralysis effect. thats about it. even at 20+invo it was underwhelming at best. the fact that it ignores ev was useful versus certain enemies though, like killer bees, spriggans in swamp, etc. im a little curious if it also ignores AC.

both line pass and the paralysis have obvious synergy with stabbing. not to mention pain bond, which was kinda weak on my other char did large damage due to the fact that stabbing does TONS of damage.

the paralysis effect seemed to the MVP for me. all you had to do was get to 3* in a fight and you could paralyze anything, and then promptly stab it. youll most likely get to 5* before the paralysis is over enabling grand finale, so you can take out a tough target or use it to position for escape. once you get high invo, say 20+, it lasted long enough to stab 5+ enemies and with the pain bond it really cleared out any enemies.

grand finale is pretty baller, and seems like it might be too good, its a great way to burn piety so you can re activate the paralysis. its a good way to deal with a tough addition to an ongoing fight, and the cost of giving up your position does a good job of balancing. you can also use it to position in a way so you can disengage from the fight if you want.

seems to be a couple design flaws though, its spoilery and somewhat annoying to keep track of how many auts have passed too know when you can reactivate paralysis. its better to wait until you can reactivate to use grand finale to dump your piety, because like i said the paralysis was the MVP.

maybe some sort of message or something could appear when you could do it again "The audience is ready for another solo!"

also its sorta lame that you can kite a tough enemy until you find some popcorn to kill for piety to paralyze it. dont know what to do bout that.

overall it was pretty fun though and i think it would work really well with a stabber character. and perhaps it can help to make short blade a more viable weapon type in the late game, even for characters who arent really using stealth.

Dungeon Master

Posts: 3160

Joined: Sunday, 5th August 2012, 14:52

Post Monday, 1st February 2016, 14:41

Re: New god on experimental branch: Ukayaw

Faith helps with piety gain the same as with a normal god: +25% gain. It's a pretty strong effect for this god.

I'm a little on the fence about the poison DOT giving piety; I think overall it's a bit contrary to the spirit of the god, but then what about sticky flame and clouds? Should you only get piety during a given turn if you took an action that hurts a monster on that turn? I'm mulling it over.

The paralysis and pain bond timers are a bit spoilery. It might be better to have them automatically retrigger if you're above the desired piety level at the time the timer expires. I like the idea of cycles of crescendo into finale; I wouldn't mind having Grand Finale reset the timers, but then there would need to be some way of limiting the re-use of the triggers within an encounter without screwing over characters who never use Grand Finale. Again, that needs some more consideration.

Edit: Congrats to mibe on not just getting the first win, but getting the good title in the process.

Postscript: I might also change the duration calculation for the paralysis effect to be more linear.

Vaults Vanquisher

Posts: 431

Joined: Saturday, 9th November 2013, 14:34

Post Monday, 1st February 2016, 15:01

Re: New god on experimental branch: Ukayaw

Not sure if mibe also used the poison 'trick', but I found it an invaluable tactic around Lair. The god's abilities strongly favor stabby play (pain bond, as well, which I actually didn't realize was from the god at first; I just noticed more things were randomly dying when I stabbed and had no idea why.) At the same time, they're very melee-focused, which can be really dangerous for a stabber for the times when things are awake. I think mibe had the right idea to forgo Stealth and go heavy Armour; my guy was starting to have trouble with engaging enemies at range (especially in Shoals where I kept getting tripped up in the water) and ultimately wound up dying due to inattention.

I think it would be interesting if the god provided some sort of ranged engage ability to either move faster toward an enemy or even blink toward them (though that's kinda stepping on Dithmenos.) Ideally it's focused heavily on engagement and couldn't be abused for escape (I do like Line Pass being useful for escape, though.) The idea would be to both conserve piety better between encounters and to allow getting close to ranged enemies. The typical way you deal with ranged enemies (particularly as a squishy melee, like a stabber) is to kite them around a terrain feature that makes them walk closer. Under Ukayaw, though, this basically means giving up any accumulated piety.

I do think it's interesting, though, that this god opens up the possibility of the 'tanky stabber', as mibe demonstrated.

Also, I can't imagine not using Grand Finale with this god; it's just too much fun to ignore and it's well worth finding a pack of something weak to one-shot a dangerous player ghost or unique. :)
User avatar

Barkeep

Posts: 4435

Joined: Tuesday, 11th January 2011, 12:28

Post Monday, 1st February 2016, 15:28

Re: New god on experimental branch: Ukayaw

mibe420 wrote:both line pass and the paralysis have obvious synergy with stabbing. not to mention pain bond, which was kinda weak on my other char did large damage due to the fact that stabbing does TONS of damage.

Hm, it's interesting that there's finally some use for overkill in Crawl. This god sounds fun, playing it is on my to-do.
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.

Snake Sneak

Posts: 106

Joined: Wednesday, 21st September 2011, 23:43

Post Monday, 1st February 2016, 16:07

Re: New god on experimental branch: Ukayaw

I had a similar idea for a god that gained piety quickly through combat but decayed quickly while out of combat, so I think this is a great idea. The dancing theme is neat as well.

Halls Hopper

Posts: 82

Joined: Tuesday, 15th September 2015, 01:06

Post Tuesday, 2nd February 2016, 06:24

Re: New god on experimental branch: Ukayaw

Jarlyk wrote:Not sure if mibe also used the poison 'trick'


i didnt really think about it but i found a dagger of venom pretty early and used it, it defintely helped stacking up venom on multiple enemies and then running til i paralyed them. i didnt really think about it being a trick, it felt pretty intuitive.

i think having grand finale reset timers on paralysis and pain bond might be an ok change. for most characters the mp cost of grand finale would be prohibitive, you could only use it 2-3 times in a fight unless you had magical power ring or very high invo. it may be worth noting that this will be way more powerful with vinestalker, due to mp restoring bite. once you get enough str+dex you could basically grand finale every time paralysis wears off.

it may also be worth noting that short blade vinestalker is pretty good even without a god that sets you up for stabs, ive won several melee vinestalkers. im gonna try this god out with some other combos and see how it goes.

Dungeon Master

Posts: 3160

Joined: Sunday, 5th August 2012, 14:52

Post Tuesday, 2nd February 2016, 14:03

Re: New god on experimental branch: Ukayaw

For what it's worth, I made some changes to the triggered abilities and merged in master (so wands are all master-y). The paralysis effect now scales linearly with your invocations skill and is somewhat shorter than before, especially at low invocations. The pain bond now lasts longer and shares more damage, though over the same area; the chance is shared_damage = new_damage * (4 - distance) / 4 instead of shared_damage = new_damage * (4 - distance) / 5, and I'm doing random rounding on the division instead of integer division. To my surprise this is the difference between a fairly mild effect and a very powerful effect, so I may need to remove the random rounding or something to try to bring it back down a bit.

Vaults Vanquisher

Posts: 431

Joined: Saturday, 9th November 2013, 14:34

Post Tuesday, 2nd February 2016, 15:50

Re: New god on experimental branch: Ukayaw

Lasty wrote:The pain bond now lasts longer and shares more damage, though over the same area; the chance is shared_damage = new_damage * (4 - distance) / 4 instead of shared_damage = new_damage * (4 - distance) / 5, and I'm doing random rounding on the division instead of integer division. To my surprise this is the difference between a fairly mild effect and a very powerful effect, so I may need to remove the random rounding or something to try to bring it back down a bit.

Yeah, I just had this proc and it was ... crazy. The funny thing is that I didn't actually swing my weapon after the bond took effect, so it must've been a poison tick from applied venom? Or does pain bond somehow apply previously inflicted damage?

I also had some of them confused from an earlier Line Pass, but I didn't see any message in the log about them hitting eachother to trigger the pain bond.

I like the effect, but I think maybe it did more damage than was intended. :)

  Code:
 Ukayaw links your audience in an emotional bond!
 You can now merge with and destroy a victim.
 You kill the orc! You kill the orc warrior! You kill the orc! x2
 You kill the orc warrior!


It seems to be behaving this way consistently (don't think I had any poison this time):

  Code:
 You puncture the yak!
 Ukayaw links your audience in an emotional bond!
 You can now merge with and destroy a victim.
 You kill the yak! x3


Does pain apply the previous hit?

Here's the character so far (trying out full-on tank again, which seems to be working well, especially with the improved pain bond effect.)

  Code:
 Dungeon Crawl Stone Soup version 0.18-a0-1250-g928b01e (webtiles) character file.

Jarlyk2 the Basher (Gargoyle Fighter)              Turns: 12123, Time: 00:46:11

Health: 64/68      AC: 31    Str: 22    XL:     12   Next: 56%
Magic:  16/16      EV:  9    Int:  8    God:    Ukayaw [******]
Gold:   456        SH: 12    Dex: 13    Spells: 0 memorised, 11 levels left

rFire  . . .      SeeInvis .    a - +3 eveningstar (venom)
rCold  . . .      Gourm    .    O - +0 shadow dragon armour
rNeg   + . .      Faith    .    c - +0 shield
rPois  ∞          Spirit   .    x - +1 helmet
rElec  +          Dismiss  .    z - +1 cloak
rCorr  .          Reflect  .    M - +0 pair of gloves
SustAt .          Harm     .    o - +0 pair of boots
MR     +....                    (no amulet)
Stlth  ++........               d - +2 ring of protection
                                L - ring of protection from magic

@: somewhat resistant to hostile enchantments, unstealthy
A: negative energy resistance 1, electricity resistance, unbreathing,
petrification resistance, rot immunity, AC +8
a: Stomp, Line Pass, Grand Finale, Renounce Religion


You are on level 3 of the Lair of Beasts.
You worship Ukayaw.
Ukayaw is exalted by your worship.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 14 of its levels.
You have also visited: Labyrinth and Ossuary.

You have collected 786 gold pieces.
You have spent 330 gold pieces at shops.

Inventory:

Hand Weapons
 a - a +3 eveningstar of venom (weapon)
 b - a +0 blowgun
Missiles
 s - 16 tomahawks (quivered)
 w - 52 poisoned needles
 E - 6 exploding tomahawks
Armour
 c - a +0 shield (worn)
 o - a +0 pair of boots (worn)
 x - a +1 helmet (worn)
 z - a +1 cloak (worn)
 M - a +0 pair of gloves (worn)
 O - a +0 shadow dragon armour (worn)
Jewellery
 d - a +2 ring of protection (right hand)
 m - a knobbly bronze ring
 L - a ring of protection from magic (left hand)
 Q - an uncursed ring of positive energy
Wands
 u - a wand of lightning
 B - a wand of digging
 G - a wand of fireball
Scrolls
 g - 4 scrolls of teleportation
 k - 3 scrolls of blinking
 n - 5 scrolls of remove curse
 q - a scroll of recharging
 y - a scroll of amnesia
 N - a scroll of magic mapping
Potions
 e - a potion of cancellation
 i - a potion of cure mutation
 l - 5 potions of curing
 p - a potion of brilliance
 r - 2 coppery potions
 A - a potion of agility
 C - 2 potions of heal wounds
 D - a potion of haste
 F - a fuming green potion
 H - a purple potion
Comestibles
 f - 6 bread rations
 h - 2 beef jerkies
 j - 46 fruits
 t - 12 meat rations
 v - 7 slices of pizza
 I - a royal jelly
 S - 16 chunks of flesh


   Skills:
 - Level 5.0 Fighting
 * Level 13.9 Maces & Flails
 - Level 7.4 Armour
 + Level 4.2 Dodging
 + Level 11.4 Shields
 - Level 6.3 Invocations


You have 11 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (10/15)            Temple (1/1) D:4            Lair (3/8) D:10
 Spider (0/4) Lair:3          Orc (0/2) D:9         
 Swamp: Lair:3-6    Shoals: Lair:3-6   

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Pakellas
Qazlal
Ru
Sif Muna
Trog
Ukayaw
Vehumet
Xom
Yredelemnul
Zin
The Shining One

Shops:
D:4 (   D:5 }

Annotations:
D:5 2 runed doors


Innate Abilities, Weirdness & Mutations

You are resistant to torment.
Your stone body is resilient (AC +8).
You are immune to poison.
You resist negative energy.
You are resistant to electric shocks.
You can survive without breathing.
You are immune to petrification.
You are immune to rotting.


Message History

You bludgeon the yak!!
The yak is almost dead.
The yak is no longer paralysed. x4; You block the yak's attack.
The yak gores you. The yak barely misses you. You block the yak's attack.
You puncture the yak!
Ukayaw links your audience in an emotional bond!
You can now merge with and destroy a victim.
You kill the yak! x3
The yak gores you but does no damage.
You closely miss the yak.
The yak is severely wounded.
The yak gores you but does no damage.
You hit the yak.
The yak is almost dead.
The yak gores you.
You puncture the yak!
You kill the yak!
You see here a yak corpse.
You butcher the yak corpse.
S - 16 chunks of flesh (gained 5)

,**        **,,,,,,,,,,,,,,,,,,,,
,,**       #.....%......,,,,*,*,,
*,,***    ##...!........*,******,
**,,,***  #.......%.....,** ***,,
 **,,*,*#*#.............,****,,*,
  **,,,,#.#......%.......,**,,,,,
  *,*,,,.......P.........,,,,,,,,
  ***,,,...(...††........,,,,,,,,
    *,,.........@...P....,,,,,,,,
    *,,..................,,,,,,,,
   **,,............%.....,,,,,,,,
   *,.,..............%...,,,,,,,,
*###.................%...,,,,,,,,
#P.......................,,,,,,,,
.............?...........,,,,,*,,
.....................####*,******
.................##.##   ***


There are no monsters in sight!

Vanquished Creatures
  A minotaur (Lab)
  3 hydras
  A death yak (D:10)
  An unseen horror (D:10)
  The ghost of mibe the Slicer, a novice FoEE of Ukayaw (D:6)
  A wolf spider (Lair:3)
  A faun (Lair:1)
  An elephant (D:10)
  A black mamba (Lair:2)
  3 spiny frogs
  A kobold demonologist (D:10)
  A komodo dragon (Lair:2)
  A fire drake (Lair:1)
  2 two-headed ogres
  2 redbacks (Lab)
  27 yaks
  A wraith (D:10)
  A basilisk (Lair:2)
  A hippogriff (D:7)
  3 porcupines
  2 water moccasins
  A sky beast (D:7)
  7 orc warriors
  2 ice beasts
  A phantom (D:4)
  6 centaurs
  3 ogres
  8 crocodiles
  4 big kobolds (D:8)
  5 giant frogs
  A water moccasin zombie (D:7)
  4 scorpions
  A water moccasin skeleton (D:5)
  A jelly (D:5)
  6 killer bees (D:9)
  2 electric eels (Lair:1)
  3 wights (D:10)
  3 crimson imps
  2 centaur zombies
  A quasit (D:10)
  The ghost of LifeFF the Cutter, a weakling VSGl (D:4)
  A giant frog zombie (D:9)
  3 human zombies (Ossuary)
  Crazy Yiuf (D:7)
  3 orc priests
  2 centaur skeletons
  4 hounds
  3 giant frog skeletons
  5 orc wizards
  An iguana (Lair:1)
  3 worker ants
  10 sheep
  3 hound zombies (Ossuary)
  A hound skeleton (D:7)
  2 mummies (Ossuary)
  2 worker ant zombies
  9 adders
  14 river rats (Lair:2)
  2 shadow imps
  An ooze (D:4)
  5 adder zombies
  4 worms
  3 giant geckos
  33 orcs
  6 giant cockroaches
  3 goblins (D:2)
  7 hobgoblins
  5 jackals
  4 quokkas
  3 ball pythons
  6 bats
  A giant gecko skeleton (D:6)
  5 giant newts
  A gnoll zombie (Ossuary)
  2 goblin zombies (Ossuary)
  4 hobgoblin zombies (Ossuary)
  5 jackal zombies (Ossuary)
  11 kobolds
  A kobold zombie (Ossuary)
  2 quokka zombies (Ossuary)
  7 rats
306 creatures vanquished.

Vanquished Creatures (others)
  An orc (D:5)
  2 fungi (Lair:2)
3 creatures vanquished.

Grand Total: 309 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Jarlyk2 the Gargoyle Fighter began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 14/14 MP: 1/1
   388 | D:1      | Reached XP level 2. HP: 19/19 MP: 2/2
   920 | D:2      | Found a shattered altar of Ashenzari.
  1155 | D:2      | Reached skill level 4 in Shields
  1169 | D:2      | Found a snail-covered altar of Cheibriados.
  1219 | D:2      | Reached XP level 3. HP: 20/23 MP: 3/3
  1524 | D:2      | Found an iron altar of Okawaru.
  1901 | D:3      | Noticed a scorpion
  1904 | D:3      | Reached XP level 4. HP: 17/28 MP: 4/4
  2089 | D:3      | Reached skill level 5 in Shields
  2150 | D:3      | Reached XP level 5. HP: 27/32 MP: 5/5
  2912 | D:4      | Noticed LifeFF's ghost (weakling VSGl)
  2939 | D:4      | Found Feyvuder's Antique Weapon Shop.
  2997 | D:4      | Reached XP level 6. HP: 33/37 MP: 6/6
  3063 | D:4      | Killed LifeFF's ghost
  3100 | D:4      | Reached skill level 6 in Shields
  3185 | D:4      | Reached skill level 5 in Maces & Flails
  3284 | D:4      | Noticed a phantom
  3309 | D:4      | Killed a phantom
  3309 | D:4      | Reached XP level 7. HP: 29/41 MP: 7/7
  3449 | D:4      | Found a staircase to the Ecumenical Temple.
  3456 | Temple   | Entered the Ecumenical Temple
  3487 | Temple   | Became a worshipper of Ukayaw the Reveler
  3611 | D:4      | Found a deep blue altar of Sif Muna.
  3645 | D:4      | Reached * piety under Ukayaw
  3699 | D:5      | Entered Level 5 of the Dungeon
  3701 | D:5      | Found Zytif's Gadget Shop.
  3782 | D:5      | Reached ** piety under Ukayaw
  3794 | D:5      | Reached *** piety under Ukayaw
  3798 | D:5      | Reached **** piety under Ukayaw
  3814 | D:5      | Reached skill level 7 in Shields
  3994 | D:5      | Found a sand-covered staircase.
  4003 | Ossuary  | Entered an ossuary
  4314 | Ossuary  | Noticed neil's ghost (novice TrMo)
  4334 | Ossuary  | Reached XP level 8. HP: 25/46 MP: 6/8
  4342 | Ossuary  | Reached ***** piety under Ukayaw
  4660 | D:5      | Found an iron altar of Okawaru.
  4691 | D:5      | Reached skill level 1 in Invocations
  5007 | D:5      | Reached skill level 8 in Shields
  5383 | D:5      | Found a runed door.
  5395 | D:5      | Found a runed door.
  5559 | D:6      | Noticed mibe's ghost (novice FoEE)
  5587 | D:6      | Killed mibe's ghost
  5587 | D:6      | Reached skill level 5 in Invocations
  5587 | D:6      | Reached XP level 9. HP: 51/51 MP: 10/12
  5623 | D:6      | Found a shadowy altar of Dithmenos.
  6476 | D:7      | Noticed Crazy Yiuf
  6479 | D:7      | Killed Crazy Yiuf
  7002 | D:4      | Bought a runed eveningstar for 330 gold pieces
  7157 | D:7      | Reached skill level 9 in Maces & Flails
  7492 | D:8      | Reached skill level 5 in Fighting
  7782 | D:8      | Reached XP level 10. HP: 51/59 MP: 14/14
  7802 | D:8      | Noticed a three-headed hydra
  7807 | D:8      | Reached skill level 10 in Maces & Flails
  7815 | D:8      | Killed a three-headed hydra
  7897 | D:8      | Reached skill level 5 in Armour
  8492 | D:9      | Reached ****** piety under Ukayaw
  8492 | D:9      | Reached skill level 11 in Maces & Flails
  8570 | D:9      | Found a staircase to the Orcish Mines.
  8918 | D:10     | Entered Level 10 of the Dungeon
  8979 | D:10     | Killed an unseen horror
  8979 | D:10     | Reached XP level 11. HP: 58/63 MP: 15/15
  9167 | D:10     | Found a staircase to the Lair.
  9168 | D:10     | Noticed a death yak
  9180 | D:10     | Killed a death yak
  9180 | D:10     | Reached skill level 12 in Maces & Flails
  9180 | D:10     | Reached skill level 10 in Shields
  9208 | Lair:1   | Entered Level 1 of the Lair of Beasts
  9417 | Lair:1   | Noticed a six-headed hydra
  9422 | Lair:1   | Noticed a faun
  9443 | Lair:1   | Killed a faun
  9443 | Lair:1   | Reached skill level 1 in Dodging
  9446 | Lair:1   | Killed a six-headed hydra
 10656 | Lair:2   | Reached skill level 13 in Maces & Flails
 10727 | Lair:2   | Reached XP level 12. HP: 44/68 MP: 16/16
 10815 | Lair:2   | Noticed a seven-headed hydra
 10830 | Lair:2   | Killed a seven-headed hydra
 11315 | Lair:3   | Got a black opal-studded ring mail
 11396 | Lair:3   | Found a labyrinth entrance.
 11414 | Lab      | Entered a labyrinth
 11596 | Lab      | Found an exit through the horrors of the Abyss.
 11718 | Lab      | Noticed a minotaur
 11727 | Lab      | Killed a minotaur
 11736 | Lab      | Identified the Incunabulum of Boosts
 11776 | Lab      | Identified the +4 ring mail of Zin's Castigation {Int+8} (You found it on level 3 of the Lair of Beasts)
 11899 | Lair:3   | Found a hole to the Spider Nest.


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Flail             |   127 |   188 |   366 |       ||   681
       Eveningstar       |       |       |    70 |   431 ||   501
 Fire: Blowgun           |       |       |       |     4 ||     4
Throw: Tomahawk          |       |    17 |    14 |    10 ||    41
Invok: Stomp             |       |       |     2 |     3 ||     5
       Line Pass         |       |       |     1 |     3 ||     4
       Grand Finale      |       |       |       |     1 ||     1
  Use: Potion            |       |     1 |     3 |     2 ||     6
       Scroll            |       |     2 |    16 |     8 ||    26
 Stab: Confused          |       |       |     2 |       ||     2
       Paralysed         |       |       |     2 |    18 ||    20
  Eat: Chunk             |     3 |     5 |    10 |    15 ||    33
       Beef jerky        |       |       |     1 |       ||     1
       Bread ration      |       |       |     1 |       ||     1
       Pizza             |       |       |       |     1 ||     1

Dungeon Master

Posts: 3160

Joined: Sunday, 5th August 2012, 14:52

Post Tuesday, 2nd February 2016, 23:31

Re: New god on experimental branch: Ukayaw

Uploading a few more changes right now:

1) nerfed pain bond slightly; it's now between its original power and the power level last night.
2) made the triggered powers trigger at end of player turn so that pain bond doesn't immediately share the pain that triggered it.
3) now stomp prints damage messages.

Vaults Vanquisher

Posts: 431

Joined: Saturday, 9th November 2013, 14:34

Post Wednesday, 3rd February 2016, 02:31

Re: New god on experimental branch: Ukayaw

mibe420 wrote:i think having grand finale reset timers on paralysis and pain bond might be an ok change. for most characters the mp cost of grand finale would be prohibitive, you could only use it 2-3 times in a fight unless you had magical power ring or very high invo. it may be worth noting that this will be way more powerful with vinestalker, due to mp restoring bite. once you get enough str+dex you could basically grand finale every time paralysis wears off.

I've noticed this with my Gargoyle. He's currently at XL15 with 21MP. If I get into a really long fight [like, say, taking on almost all of Orc:2 at once] and use a few abilities (especially if I use Grand Finale more than once), I'm left with too little MP to dump piety. This means I can no longer trigger the paralysis/pain-bond. What this effectively means is that for non-VS, there's a sweet spot for the size of engagement, probably about 2 Grand Finale's worth of combat. I can imagine this coming up again in Vaults:5.

I'm thinking I might wear magic regeneration instead of health regeneration, even though I don't have any spells, just to help keep the dance going.

Temple Termagant

Posts: 13

Joined: Thursday, 23rd April 2015, 05:07

Post Wednesday, 3rd February 2016, 03:53

Re: New god on experimental branch: Ukayaw

Having horribly splat a TrHu of Ukayaw with 15 runes in level 23 of a zigg, I'll share my thoughts.

1. Grand Finale is a tactically interesting ability. Wandering into a Tormentor/Ice Fiend/etc when I have max piety presented a very tough decision: should I not use Grand Finale and risk being tormented, or should I use Grand Finale and potentially place myself in an even worse position? IMO, Grand Finale doesn't need any tuning.

2. Rod of clouds is crazy good with Ukayaw. Hitting several enemies with a cloud usually maxes out piety in 2 turns. My main tactic in the zigg was to spam blink until most enemies were in LOS and use my rod of clouds to max out piety. With a pain bond and a few attacks, nothing could stand a chance. (The deepest parts of the zigg had so many enemies that I couldn't get all of them in LOS, leading to my demise.)

3. In the late game, having too much piety is a problem. I found it impossible to trigger the paralysis and pain bond more than once per zigg level even when spamming Grand Finale. The clouds from my rod of clouds dealt so much damage my piety could not fall low enough to retrigger the effects. Being punished for dealing too much damage seems odd. As suggested above, having Grand Finale reset the trigger would solve this issue.

4. I had a hard time finding a use for Stomp. For melee characters, being surrounded by enemies is usually risky because a dangerous enemy, such as a Tormentor, could be sitting far away. In this situation, I find Grand Finale more useful than Stomp. And when I'm fighting popcorn, saving my piety for Grand Finale instead of using Stomp to clear them out faster is generally safer in case I needed to pop a enemy that's wandered in.

5. The morgue file should not list piety milestones, which is meaningless under Ukayaw, but, instead, take note when you use Grand Finale to kill uniques or demon lords.

6. Ideas for wrath:
As Ukayaw pays attention only in times of high excitement, Ukayaw wrath triggers under high tension.
Ukayaw forces you to dance for several turns by lighting hot flame clouds on the tile you are currently on. The clouds can damage only you. You either stand still and be burned or move.
Ukayaw makes you rapidly pirouette in place, inducing Vertigo.
Ukayaw fills you with the ecstasy of dance, causing you to temporarily forget about your god. This prevents use of any god abilities.
Ukayaw grants an enemy a solo, allowing them to make 2-3 extra moves.
Ukayaw calls enemies to watch your performance. Works like the blink allies surrounding spell.

For this message the author ayayaya has received thanks: 2
chequers, Lasty

Halls Hopper

Posts: 82

Joined: Tuesday, 15th September 2015, 01:06

Post Wednesday, 3rd February 2016, 11:29

Re: New god on experimental branch: Ukayaw

  Code:
 Dungeon Crawl Stone Soup version 0.18-a0-1267-g536a798 (webtiles) character file.

1474340 mibe the Party-goer (level 27, 231/231 HPs)
             Began as a Formicid Fighter on Feb 2, 2016.
             Was a Follower of Ukayaw.
             Escaped with the Orb
             ... and 3 runes on Feb 3, 2016!
             
             The game lasted 05:10:44 (95429 turns).

mibe the Party-goer (Formicid Fighter)             Turns: 95429, Time: 05:10:44

Health: 231/231    AC: 50    Str: 27    XL:     27
Magic:  47/47      EV: 19    Int: 10    God:    Ukayaw [*.....]
Gold:   2537       SH: 15    Dex: 26    Spells: 5 memorised, 23 levels left

rFire  + . .      SeeInvis +    a - +7 dagger (elec)
rCold  + + .      Gourm    .    Z - +8 plate armour {rF+}
rNeg   . . .      Faith    .    i - +1 shield {rC+}
rPois  +          Spirit   .    (helmet unavailable)
rElec  .          Dismiss  +    u - +1 cloak "Hefeffin" {Str+6 Dex+3}
rCorr  +          Reflect  .    I - +0 pair of gloves of Cozxa {Regen+ SInv}
SustAt .          Harm     .    x - +0 pair of boots of Peek-a-Boo {rC+ Regen+ rCorr Dex+4}
MR     +++..                    U - amulet "Heameim" {Dismiss rPois MR+ MP+9}
Stlth  +.........               e - ring of Robustness {AC+8}
                                n - +6 ring of protection

@: repel missiles, extremely resistant to hostile enchantments, very unstealthy
A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3,
iridescent scales 1, blurry vision 1, deterioration 1, weak 1, sturdy frame 1
a: Dig, Shaft Self, Stomp, Renounce Religion
0: Orb of Zot
}: 3/15 runes: barnacled, slimy, gossamer


You escaped.
You worshipped Ukayaw.
Ukayaw was aware of your devotion.
You were not hungry.

You visited 10 branches of the dungeon, and saw 56 of its levels.
You visited 1 bazaar.
You also visited: Labyrinth and Trove.

You collected 6547 gold pieces.
You spent 4010 gold pieces at shops.

Inventory:

Hand Weapons
 a - a +7 dagger of electrocution (weapon)
 b - the +5 demon blade of Might {elec, rPois rF+}
   (You took it off a salamander on level 4 of the Depths)   
   
   Occasionally, upon striking a foe, it will discharge some electrical energy
   and cause terrible harm.
   
   It protects you from fire.
   It protects you from poison.
 w - a +3 blowgun of evasion
Missiles
 k - 13 throwing nets
 l - 12 javelins of returning
 p - 13 curare-tipped needles
 t - 7 needles of confusion
 v - 6 needles of sleeping
 B - 184 poisoned needles
 C - 17 silver javelins
 G - 77 tomahawks
 J - a poisoned javelin (quivered)
 S - 36 javelins
Armour
 i - a +1 shield of cold resistance (worn)
 u - the +1 cloak "Hefeffin" (worn) {Str+6 Dex+3}
   (You found it in a treasure trove)   
   
   It affects your strength (+6).
   It affects your dexterity (+3).
 x - the +0 pair of boots of Peek-a-Boo (worn) {rC+ Regen+ rCorr Dex+4}
   (You found it in a treasure trove)   
   
   It affects your dexterity (+4).
   It protects you from cold.
   It increases your rate of regeneration.
   It protects you from acid and corrosion.
 I - the +0 pair of gloves of Cozxa (worn) {Regen+ SInv}
   (You found it on level 6 of the Pits of Slime)   
   
   It lets you see invisible.
   It increases your rate of regeneration.
 Z - a +8 plate armour of fire resistance (worn)
Jewellery
 e - the ring of Robustness (right hand) {AC+8}
   (You bought it in a shop in a bazaar)   
   
   [ring of protection]
   
   It affects your AC (+8).
 j - an uncursed ring of protection from fire
 n - a +6 ring of protection (left hand)
 U - the amulet "Heameim" (around neck) {Dismiss rPois MR+ MP+9}
   (You took it off a deep elf sorcerer on level 3 of the Elven Halls)   
   
   [amulet of dismissal]
   
   It may teleport away creatures that harm you.
   It protects you from poison.
   It affects your resistance to hostile enchantments.
   It affects your magic capacity (+9).
Wands
 L - a wand of digging (15/24)
 R - a wand of paralysis (13/24)
 T - a wand of disintegration (24/24)
 V - a wand of heal wounds (2/9)
 W - a wand of enslavement (14/24)
 X - a wand of heal wounds (8/9)
Scrolls
 d - 6 scrolls of magic mapping
 m - 2 scrolls of silence
 o - 2 scrolls of recharging
 q - a scroll of fog
 F - 17 scrolls of remove curse
 M - a scroll of fear
 O - 9 scrolls of identify
Potions
 s - 5 potions of agility
 y - 7 potions of curing
 z - 2 potions of resistance
 A - 4 potions of heal wounds
 E - 13 potions of brilliance
 H - 4 potions of cancellation
 K - 2 potions of magic
 N - 4 potions of flight
Miscellaneous
 c - a fan of gales
 D - a lamp of fire
 P - a sack of spiders {used: 4}
 Y - a phial of floods (inert)
Comestibles
 f - 12 bread rations
 g - 46 fruits
 h - 11 beef jerkies


   Skills:
 - Level 22.1 Fighting
 - Level 10.8(13.2) Short Blades
 - Level 12.6(14.0) Long Blades
 - Level 20.6 Throwing
 + Level 18.3 Armour
 - Level 11.4 Dodging
 - Level 9.5 Stealth
 - Level 9.6 Shields
 - Level 4.1 Spellcasting
 - Level 8.4 Charms
 - Level 7.6 Necromancy
 - Level 7.4 Translocations
 - Level 10.8 Transmutations
 - Level 6.7 Air Magic
 - Level 11.0 Earth Magic
 - Level 22.4 Invocations
 - Level 9.3 Evocations


You had 23 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Stoneskin             Trmt/Erth      ###.....     1%          2    ##.....
b - Regeneration          Chrm/Necr      ###.......   12%         3    ###....
c - Passwall              Trmt/Erth      ###.......   2%          3    ###....
d - Repel Missiles        Chrm/Air       ###...       8%          2    ##.....
e - Apportation           Tloc           ###.......   6%          1    #......


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (0/1) D:7            Lair (8/8) D:10
 Shoals (4/4) Lair:4       Spider (4/4) Lair:4        Slime (6/6) Lair:8
    Orc (2/2) D:12            Elf (3/3) Orc:2        Vaults (4/5) D:13
  Crypt (0/3) Vaults:2     Depths (5/5) D:15            Zot (5/5) Depths:5

Altars:
Cheibriados
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Ru
Ukayaw
Vehumet
Xom
The Shining One
Beogh
Jiyva

Shops:
D:4 }   D:8 %   Orc:1 (   Orc:2 [([}!   Elf:3 =*   Vaults:1 ?   Vaults:2 %***(
Vaults:3 *   Depths:4 [%%

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:3 Depths:4
Pandemonium: Depths:3 Depths:4
Ziggurat: Depths:1

Annotations:
Elf:2 3 runed doors
Depths:2 1 runed door
Depths:4 1 exclusion


Innate Abilities, Weirdness & Mutations

You are under a permanent stasis effect.
You can dig through walls and to a lower floor.
Your four strong arms can wield two-handed weapons with a shield.
You have a pair of large antennae on your head (SInv).
You are partially covered in iridescent scales (AC +4).
Scrolls take you a little longer to read.
Your body sometimes deteriorates upon taking damage.
You are weak. (Str -2)
Your movements are slightly less encumbered by armour (ER -2).


Message History

There is a stone staircase leading down here.
You extend your mandibles.
You dig through the rock wall. You block the worker ant's attack.
You dig through the rock wall. The worker ant misses you.
You retract your mandibles.
There is a stone staircase leading up, spattered with blood here.
You block the worker ant's attack.
You climb upwards.
There is a stone staircase leading down here.
The worker ant barely misses you.
The worker ant waves its antennae.
You block the worker ant's attack.
The worker ant barely misses you.
The worker ant barely misses you.
There is an open door here.
You found a teleport trap!
The worker ant misses you.
There is a staircase leading out of the dungeon here.
You block the worker ant's attack.
You have escaped!

................#......#.#.....#.
#.#######.......#......#.#####.#.
#..######......###.....#.......).
##.............# #.............##
 #............## ##..............
 #.##########'#####'##########..#
 #...###    ##.....##    ###....#
 #.....###  ##.....##  ###......#
 #.......####...@^..####........#
 #.........##...a...##..........#
 #..)......###.....###.....#.....
 ####......# ###'### #........###
    #.....##  ##.##  ##.....>.+..
    #.....# ###...### #.......###
    #....####.......####.........
    #....##...........##...#...##
    #...#......)#.......#..#...##


You could see a worker ant.

Vanquished Creatures
  the Royal Jelly (Slime:6)
  4 ancient liches (Zot:5)
  Mara (Depths:4)
  4 orbs of fire (Zot:5)
  3 pandemonium lords
  4 Killer Klowns (Zot:5)
  Norris (Vaults:3)
  Margery (Depths:5)
  7 golden dragons
  Xtahua (Depths:5)
  4 electric golems
  11 tentacled monstrosities
  Rupert (Lair:5)
  An Ice Fiend (Depths:4)
  2 quicksilver dragons (Depths:5)
  30 Orb Guardians
  2 deep elf blademasters (Elf:3)
  A Shadow Fiend (Depths:4)
  The ghost of Jarlyk2 the Tortoise, an adept DsGl of Ukayaw (Spider:4)
  9 acid blobs
  2 deep elf master archers (Elf:3)
  An Executioner (Depths:2)
  3 liches
  2 death cobs
  Polyphemus (Shoals:3)
  A sphinx (Vaults:2)
  7 storm dragons
  4 shadow dragons
  A draconian monk (Depths:5)
  6 tengu reavers
  4 azure jellies
  Wiglaf (Spider:3)
  Ilsuiw (Shoals:4)
  11 fire giants
  Donald (Vaults:1)
  A draconian knight (Depths:5)
  6 draconian scorchers
  The ghost of Jarlyk2 the Unseen, an adept VSAs of Ukayaw (Shoals:4)
  7 emperor scorpions
  8 deep elf sorcerers
  2 iron dragons (Depths:5)
  Louise (Elf:3)
  5 ghost moths
  9 draconian zealots
  9 frost giants
  3 deep elf elementalists (Elf:3)
  3 balrugs
  A reaper (Depths:5)
  9 vault wardens
  14 ironheart preservers
  Aizul (Shoals:4)
  A draconian annihilator (Depths:5)
  A salamander stormcaller (Vaults:3)
  13 very ugly things
  A caustic shrike skeleton (Depths:2)
  5 green draconians
  24 stone giants
  6 deep elf demonologists
  7 white draconians
  3 vampire knights
  3 draconian callers
  A lorocyproca (Zot:3)
  3 deep elf annihilators
  A large abomination (Elf:3)
  7 black draconians
  4 red draconians
  7 yellow draconians
  4 spark wasps
  6 mottled draconians
  7 purple draconians
  5 ettins
  Snorg (Lair:3)
  A minotaur (Lab)
  5 merfolk javelineers
  A green death (Depths:2)
  13 vault guards
  13 fire dragons
  7 merfolk impalers
  6 deep elf death magi
  2 deep elf high priests (Elf:3)
  A death ooze (Slime:6)
  Erolcha (D:8)
  14 yaktaur captains
  9 great orbs of eyes
  Josephine (Lair:6)
  17 ice dragons
  9 entropy weavers
  A hydra (shapeshifter) (Vaults:2)
  A hell beast (Zot:3)
  8 hydras
  4 rakshasas
  5 merfolk avatars
  5 spriggan air magi
  2 death knights (Vaults:3)
  Harold (Orc:1)
  12 centaur warriors
  8 satyrs
  6 catoblepae
  5 merfolk aquamancers
  3 alligator snapping turtles
  19 ogre magi
  An alligator (shapeshifter) (Depths:2)
  17 dancing weapons
  15 deep troll shamans
  13 deep troll earth magi
  8 tengu warriors
  Urug (Lair:4)
  27 deep elf knights
  2 vampire magi
  23 death yaks
  5 sun demons
  4 spriggan berserkers
  A soul eater (Depths:5)
  5 spriggans
  Nergalle (Lair:3)
  A storm dragon skeleton (Depths:2)
  A titan skeleton (Depths:4)
  2 small abominations
  A fire crab (shapeshifter) (Vaults:4)
  28 hell knights
  2 shadow wraiths
  2 salamander mystics
  A fire crab (Vaults:4)
  2 skeletal warriors (Depths:5)
  7 iron trolls
  A flayed ghost (Depths:2)
  55 deep trolls
  16 sea snakes
  A spark wasp zombie (Depths:4)
  2 giant orange brains (Depths:1)
  13 ironbrand convokers
  8 hill giants
  18 deep elf archers
  A swamp dragon (shapeshifter) (Elf:2)
  Pikel (D:7)
  25 fauns
  A wolf spider zombie (D:14)
  14 orc knights
  6 harpies (Shoals:3)
  5 necromancers
  The ghost of sugabear the Cudgeler, a novice VSGl of Ukayaw (D:10)
  14 griffons
  10 orc sorcerers
  30 orb spiders
  46 deep elf magi
  13 manticores
  An iron giant simulacrum (Depths:5)
  9 hornets
  A hornet (shapeshifter) (Depths:4)
  A sixfirhy (Depths:5)
  2 moths of wrath (shapeshifter)
  A griffon (shapeshifter) (Vaults:1)
  53 ugly things
  47 wolf spiders
  4 cyclopes
  9 moths of wrath
  6 water nymphs
  An octopode (shapeshifter) (Vaults:2)
  7 elephants
  5 salamanders
  2 centaur zombies (D:12)
  10 black mambas
  12 sirens
  A black mamba (shapeshifter) (D:13)
  A smoke demon (Depths:2)
  An ice statue (Depths:5)
  15 vault sentinels
  Joseph (D:10)
  8 rust devils (Depths:5)
  9 spiny frogs
  2 eyes of devastation
  7 torpor snails
  A guardian serpent (shapeshifter) (Vaults:1)
  An eye of devastation (shapeshifter) (Vaults:2)
  5 orange demons
  A centaur skeleton (D:14)
  2 gargoyles (Lab)
  25 two-headed ogres
  A storm dragon simulacrum (Depths:5)
  3 efreet
  A fire drake (Lair:7)
  10 komodo dragons
  A yaktaur (shapeshifter) (Depths:1)
  8 kobold demonologists
  38 yaktaurs
  A fire drake (shapeshifter) (Depths:1)
  12 demonic crawlers
  A redback zombie (D:15)
  4 ice devils (Depths:5)
  7 tengu conjurers
  3 trolls
  A golden dragon simulacrum (Depths:5)
  A queen bee (Lair:5)
  5 red devils (Depths:5)
  25 merfolk
  45 jumping spiders
  5 wind drakes
  A shadow dragon simulacrum (Depths:2)
  11 freezing wraiths
  A two-headed ogre (shapeshifter) (Elf:2)
  A polar bear (Lair:7)
  45 slime creatures
  22 blink frogs
  9 snapping turtles
  A blink frog (shapeshifter) (Vaults:4)
  A hornet zombie (D:14)
  8 boulder beetles
  A fire giant simulacrum (Depths:4)
  A centaur simulacrum (D:14)
  Sigmund (D:3)
  10 air elementals
  128 redbacks
  2 shadows (Lab)
  3 flying skulls (Depths:5)
  10 wraiths
  A spriggan (shapeshifter) (Vaults:1)
  A wyvern (Lair:3)
  4 ynoxinuls
  9 water elementals
  2 basilisks
  48 tarantellas
  45 yaks
  A yak (shapeshifter) (Elf:1)
  Grum (D:7)
  A basilisk (shapeshifter) (Depths:4)
  4 fire elementals
  6 vampire mosquitoes
  6 hungry ghosts
  A spriggan simulacrum (Depths:2)
  17 hippogriffs
  A neqoxec (Depths:2)
  Edmund (D:5)
  4 mottled dragons
  30 wolves
  5 wargs
  24 water moccasins
  2 hell hounds (Depths:5)
  A soldier ant (D:13)
  17 porcupines
  5 sky beasts
  An ice beast (shapeshifter) (Vaults:4)
  8 ice beasts
  39 orc warriors
  3 phantoms (D:12)
  8 wasps
  An ettin simulacrum (Vaults:2)
  An eye of draining (shapeshifter) (Vaults:1)
  13 boggarts
  56 ogres
  A tengu (shapeshifter) (Vaults:3)
  4 black bears
  5 eyes of draining
  A necrophage (D:8)
  13 centaurs
  11 crocodiles
  6 big kobolds
  27 giant frogs
  A water moccasin zombie (D:5)
  2 earth elementals
  A wyvern skeleton (D:8)
  6 scorpions
  4 vampire bats (Lair:8)
  40 killer bees
  6 electric eels
  7 crimson imps
  2 lava snakes (D:9)
  6 hounds
  22 jellies
  30 orc priests
  3 giant frog skeletons
  2 giant frog zombies
  49 orc wizards
  4 quasits
  19 iguanas
  11 worker ants
  A boulder beetle simulacrum (Vaults:3)
  15 sheep
  8 ogre zombies (D:12)
  A hound zombie (D:8)
  A hound skeleton (D:10)
  9 adders
  3 gnolls (D:2)
  66 river rats
  4 shadow imps
  2 white imps
  15 oozes (D:13)
  2 adder zombies
  3 adder skeletons
  7 worms
  4 giant geckos
  118 orcs
  10 bats
  7 giant cockroaches
  7 goblins
  5 hobgoblins
  10 jackals
  7 quokkas
  3 ball pythons
  A giant cockroach zombie (D:5)
  A giant gecko zombie (D:7)
  5 giant newts
  3 goblin zombies (D:12)
  A hobgoblin skeleton (D:12)
  3 hobgoblin zombies (D:12)
  18 kobolds
  An orc skeleton (D:12)
  17 orc zombies (D:12)
  9 rats
  A plant (Shoals:4)
2653 creatures vanquished.

Vanquished Creatures (collateral kills)
  A draconian annihilator (Depths:5)
  2 soul eaters (Depths:5)
  An ugly thing (Vaults:2)
  The ghost of neil the Covert, a novice SpEn of Ukayaw (D:8)
5 creatures vanquished.

Vanquished Creatures (others)
  A deep elf elementalist (Elf:3)
  A centaur warrior (Depths:1)
  A wizard (Vaults:2)
  A deep elf mage (Elf:2)
  An orb spider (Spider:4)
  A moth of wrath (Zot:3)
  7 yaktaurs
  2 jumping spiders (Spider:2)
  An air elemental (Depths:3)
  A redback (Spider:4)
  A shadow (Vaults:2)
  3 humans (Depths:2)
  A small abomination (Depths:3)
  An ogre (Vaults:2)
  A boggart (Depths:1)
  A centaur (Depths:1)
  A big kobold (D:7)
  A hound (D:7)
  An orc priest (D:7)
  2 orc wizards (Orc:2)
  4 orcs
  A giant newt (D:7)
  6 kobolds
  31 fungi
  38 plants
110 creatures vanquished.

Grand Total: 2768 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | mibe the Formicid Fighter began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 18/18 MP: 1/1
   443 | D:1      | Reached XP level 2. HP: 24/24 MP: 2/2
   804 | D:2      | Reached skill level 4 in Shields
  1449 | D:2      | Reached XP level 3. HP: 29/29 MP: 3/3
  1863 | D:2      | Reached XP level 4. HP: 31/35 MP: 4/4
  2697 | D:3      | Reached XP level 5. HP: 29/41 MP: 5/5
  2894 | D:3      | Reached skill level 5 in Shields
  3261 | D:3      | Noticed Sigmund
  3328 | D:3      | Killed Sigmund
  3328 | D:3      | Reached skill level 5 in Short Blades
  3328 | D:3      | Reached XP level 6. HP: 28/47 MP: 6/6
  3584 | D:3      | Reached skill level 6 in Shields
  3584 | D:3      | Reached XP level 7. HP: 50/52 MP: 7/7
  3971 | D:4      | Found Siofoki's Gadget Shop.
  4178 | D:4      | Found a snail-covered altar of Cheibriados.
  4234 | D:5      | Entered Level 5 of the Dungeon
  4944 | D:5      | Reached XP level 8. HP: 53/58 MP: 8/8
  5130 | D:5      | Noticed Edmund
  5160 | D:5      | Reached skill level 7 in Short Blades
  5220 | D:5      | Killed Edmund
  5971 | D:5      | Reached skill level 8 in Short Blades
  6375 | D:6      | Found a blossoming altar of Fedhas.
  6474 | D:5      | Reached XP level 9. HP: 30/64 MP: 9/9
  6730 | D:6      | Reached skill level 9 in Short Blades
  7494 | D:7      | Gained mutation: You are resistant to hostile enchantments. [potion of beneficial mutation]
  7510 | D:7      | Found a hide-covered altar to Ukayaw.
  7962 | D:7      | Reached skill level 10 in Short Blades
  8200 | D:7      | Found a staircase to the Ecumenical Temple.
  8634 | D:7      | Noticed Pikel
  8663 | D:7      | Killed Pikel
  8663 | D:7      | Reached XP level 10. HP: 43/70 MP: 10/10
  8880 | D:7      | Became a worshipper of Ukayaw the Reveler
  9026 | D:7      | Reached * piety under Ukayaw
  9031 | D:7      | Reached skill level 1 in Invocations
  9429 | D:8      | Noticed Grum
  9439 | D:7      | Reached ** piety under Ukayaw
  9452 | D:7      | Reached *** piety under Ukayaw
  9479 | D:7      | Reached skill level 5 in Invocations
  9764 | D:7      | Killed Grum
  9951 | D:8      | Noticed neil's ghost (novice SpEn)
 10447 | D:8      | Killed neil's ghost
 11153 | D:8      | Found an opulent altar of Gozag.
 11177 | D:8      | Found Moqadeoq's Food Emporium.
 11216 | D:8      | Reached **** piety under Ukayaw
 11217 | D:8      | Reached ***** piety under Ukayaw
 11244 | D:8      | Noticed Erolcha
 11272 | D:8      | Killed Erolcha
 11272 | D:8      | Reached XP level 11. HP: 28/77 MP: 9/17
 11959 | D:8      | Reached skill level 5 in Fighting
 11959 | D:8      | Reached skill level 5 in Armour
 12915 | D:9      | Gained mutation: You are partially covered in iridescent scales (AC +4). [potion of beneficial mutation]
 13111 | D:9      | Noticed a hill giant
 13119 | D:9      | Reached skill level 10 in Invocations
 13125 | D:9      | Reached ****** piety under Ukayaw
 13127 | D:9      | Killed a hill giant
 13163 | D:9      | Noticed an eight-headed hydra
 13165 | D:9      | Killed an eight-headed hydra
 13166 | D:9      | Noticed a manticore
 13168 | D:9      | Noticed a manticore
 13168 | D:9      | what
 13169 | D:9      | thats bullshit
 13182 | D:9      | Killed a manticore
 13186 | D:9      | Killed a manticore
 13186 | D:9      | Reached skill level 11 in Invocations
 13862 | D:9      | Found a large runed door.
 13863 | D:9      | Found a large runed door.
 13956 | D:9      | Found a blossoming altar of Fedhas.
 13959 | D:9      | Noticed a centaur warrior
 13980 | D:9      | Killed a centaur warrior
 14128 | D:9      | Noticed a six-headed hydra
 14144 | D:9      | Killed a six-headed hydra
 14152 | D:9      | Found a shimmering altar of Xom.
 14162 | D:9      | Found a radiant altar of Vehumet.
 14186 | D:10     | Entered Level 10 of the Dungeon
 14199 | D:10     | Reached XP level 12. HP: 68/90 MP: 20/20
 14314 | D:10     | Found a staircase to the Lair.
 14423 | D:10     | Noticed sugabear's ghost (novice VSGl)
 14426 | D:10     | Noticed Joseph
 14456 | D:10     | Killed sugabear's ghost
 14456 | D:10     | Reached skill level 12 in Invocations
 14458 | D:10     | Killed Joseph
 15361 | Lair:1   | Entered Level 1 of the Lair of Beasts
 15397 | Lair:1   | Got a polished chain mail
 15418 | Lair:1   | Identified the +1 chain mail of Royalty {*Confuse rElec Regen+ Stlth+} (You found it on level 1 of the Lair of Beasts)
 15512 | Lair:1   | Reached skill level 13 in Invocations
 16171 | Lair:1   | Noticed a five-headed hydra
 16248 | Lair:1   | Killed a five-headed hydra
 16617 | Lair:2   | Reached XP level 13. HP: 71/100 MP: 23/23
 16796 | Lair:2   | Noticed a fire dragon
 16823 | Lair:2   | Reached skill level 14 in Invocations
 16840 | Lair:2   | Killed a fire dragon
 17889 | Lair:3   | Noticed Nergalle
 17935 | Lair:3   | Killed Nergalle
 17935 | Lair:3   | Reached skill level 15 in Invocations
 18225 | Lair:3   | Reached skill level 10 in Fighting
 18282 | Lair:3   | Noticed Snorg
 18295 | Lair:3   | Killed Snorg
 18821 | Lair:4   | Found a staircase to the Shoals.
 19086 | Lair:4   | Found a hole to the Spider Nest.
 19386 | Lair:4   | Reached skill level 10 in Armour
 20085 | Lair:4   | Noticed Urug
 20094 | Lair:4   | Killed Urug
 20384 | Lair:4   | Reached XP level 14. HP: 95/110 MP: 25/25
 20475 | Lair:5   | Reached skill level 16 in Invocations
 20597 | Lair:5   | Identified a +1 rod of the swarm (9/9) (You found it on level 4 of the Lair of Beasts)
 21313 | Lair:5   | Noticed Rupert
 21778 | Lair:5   | Reached skill level 17 in Invocations
 22931 | Lair:6   | Found a labyrinth entrance.
 22954 | Lab      | Entered a labyrinth
 23024 | Lab      | Reached skill level 18 in Invocations
 23220 | Lab      | Got a dazzling eveningstar
 23381 | Lab      | Identified the +9 eveningstar of Siuvaen {elec, rPois MP+9 Str+2} (You found it in a labyrinth)
 23382 | Lab      | whoa
 23383 | Lab      | idk
 23752 | Lair:6   | Noticed Josephine
 23763 | Lair:6   | Killed Josephine
 23766 | Lair:6   | was that josephine
 23766 | Lair:6   | lol
 24451 | Lair:7   | Reached XP level 15. HP: 111/119 MP: 25/28
 25426 | Lair:8   | Entered Level 8 of the Lair of Beasts
 25907 | Lair:8   | Reached skill level 19 in Invocations
 26241 | Lair:8   | Found a staircase to the Slime Pits.
 26242 | Lair:8   | Found a viscous altar of Jiyva.
 26297 | Lair:8   | oh my god
 27456 | D:11     | Got a pitted dagger
 27457 | D:11     | Identified the +8 dagger "Etzownud" {pain, rF++} (You found it on level 11 of the Dungeon)
 27458 | D:11     | hmm
 27458 | D:11     | nah
 27661 | D:11     | Got a scorched chain mail
 27672 | D:11     | Identified the +8 chain mail of Curiosity {-Cast rN+ Dex+4} (You found it on level 11 of the Dungeon)
 28483 | D:12     | Found a staircase to the Orcish Mines.
 28530 | D:12     | Reached XP level 16. HP: 129/129 MP: 29/29
 28641 | Orc:1    | Entered Level 1 of the Orcish Mines
 28902 | Orc:1    | Noticed Harold
 28912 | Orc:1    | Killed Harold
 29216 | Orc:1    | Found Ulykueqi's Antique Weapon Boutique.
 29414 | Orc:2    | Entered Level 2 of the Orcish Mines
 29483 | Orc:2    | uh oh
 29758 | Orc:2    | Found Ohae's Armour Shop.
 30043 | Orc:2    | Found a staircase to the Elven Halls.
 30177 | Orc:2    | Found Nucs's Antique Armour Shop.
 30280 | Orc:2    | Found a radiant altar of Vehumet.
 30301 | Orc:2    | Found Gewurupn's Gadget Shop.
 30399 | Orc:2    | Found a roughly hewn altar of Beogh.
 30399 | Orc:2    | Found Digeo's Distillery.
 30400 | Orc:2    | Found Inacoack's Antique Weapon Boutique.
 30403 | Orc:2    | Found an ancient bone altar of Kikubaaqudgha.
 30814 | Orc:2    | Bought 2 potions of heal wounds for 170 gold pieces
 30814 | Orc:2    | Bought a potion of lignification for 51 gold pieces
 30814 | Orc:2    | Bought a potion of might for 68 gold pieces
 30814 | Orc:2    | Bought a potion of mutation for 42 gold pieces
 30814 | Orc:2    | Bought a potion of flight for 51 gold pieces
 30814 | Orc:2    | Bought 2 potions of curing for 102 gold pieces
 30814 | Orc:2    | Bought a potion of brilliance for 68 gold pieces
 30814 | Orc:2    | Bought a potion of curing for 51 gold pieces
 30814 | Orc:2    | Bought a potion of resistance for 170 gold pieces
 30814 | Orc:2    | Bought a potion of cure mutation for 425 gold pieces
 30819 | Orc:2    | Identified a scroll of acquirement
 30854 | Orc:2    | Bought a pair of gloves for 112 gold pieces
 30863 | Orc:2    | Bought a heavily runed scale mail for 225 gold pieces
 30863 | Orc:2    | Bought a glowing cloak for 112 gold pieces
 30885 | Orc:2    | Identified the +4 scale mail of Ungovog {rF+ MP-9 Int+4} (You bought it in a shop on level 2 of the Orcish Mines)
 30933 | Orc:2    | Reached skill level 1 in Stealth
 31048 | D:12     | Found a glowing golden altar of the Shining One.
 31696 | D:12     | Reached skill level 5 in Stealth
 32298 | D:13     | Found a gate to the Vaults.
 32332 | D:13     | Reached skill level 1 in Evocations
 33375 | D:15     | Entered Level 15 of the Dungeon
 33395 | D:15     | Reached skill level 5 in Evocations
 33415 | D:14     | Reached XP level 17. HP: 58/137 MP: 18/30
 33994 | D:15     | Found a staircase to the Depths.
 34294 | Spider:1 | Entered Level 1 of the Spider Nest
 35528 | Lair:5   | Killed Rupert
 36554 | Spider:2 | Reached skill level 5 in Throwing
 38026 | Spider:1 | so many spawns
 39371 | Spider:3 | Reached XP level 18. HP: 104/143 MP: 31/31
 39437 | Spider:3 | Reached skill level 1 in Dodging
 39439 | Spider:3 | Noticed Wiglaf
 39454 | Spider:3 | Killed Wiglaf
 39455 | Spider:3 | bad idea
 39456 | Spider:3 | jk
 39701 | Spider:3 | tarantells should just fuck off
 40478 | Spider:3 | Reached skill level 5 in Dodging
 41169 | Spider:4 | Entered Level 4 of the Spider Nest
 41775 | Spider:3 | FUCK THIS
 42501 | Spider:3 | HP: 7/143 [poisoned by a redback]
 42506 | Spider:3 | HP: 4/143 [poisoned by a redback]
 42511 | Spider:3 | HP: 3/143 [poisoned by a redback]
 42518 | Spider:3 | HP: 2/143 [poisoned by a redback]
 42525 | Spider:3 | HP: 2/143 [poisoned by a redback]
 42533 | Spider:3 | HP: 3/143 [poisoned by a redback]
 42786 | Spider:3 | well im out of curing
 42916 | Spider:3 | because of tarantells and below average dice rolls
 43169 | Spider:4 | guess i could have been going invis this whole time
 43169 | Spider:4 | whoops
 43302 | Spider:4 | Reached skill level 20 in Invocations
 43473 | Spider:4 | Noticed Jarlyk2's ghost (adept DsGl)
 43926 | Spider:4 | Killed Jarlyk2's ghost
 44564 | Spider:4 | Reached XP level 19. HP: 149/149 MP: 33/33
 44707 | Spider:4 | Reached skill level 21 in Invocations
 45739 | Spider:4 | Got a gossamer rune of Zot
 46030 | Spider:3 | Reached skill level 22 in Invocations
 46081 | Shoals:1 | Entered Level 1 of the Shoals
 47929 | Shoals:1 | Upgraded the game from 0.18-a0-1250-g928b01e to 0.18-a0-1267-g536a798
 48774 | Shoals:2 | Found a gateway to a bazaar.
 48879 | Shoals:3 | wat
 49572 | Shoals:3 | Noticed Polyphemus
 49589 | Shoals:3 | Killed Polyphemus
 49589 | Shoals:3 | Reached skill level 10 in Throwing
 50778 | Shoals:3 | Found a runed door.
 50867 | Shoals:3 | Reached XP level 20. HP: 120/159 MP: 35/35
 52290 | Shoals:4 | Entered Level 4 of the Shoals
 52290 | Shoals:4 | Noticed Aizul
 52290 | Shoals:4 | Noticed Jarlyk2's ghost (adept VSAs)
 52300 | Shoals:4 | Killed Aizul
 52301 | Shoals:4 | Killed Jarlyk2's ghost
 53113 | Shoals:3 | Reached skill level 15 in Fighting
 54784 | Shoals:4 | Noticed Ilsuiw
 55299 | Shoals:4 | Killed Ilsuiw
 55377 | Shoals:4 | Gained mutation: Your movements are slightly less encumbered by armour (ER -2). [potion of beneficial mutation]
 56521 | Shoals:3 | what the fuck is this shit
 56959 | Shoals:4 | Got a barnacled rune of Zot
 57008 | Bazaar   | Entered a bazaar
 57021 | Bazaar   | Found Edeth's Jewellery Emporium.
 57021 | Bazaar   | Found Wuab's Weapon Emporium.
 57057 | Bazaar   | Found Aryah's Book Shoppe.
 57057 | Bazaar   | Found Kegg's Jewellery Shoppe.
 57094 | Bazaar   | Bought the ring of Robustness {AC+8} for 1152 gold pieces
 57130 | Bazaar   | Bought an uncursed ring of poison resistance for 180 gold pieces
 57394 | Vaults:1 | Entered Level 1 of the Vaults
 58026 | Vaults:1 | Reached XP level 21. HP: 160/170 MP: 36/36
 58640 | Vaults:1 | Found Jonaf's Magic Scroll Shop.
 58644 | Vaults:1 | Bought a scroll of enchant armour for 97 gold pieces
 58644 | Vaults:1 | Bought a scroll of enchant weapon for 97 gold pieces
 58644 | Vaults:1 | Bought a scroll of enchant weapon for 97 gold pieces
 58644 | Vaults:1 | Bought a scroll of identify for 26 gold pieces
 58644 | Vaults:1 | Bought a scroll of identify for 26 gold pieces
 58644 | Vaults:1 | Bought a scroll of identify for 26 gold pieces
 58644 | Vaults:1 | Bought a scroll of recharging for 123 gold pieces
 58840 | Vaults:1 | Noticed Donald
 58864 | Vaults:1 | Killed Donald
 59945 | Vaults:2 | Found Bituw's Food Shop.
 61143 | Vaults:2 | Reached skill level 10 in Dodging
 62264 | Vaults:2 | Found Fatihet's Assorted Antiques.
 62304 | Vaults:2 | Found Imuitra's Assorted Antiques.
 62325 | Vaults:2 | Reached skill level 15 in Throwing
 62869 | Vaults:2 | Reached XP level 22. HP: 166/177 MP: 37/37
 63237 | Vaults:2 | Found Xecuag's Weapon Boutique.
 63404 | Vaults:2 | Found a staircase to the Crypt.
 63600 | Vaults:2 | Found Vaogut Kafu's General Store.
 64009 | Vaults:3 | Noticed Norris
 64027 | Vaults:3 | Killed Norris
 64336 | Vaults:3 | Found Ehuhaly's Assorted Antiques.
 67352 | Vaults:4 | Got a vibrating copper ring
 67353 | Vaults:4 | Identified the ring of Ashenzari's Vengeance {+Inv rF+ MP-9 Stlth-} (You found it on level 4 of the Vaults)
 67432 | Vaults:4 | Reached XP level 23. HP: 171/183 MP: 29/38
 69110 | Depths:1 | Entered Level 1 of the Depths
 69898 | Depths:1 | Found a gateway to Hell.
 70369 | Depths:1 | Found a gateway to a ziggurat.
 72235 | Depths:2 | Reached XP level 24. HP: 139/190 MP: 38/38
 72544 | Depths:1 | Reached skill level 1 in Spellcasting
 72843 | Orc:1    | Learned a level 2 spell: Stoneskin
 72847 | Orc:1    | Learned a level 3 spell: Stone Arrow
 72851 | Orc:1    | Learned a level 3 spell: Passwall
 72948 | D:10     | Learned a level 3 spell: Regeneration
 73062 | Shoals:1 | Learned a level 2 spell: Repel Missiles
 73180 | Spider:2 | Learned a level 1 spell: Apportation
 73402 | Depths:2 | Reached skill level 1 in Earth Magic
 73547 | Depths:2 | Reached skill level 1 in Transmutations
 74022 | Depths:2 | Found a runed door.
 74030 | Depths:2 | Found a runed door.
 74101 | Depths:2 | Found a burning altar of Makhleb.
 74167 | Depths:2 | Identified the Disquisition on the Rocks (You found it on level 2 of the Depths)
 74172 | Depths:2 | Identified Kos Uxuo's Papyrus of Enchantment
 74280 | Depths:2 | Reached skill level 5 in Earth Magic
 74401 | Depths:2 | Got an ichor-stained chain mail
 74402 | Depths:2 | Identified the +7 chain mail "Ojeotyr" {rC+ Str+7} (You found it on level 2 of the Depths)
 75282 | Vaults:4 | Reached skill level 5 in Transmutations
 76793 | Depths:3 | Found a one-way gate to the infinite horrors of the Abyss.
 77071 | Depths:3 | Found a one-way gate leading to the halls of Pandemonium.
 77953 | Depths:3 | Reached XP level 25. HP: 170/196 MP: 32/38
 78035 | Depths:4 | Reached skill level 10 in Earth Magic
 78055 | Depths:4 | Found Hagre's Food Shoppe.
 78132 | Depths:4 | Found Dietaihi's Food Boutique.
 78142 | Depths:4 | Noticed Mara
 78143 | Depths:4 | Noticed mibe's illusion
 78289 | Depths:4 | Noticed mibe's illusion
 78424 | Depths:4 | Killed Mara
 78424 | Depths:4 | Reached skill level 1 in Charms
 78424 | Depths:4 | Reached skill level 1 in Translocations
 78424 | Depths:4 | Reached skill level 1 in Air Magic
 78481 | Depths:4 | Found Umonih's Armour Shop.
 78960 | Depths:4 | oh boy
 78963 | Depths:4 | Got an uncursed brightly glowing demon blade {elec}
 78964 | Depths:4 | Identified the +5 demon blade of Might {elec, rPois rF+} (You took it off a salamander on level 4 of the Depths)
 79034 | Depths:4 | Reached skill level 1 in Long Blades
 79255 | Depths:4 | Bought a +1 shield of cold resistance for 214 gold pieces
 79537 | Depths:4 | Reached skill level 5 in Long Blades
 79780 | Depths:4 | Found a portal to a secret trove of treasure.
 80636 | Vaults:2 | Bought a potion of cure mutation for 325 gold pieces
 81030 | Depths:4 | You paid a toll of 4 potions of cure mutation to enter a treasure trove
 81031 | Trove    | Entered a treasure trove
 81039 | Trove    | Got a bloodstained large shield
 81044 | Trove    | Got a pair of slimy boots
 81046 | Trove    | Got a slimy cloak
 81051 | Trove    | Got a pair of smoking boots
 81055 | Trove    | Got a crude chain mail
 81060 | Trove    | Got a heavily runed fire dragon armour
 81087 | Trove    | Identified the +3 large shield of the Six Demons {rElec MR+} (You found it in a treasure trove)
 81107 | Trove    | Identified the +2 pair of boots of Depression {rF+} (You found it in a treasure trove)
 81107 | Trove    | lol
 81117 | Trove    | Identified the +1 cloak "Hefeffin" {Str+6 Dex+3} (You found it in a treasure trove)
 81127 | Trove    | Identified the +4 fire dragon armour of Ennui {rF++ rC- Dex+4 Stlth+} (You found it in a treasure trove)
 81137 | Trove    | Identified the +0 pair of boots of Peek-a-Boo {rC+ Regen+ rCorr Dex+4} (You found it in a treasure trove)
 81147 | Trove    | Identified the +8 chain mail "Wifew" {Int-4 Dex+6} (You found it in a treasure trove)
 81277 | Depths:5 | Entered Level 5 of the Depths
 81710 | Depths:5 | Found a blossoming altar of Fedhas.
 82082 | Depths:5 | Reached skill level 10 in Long Blades
 82497 | Depths:5 | Found a gate to the Realm of Zot.
 82565 | Depths:5 | Found a shimmering altar of Xom.
 82582 | Depths:5 | Reached XP level 26. HP: 203/203 MP: 38/38
 83254 | Depths:5 | Noticed Margery
 83270 | Depths:5 | Killed Margery
 83306 | Depths:5 | Reached skill level 10 in Transmutations
 83323 | Depths:5 | yikes
 83750 | Depths:5 | Found a sacrificial altar of Ru.
 83968 | Depths:5 | Noticed Xtahua
 83988 | Depths:5 | Killed Xtahua
 84039 | Depths:5 | Found a snail-covered altar of Cheibriados.
 84593 | Elf:1    | Entered Level 1 of the Elven Halls
 84796 | Elf:1    | Reached skill level 5 in Charms
 85368 | Elf:2    | Reached skill level 5 in Translocations
 85377 | Elf:2    | Found a runed door.
 85404 | Elf:2    | Found a runed door.
 85560 | Elf:2    | Reached XP level 27. HP: 208/210 MP: 38/38
 85642 | Elf:2    | Found a radiant altar of Vehumet.
 85720 | Elf:2    | Found a runed door.
 85723 | Elf:2    | Reached skill level 5 in Air Magic
 85886 | Elf:3    | Entered Level 3 of the Elven Halls
 86052 | Elf:3    | Noticed Louise
 86071 | Elf:3    | Killed Louise
 86435 | Elf:3    | Found Diywn's Jewellery Boutique.
 86555 | Elf:3    | Found Sulysith's General Store.
 87158 | Elf:3    | Got a brightly glowing silver amulet
 87159 | Elf:3    | Identified the amulet "Heameim" {Dismiss rPois MR+ MP+9} (You took it off a deep elf sorcerer on level 3 of the Elven Halls)
 87228 | Elf:3    | Identified Vehumet's Collected Works on Confrontation (You found it on level 3 of the Elven Halls)
 87286 | Elf:3    | Got a shimmering scimitar {antimagic}
 87287 | Elf:3    | Identified the +7 scimitar of Change {antimagic, +Blink rN+} (You took it off a deep elf sorcerer on level 3 of the Elven Halls)
 87330 | Elf:3    | Identified Sif Muna's Compendium of Necromancy and Good Luck (You found it on level 3 of the Elven Halls)
 87732 | Slime:1  | Entered Level 1 of the Pits of Slime
 87740 | Slime:1  | Reached skill level 1 in Necromancy
 88568 | Slime:4  | Reached skill level 5 in Necromancy
 88811 | Slime:6  | Entered Level 6 of the Pits of Slime
 89114 | Slime:6  | Found a viscous altar of Jiyva.
 89141 | Slime:6  | Noticed the Royal Jelly
 89173 | Slime:6  | Killed the Royal Jelly
 89635 | Slime:6  | Got a warped ivory ring
 89636 | Slime:6  | Identified the ring "Runy" {rC- MR+ Str+4 Int+2 Dex+2} (You found it on level 6 of the Pits of Slime)
 89640 | Slime:6  | Got a pitted shield
 89641 | Slime:6  | Identified the cursed +0 shield of the Morning {*Contam rCorr Dex+7} (You found it on level 6 of the Pits of Slime)
 89655 | Slime:6  | Got a smoking amber ring
 89656 | Slime:6  | Identified the ring "Kobb" {-Tele rC+ MR++ Int+8 SInv} (You found it on level 6 of the Pits of Slime)
 89662 | Slime:6  | Got a clouded iron amulet
 89663 | Slime:6  | Identified the amulet of Waanloen {Faith rC++ rN+ MR-} (You found it on level 6 of the Pits of Slime)
 89691 | Slime:6  | Got a slimy rune of Zot
 89747 | Slime:6  | Got a pair of warped gloves
 89758 | Slime:6  | Identified the cursed +0 pair of gloves of Cozxa {Regen+ SInv} (You found it on level 6 of the Pits of Slime)
 90364 | Zot:1    | Entered Level 1 of the Realm of Zot
 92148 | Zot:5    | Entered Level 5 of the Realm of Zot
 92617 | Zot:5    | Noticed an ancient lich
 92618 | Zot:5    | Killed an ancient lich
 92679 | Zot:5    | Noticed an ancient lich
 92884 | Zot:5    | Noticed an orb of fire
 92894 | Zot:5    | Gained mutation: You are weak. (Str -2) [an orb of fire]
 92921 | Zot:5    | Gained mutation: Your magical capacity is low (-10% MP). [an orb of fire]
 92926 | Zot:5    | Killed an orb of fire
 92995 | Zot:5    | Noticed an ancient lich
 93017 | Zot:5    | Killed an ancient lich
 93254 | Zot:5    | Noticed an orb of fire
 93281 | Zot:5    | Gained mutation: Your body sometimes deteriorates upon taking damage. [an orb of fire]
 93283 | Zot:5    | Gained mutation: Your magical capacity is very low (-20% MP). [an orb of fire]
 93287 | Zot:5    | Killed an orb of fire
 93300 | Zot:5    | Noticed an orb of fire
 93310 | Zot:5    | Killed an orb of fire
 93432 | Zot:5    | Noticed an orb of fire
 93433 | Zot:5    | Gained mutation: Scrolls take you a little longer to read. [an orb of fire]
 93492 | Zot:5    | Killed an ancient lich
 94040 | Zot:5    | Reached skill level 15 in Armour
 94080 | Zot:5    | Noticed an orb of fire
 94084 | Zot:5    | Gained mutation: You are frail (-10% HP). [an orb of fire]
 94092 | Zot:5    | Gained mutation: You are clumsy. (Dex -2) [an orb of fire]
 94094 | Zot:5    | Killed an orb of fire
 94095 | Zot:5    | Lost mutation: You are clumsy. (Dex -2) [potion of cure mutation]
 94095 | Zot:5    | Lost mutation: You are resistant to hostile enchantments. [potion of cure mutation]
 94095 | Zot:5    | Lost mutation: You are frail (-10% HP). [potion of cure mutation]
 94095 | Zot:5    | Lost mutation: Your magical capacity is very low (-20% MP). [potion of cure mutation]
 94095 | Zot:5    | Lost mutation: Your magical capacity is low (-10% MP). [potion of cure mutation]
 94501 | Zot:5    | Got the Orb of Zot
 94533 | Zot:5    | Noticed Apunuw the pandemonium lord
 94539 | Zot:5    | Noticed an ancient lich
 94544 | Zot:5    | Killed Apunuw the pandemonium lord
 94554 | Zot:5    | Killed an ancient lich
 94691 | Zot:1    | Noticed Lydaes the pandemonium lord
 94730 | Depths:5 | Killed Lydaes the pandemonium lord
 95009 | Depths:3 | Noticed Oxit the pandemonium lord
 95029 | Depths:3 | Killed Oxit the pandemonium lord
 95429 | D:$      | Escaped with the Orb!
             

Vault maps used:
D:1:      onia_arrival_pentagram
D:3:      solitary_fountain, uniq_sigmund
D:4:      marbit_many_paths, serial_shops, kennysheep_little_box, first_bread
D:5:      uniq_edmund
D:6:      lemuel_crystal_altar, hangedman_decor_diamond_cutter
D:7:      lemuel_temple_firewalk_marked, basic_altar, uniq_pikel
D:8:      kennysheep_mini_moat, serial_shops, shop, uniq_grum, uniq_erolcha
D:9:      hangedman_tree_tricks, jmf_multi_god_temple2
D:10:     david_lair_shrubbed, uniq_joseph
D:11:     hangedman_decor_opposing
D:12:     zombieorc2_lemuel, st_stairs_13, hangedman_decor_peaks_small,
          tso_metal_star
D:13:     lemuel_slime, erik_vaults_2, hangedman_decor_growths
D:15:     hangedman_depths_entry_civil_slaughter, minmay_misc_feat_nine_boxes
Lair:1:   infiniplex_staircase_pool, grunt_megastairs_3
Lair:2:   dragon1_lemuel, grunt_megastairs_2
Lair:3:   minmay_hedge_maze, lemuel_fruit_fields, serial_bayou_shore_b,
          grunt_megastairs_5, serial_bayou_shore_b, uniq_snorg, uniq_nergalle
Lair:4:   elwin_shoals_entry_rocks, nicolae_spider_entry_orb_guardian,
          serial_bayou_shore_a, uniq_urug
Lair:5:   beast_lair_carwin_large_4, special_room, serial_bayou_shore_b,
          grunt_megastairs_1, lemuel_fruit_fields, uniq_rupert
Lair:6:   lab_entry_generic, uniq_josephine
Lair:8:   evilmike_catoblepas_cave, slime_altar_1, roderic_batcave
Shoals:1: serial_shops, shop, nicolae_shoals_cliffside_cave, st_sunken_huts
Shoals:2: serial_shops, freezing_bzr
Shoals:3: lightli_airlock, uniq_polyphemus
Shoals:4: shoals_end_grunt_garden, shoals_ilsuiw_ice, uniq_aizul
Spider:1: hangedman_spider_mandibles
Spider:2: guppyfry_spider_mini_2
Spider:3: uniq_wiglaf
Spider:4: grunt_spider_rune_circles
Orc:1:    serial_shops, shop, guppyfry_library_mini, uniq_harold
Orc:2:    kennysheep_orc_mage_school, serial_shops, shop_fountains
Elf:2:    basic_altar, st_stairs_7, minivault_13, basic_stair_grate_trap
Elf:3:    elf_hall_gauntlet_narrow, serial_shops, shop_fountains,
          nicolae_shop_waterfront, hex_tiny, minmay_misc_feat_alley, uniq_louise
Vaults:1: nicolae_vaults_ring_of_whatevers, ontoclasm_vaults_chip,
          vaults_dpeg_ring, v_misc_30, ontoclasm_vaults_claustrophobia,
          dpeg_vaults_monster_row, ontoclasm_vaults_echo,
          hangedman_vaults_cutoff, v_misc_4, vaults_room_stairs_pillars,
          v_misc_18, ontoclasm_vaults_decontamination, vaults_dpeg_diagonal,
          serial_shops, nicolae_shop_stone, uniq_donald
Vaults:2: minmay_crypt_entry_simple_corners,
          vaults_standard_mumra_enter_the_diamond,
          nicolae_vaults_diagonal_hallway_8, nicolae_vaults_halls_meeting,
          vaults_standard_mumra_x, v_misc_2, v_pattern_4, v_misc_24,
          hangedman_vaults_stagger, ontoclasm_vaults_idyll,
          nicolae_vaults_little_squares_6, vaults_room_pools, serial_shops,
          nicolae_shop_stone, nicolae_shop_behind_doors, shop,
          nicolae_shop_behind_doors, nicolae_shop_waterfront
Vaults:3: nicolae_vaults_c_with_doors, nicolae_vaults_little_squares_2,
          grunt_vaults_trifunnel, v_misc_4, ontoclasm_vaults_chip,
          vaults_mumra_hexcomb, nicolae_vaults_sealed_display,
          ontoclasm_vaults_ring_small, grunt_vaults_funnel, serial_shops,
          shop_fountains, uniq_norris
Vaults:4: v_misc_27, v_alt_pattern_6, st_squares, hangedman_vaults_snaps,
          vaults_room_ringed_pool, ontoclasm_vaults_tryst, vaults_room_pools,
          nicolae_vaults_little_squares_2, v_misc_26, hangedman_vaults_maws,
          nicolae_vaults_mini_display_case, nicolae_vaults_angled_halls,
          ontoclasm_vaults_ligature, v_misc_22
Depths:1: enter_ziggurat_e, hangedman_coc_ice_floe, kennysheep_generic_room_6
Depths:2: evilmike_makhleb_hellhole, hell_entry, minmay_misc_feat_rows,
          spider_trap, minmay_staircase_windowed_large, grunt_megastairs_4
Depths:3: grunt_bruiser_brothers, hell_entry, rand_demon_pan_entry_5,
          abyss_entry, minmay_staircase_bubble
Depths:4: impenetrable_vault, serial_shops, nicolae_shop_stone,
          nicolae_shop_statue_plus, shop_fountains, pan_entry,
          wad_floor_pattern_untrapped, hellmouth_1, enter_trove_0,
          abyss_entry_small_statue_room, lemuel_flamethrower_3, uniq_mara
Depths:5: grunt_profane_halls, hell_entry, uniq_margery, uniq_xtahua
Zot:2:    nicolae_moth_party
Zot:3:    lemuel_draconian_sentries, st_stairs_3
Zot:4:    kennysheep_ambush_hall
Lab:      labyrinth_mini_lab, nicolae_lab_do_over, labyrinth_lava_lair,
          nicolae_lab_diamond, nicolae_lab_x, lab_hedge, nicolae_lab_grate,
          nicolae_lab_starburst, lab_statue, nicolae_lab_statue,
          labyrinth_skeletal_remains, nicolae_lab_swirl
Bazaar:   grunt_bazaar_doublecross
Trove:    trove_armour_2

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Rapier            |   156 |   206 |   654 |   331 |       |       |       |       |       ||  1347
       Dagger            |       |       |       |   835 |  2135 |  2506 |  2231 |  2151 |  1493 || 11351
       Demon blade       |       |       |       |       |       |       |       |       |  1838 ||  1838
 Fire: Blowgun           |       |       |       |       |       |    65 |     8 |       |       ||    73
Throw: Javelin           |       |       |       |     7 |       |       |    44 |     6 |   107 ||   164
       Tomahawk          |       |       |       |     3 |       |       |       |       |    10 ||    13
       Stone             |       |       |       |     1 |       |       |       |       |       ||     1
       Throwing net      |       |       |       |       |       |       |       |       |     4 ||     4
 Cast: Passwall          |       |       |       |       |       |       |       |       |     1 ||     1
       Repel Missiles    |       |       |       |       |       |       |       |       |     3 ||     3
       Apportation       |       |       |       |       |       |       |       |       |     2 ||     2
       Regeneration      |       |       |       |       |       |       |       |       |     1 ||     1
       Stoneskin         |       |       |       |       |       |       |       |       |     1 ||     1
Invok: Stomp             |       |       |       |    10 |    10 |    16 |    37 |    40 |    29 ||   142
       Line Pass         |       |       |       |     3 |       |       |     1 |    13 |     8 ||    25
       Grand Finale      |       |       |       |     3 |     5 |    11 |    20 |    32 |    29 ||   100
 Abil: Dig               |       |     2 |     6 |     2 |    11 |    10 |     8 |     4 |    41 ||    84
       Evoke Invisibilit |       |       |       |       |       |     2 |     6 |       |       ||     8
       Evoke Flight      |       |       |       |       |       |       |     5 |       |       ||     5
Evoke: Wand              |       |       |     2 |     2 |       |     5 |    10 |       |     4 ||    23
       Sack of spiders   |       |       |       |       |       |       |     3 |       |     3 ||     6
       Fan of gales      |       |       |       |       |       |       |       |       |     1 ||     1
       Lamp of fire      |       |       |       |       |       |       |       |       |     1 ||     1
       Phial of floods   |       |       |       |       |       |       |       |       |     1 ||     1
  Use: Potion            |       |     1 |     2 |     5 |     6 |    10 |     6 |       |    14 ||    44
       Scroll            |       |       |    15 |     4 |    10 |    18 |    14 |     4 |    20 ||    85
 Stab: Confused          |       |       |       |     3 |       |       |       |    19 |    11 ||    33
       Paralysed         |       |       |       |    30 |   101 |   155 |   175 |   157 |   191 ||   809
       Invisible         |       |       |       |     4 |       |    11 |    15 |       |       ||    30
       Petrified         |       |       |       |       |     2 |       |       |       |       ||     2
       Distracted        |       |       |       |       |       |       |       |     1 |       ||     1
       Held in net/web   |       |       |       |       |       |       |       |       |     3 ||     3
  Eat: Chunk             |     3 |     6 |    12 |    22 |    34 |    41 |    29 |    49 |    23 ||   219
       Pizza             |       |       |     1 |     1 |     1 |     1 |       |       |     2 ||     6
       Meat ration       |       |       |     1 |     1 |     1 |     2 |    10 |     4 |     5 ||    24
       Bread ration      |       |       |       |     1 |       |       |       |     2 |    11 ||    14
       Royal jelly       |       |       |       |       |     5 |     7 |       |       |     1 ||    13
       Fruit             |       |       |       |       |       |     2 |     3 |     4 |       ||     9
       Beef jerky        |       |       |       |       |       |       |       |     1 |     4 ||     5


well just did another one. his powers have a special synergy with Fo because its nice to be able to move around the battlefield.

i tried out stomp some more this game, its a decent ability. its still most useful for finishing off low hp enemies, or versus high ev targets. if you are tanky enough its usually a break even or gain in piety if you got 5 or more mosnters adjacent to you.

playing as a different race from VS, i learned something about this god. he does make short blades viable all game, but theres a catch to it. you still gotta be able to get to 3* to enable the paralysis stab, pain bond deal. plain old dagger isnt quite gonna cut it. but what this actually means is it enables an entirely different strategy and play style from other gods. most characters have to be good at killing monsters fast, but an uka worshipper just needs to be good at getting enough damage to get 3*.

it can be as simple as en elec branded short blade, or crosstraining with long blades, or some other form of stabbing like en, ally distraction, invis cloak. or even just using ranged, or conjurations, wands etc. its really open ended, and using this god you can sort of invest a little into whatever damage source has turned up or is convenient. being a jack of all trades frees up tons of exp, even though i found the powers didnt really pop until maybe 15 invo? its probably good to go to maybe 20 or so byt the late game, like depths/3rd rune/zot

i havent really tried him on a non short blade user, but i imagine if you arent taking advantage of stabs, you arent really using him to his full potential. i still havent tried it on a stealth char, but i bet hes a pretty great god for --en. hes probably also really good on a bg like FE or IE, getting up piety with conjurations, and then taking out tough monsters with paralysis stabs, or grand finale. i havent tried him in extended yet either but i might play another game with him.

id say hes a really fun god, with a unique set of powers that lets you play with an all new strategy. you dont need to invest tons of exp into any skill (except moderately into invo) to kill monsters, you just need to be smart and resourceful, and use his powers to their full potential. he does the opposite of shoe horning you into a certain playstyle, and rewards you for thinking outside the box.

PS: my favorite wrath idea was him spawning several orbs of destructions in your general direction and telling you to dance

For this message the author mibe420 has received thanks:
Lasty

Snake Sneak

Posts: 106

Joined: Wednesday, 21st September 2011, 23:43

Post Wednesday, 3rd February 2016, 20:26

Re: New god on experimental branch: Ukayaw

I tried Fo with Ukayaw too, but I thought it was probably a bug that I could move around the battlefield, not a special feature.
User avatar

Abyss Ambulator

Posts: 1194

Joined: Friday, 18th April 2014, 01:41

Post Thursday, 4th February 2016, 01:01

Re: New god on experimental branch: Ukayaw

I just tried this god and I don't think he's very good...

Here is why:

1. Stomp is not that good since getting surrounded isn't a good idea in general.
2. The line-pass thing seems kind of overrated.. If you don't get into bad positions there's no good reason to use it and it seems to be fairly easy to resist. I assume the power is based on invo? It's a little murky mechanically. The hunger is also kind of annoying. This goes for all his powers, actually.
3. If I want to finale something dangerous, I usually have to drag a pack of monsters across a map while poisoning them to keep my piety up.
4. Often you kill enemies too fast to build much piety, at least with a shortblade and VS, unless there is a pack of like 8 enemies with a decent amount of HP.
5. I feel bad about using autoexplore because I feel like it's piety-inefficient to a nontrivial extent (I am probably wrong)
So his best power is his passive random paralysis, as far as I can tell.

Anyway I think Crawl's extremely spacious maps make it hard to use this god's best power without degenerate gameplay. We just had a huge thread about dragging monsters across the map and one of the best ways to get enough piety to use this god's best power is... dragging monsters across the map.
remove food

For this message the author tabstorm has received thanks: 3
asdu, duvessa, nago

Vaults Vanquisher

Posts: 431

Joined: Saturday, 9th November 2013, 14:34

Post Thursday, 4th February 2016, 03:04

Re: New god on experimental branch: Ukayaw

  Code:
 Dungeon Crawl Stone Soup version 0.18-a0-1267-g536a798 (webtiles) character file.

1805029 Jarlyk2 the Hoplite (level 27, 176/179 HPs)
             Began as a Gargoyle Fighter on Feb 2, 2016.
             Was a Follower of Ukayaw.
             Escaped with the Orb
             ... and 3 runes on Feb 4, 2016!
             
             The game lasted 04:44:04 (60130 turns).

Jarlyk2 the Hoplite (Gargoyle Fighter)             Turns: 60130, Time: 04:44:04

Health: 176/179    AC: 56    Str: 24    XL:     27
Magic:  44/44      EV: 30    Int:  9    God:    Ukayaw [*.....]
Gold:   6563       SH: 29    Dex: 24    Spells: 3 memorised, 20 levels left

rFire  + + +      SeeInvis .    a - +9 eveningstar (venom)
rCold  + . .      Gourm    .    O - +0 shadow dragon armour
rNeg   + + .      Faith    +    I - +2 large shield {AC+3}
rPois  ∞          Spirit   .    r - +2 helmet "Roezae" {rF+ Stlth+}
rElec  +          Dismiss  .    U - +2 cloak {MR+}
rCorr  .          Reflect  .    M - +2 pair of gloves
SustAt .          Harm     .    x - +0 pair of boots of Mezcal {rPois rF++ MP+9 Stlth+} (curse)
MR     ++++.                    H - amulet "Pirarur" {Faith rC+ rN+ Dex+6}
Stlth  ++........               m - ring of Shaolin {EV+8}
                                L - ring of protection from magic

@: flying, incredibly resistant to hostile enchantments, unstealthy
A: big wings, blurry vision 1, negative energy resistance 1, electricity
resistance, unbreathing, petrification resistance, rot immunity, AC +20
a: Stop Flying, Stomp, Renounce Religion
0: Orb of Zot
}: 3/15 runes: barnacled, slimy, gossamer


You escaped.
You worshipped Ukayaw.
Ukayaw was aware of your devotion.
You were not hungry.

You visited 11 branches of the dungeon, and saw 57 of its levels.
You also visited: Labyrinth, Trove, Ossuary and Ice Cave.

You collected 8831 gold pieces.
You spent 2268 gold pieces at shops.

Inventory:

Hand Weapons
 a - a +9 eveningstar of venom (weapon)
 b - a +0 blowgun
Missiles
 w - 104 poisoned needles
 E - 4 javelins (quivered)
 J - 5 curare-tipped needles
Armour
 r - the +2 helmet "Roezae" (worn) {rF+ Stlth+}
   (You found it in a treasure trove)   
   
   It protects you from fire.
   It makes you more stealthy.
 x - the cursed +0 pair of boots of Mezcal (worn) {rPois rF++ MP+9 Stlth+}
   (You found it on level 2 of the Crypt)   
   
   It greatly protects you from fire.
   It protects you from poison.
   It affects your magic capacity (+9).
   It makes you more stealthy.
   It has a curse placed upon it.
 I - a +2 large shield of protection (worn)
 M - a +2 pair of gloves (worn)
 O - a +0 shadow dragon armour (worn)
 U - a +2 cloak of magic resistance (worn)
Jewellery
 m - the ring of Shaolin (right hand) {EV+8}
   (You found it on level 6 of the Pits of Slime)   
   
   [ring of evasion]
   
   It affects your evasion (+8).
 D - a +4 ring of protection
 H - the amulet "Pirarur" (around neck) {Faith rC+ rN+ Dex+6}
   (You found it on level 5 of the Depths)   
   
   [amulet of faith]
   
   It allows you to gain divine favour quickly.
   It affects your dexterity (+6).
   It protects you from cold.
   It protects you from negative energy.
 K - an uncursed ring of resist corrosion
 L - a ring of protection from magic (left hand)
 Y - an uncursed ring of wizardry
Wands
 c - a wand of acid (5/15)
 d - a wand of digging (7/24)
 s - a wand of lightning (3/15)
 X - a wand of heal wounds (1/9)
Scrolls
 g - 17 scrolls of teleportation
 k - 7 scrolls of blinking
 n - 23 scrolls of remove curse
 y - 3 scrolls of amnesia
 z - 4 scrolls of holy word
 B - a scroll of brand weapon
 C - 5 scrolls of fear
 N - 8 scrolls of magic mapping
 P - 9 scrolls of identify
 W - 8 scrolls of fog
Potions
 e - a potion of cancellation
 i - a potion of cure mutation
 l - 25 potions of curing
 o - a potion of invisibility
 p - 14 potions of brilliance
 A - 6 potions of agility
 F - 3 potions of berserk rage
 R - 3 potions of resistance
 S - 6 potions of magic
 T - a potion of heal wounds
 V - 2 potions of might
Books
 q - a book of Summonings   
   
    Spells                             Type                      Level
    a - Recall                       Summoning/Translocation       3
    b - Aura of Abjuration           Summoning                     5
    c - Summon Demon                 Summoning                     5
    d - Summon Forest                Summoning/Translocation       5
    e - Summon Mana Viper            Hexes/Summoning               5
    f - Shadow Creatures             Summoning                     6
 v - the Handbook of Transformation
   (You found it on level 3 of the Realm of Zot)   
   
    Spells                             Type                      Level
    a - Ignite Poison                Fire/Transmutation/Poison     3
    b - Passwall                     Transmutation/Earth           3
    c - Petrify                      Transmutation/Earth           4
    d - Irradiate                    Conjuration/Transmutation     5
    e - Alistair's Intoxication      Transmutation/Poison          5
Miscellaneous
 u - a stone of tremors (inert)
 Z - a fan of gales
Comestibles
 f - 15 bread rations
 h - 13 beef jerkies
 j - 60 fruits
 t - 29 meat rations


   Skills:
 - Level 20.0 Fighting
 - Level 16.0 Maces & Flails
 + Level 19.6 Armour
 + Level 14.8 Dodging
 - Level 25.0 Shields
 - Level 2.0 Spellcasting
 + Level 18.2 Charms
 - Level 2.7 Air Magic
 - Level 16.2 Invocations
 - Level 6.6 Evocations


You had 20 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
h - Haste                 Chrm           ####....     12%         6    #######
r - Repel Missiles        Chrm/Air       ###...       1%          2    ###....
B - Blink                 Tloc           N/A          98%         2    ###....


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:4            Lair (8/8) D:10
 Shoals (4/4) Lair:6       Spider (4/4) Lair:3        Slime (6/6) Lair:8
    Orc (2/2) D:9             Elf (0/3) Orc:2        Vaults (4/5) D:13
  Crypt (3/3) Vaults:2       Tomb (0/3) Crypt:3      Depths (5/5) D:15
    Zot (5/5) Depths:5   

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Pakellas
Qazlal
Ru
Sif Muna
Trog
Ukayaw
Vehumet
Xom
Yredelemnul
Zin
The Shining One

Shops:
D:4 (   D:5 }   D:14 [   D:15 :   Orc:1 :   Orc:2 **:?}   Depths:1 %

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:2 Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:3

Annotations:
Shoals:4 Didn't grab loot yet, Ilsuiw


Innate Abilities, Weirdness & Mutations

You are resistant to torment.
Your stone body is resilient (AC +20).
You are immune to poison.
Your large and strong wings let you fly indefinitely.
You resist negative energy.
You are resistant to electric shocks.
You can survive without breathing.
You are immune to petrification.
You are immune to rotting.
Scrolls take you a little longer to read.


Message History

You fly upwards.
There is a stone staircase leading down here.
Things that are here:
a club; a buckler; a club
You can no longer pass through a line of other dancers.
There is an open door here.
There is a stone staircase leading down here.
A Brimstone Fiend comes into view.
The Brimstone Fiend gestures at you.
The hellfire explodes! The blast of hellfire engulfs you!
The blast of hellfire engulfs the plant.
There is a stone staircase leading up here.
The plant is engulfed in a cloud of scalding steam.
You fly upwards.
There is a stone staircase leading down here.
You reach down and open the door.
There is an open door here.
There is an open door here.
There is a staircase leading out of the dungeon here.
You have escaped!

         #.......#   #.##.#.# #.#
 ###     #.##....#   #.##.#.###.#
##.##    #.#.....#####.##.......#
#.#.######.##..........####.#####
.###.......###.#.#.#.######.###
#.#.#########.#.#.#.#.........#
##.##       ##.#.#.#..#####.#.#
 #.#        #.#.#.#.#.#   #.#.#
 #.#       ###.#@#.#..#####.#.#
 #.###### ##..#.#.#.#.......#.#
 #......###..#.#.#.#..##..#.#.#
###...#.##....#.#.#.#.#...#.#.#
.........'..................#.#
###...#.##.........##.........#
  ##.##.###.......###.##)##.###
   ##.....##.....## #.......#
 ####.#.#.###...##  ####.####


There were no monsters in sight!

Vanquished Creatures
  the Royal Jelly (Slime:6)
  A seraph (D:5)
  4 orbs of fire (Zot:5)
  4 ancient liches
  2 juggernauts
  An iron giant (Depths:5)
  2 caustic shrikes (Depths:4)
  Nikola (Vaults:3)
  3 Killer Klowns
  A bone dragon (Crypt:3)
  7 golden dragons
  A pandemonium lord (Zot:5)
  the Enchantress (Depths:1)
  Jorgrun (Spider:4)
  17 tentacled monstrosities
  3 electric golems
  A Hell Sentinel (Zot:5)
  7 liches
  28 Orb Guardians
  A quicksilver dragon (Depths:5)
  16 acid blobs
  Agnes (D:15)
  9 death cobs
  An ancient champion (Crypt:1)
  A sphinx (Vaults:3)
  14 storm dragons
  Kirke (D:12)
  3 tengu reavers
  A revenant (Crypt:1)
  Wiglaf (Spider:4)
  3 shadow dragons
  4 draconian monks
  16 azure jellies
  Donald (Vaults:3)
  An iron dragon (Depths:5)
  7 draconian knights
  9 frost giants
  6 fire giants
  2 deep elf sorcerers
  8 vault wardens
  6 draconian scorchers
  7 emperor scorpions
  7 ghost moths
  2 curse skulls
  3 spriggan defenders (D:15)
  5 draconian shifters
  8 ironheart preservers
  3 angels
  10 draconian zealots
  3 draconian annihilators
  A ghoul (Crypt:3)
  18 stone giants
  13 very ugly things
  10 vampire knights
  4 war gargoyles (Crypt:3)
  3 draconian callers
  A salamander stormcaller (Vaults:2)
  11 green draconians
  Nessos (D:14)
  A deep elf demonologist (Depths:5)
  7 black draconians
  12 mottled draconians
  6 white draconians
  8 spark wasps
  5 red draconians
  8 purple draconians
  3 yellow draconians
  3 crystal guardians (Crypt:3)
  3 eidola
  10 ettins
  4 vault guards
  7 merfolk impalers
  7 jiangshi
  4 deep elf death magi
  A minotaur (Lab)
  12 death oozes (Slime:6)
  11 fire dragons
  A deep elf high priest (Depths:3)
  4 rakshasas
  14 yaktaur captains
  Harold (Lair:4)
  21 ice dragons
  6 entropy weavers
  12 great orbs of eyes
  9 hydras
  4 merfolk avatars
  13 ogre magi
  5 death knights
  20 centaur warriors
  5 spriggan air magi
  2 catoblepae (D:15)
  An alligator snapping turtle (Shoals:4)
  4 dancing weapons (Crypt:3)
  A death yak (D:10)
  4 deep troll shamans
  8 merfolk aquamancers
  4 tengu warriors
  8 deep troll earth magi
  A satyr (Shoals:4)
  An orc high priest (Orc:2)
  18 hell knights
  Urug (Lair:4)
  5 vampire magi
  A titan zombie (Crypt:1)
  7 spriggan berserkers
  3 deep elf knights
  20 skeletal warriors
  A titan skeleton (Crypt:3)
  A sun demon (Depths:3)
  A fire crab (Vaults:1)
  An iron troll (Depths:2)
  3 shadow wraiths
  8 unseen horrors
  A storm dragon skeleton (Vaults:3)
  A giant orange brain (Vaults:2)
  6 sea snakes
  An infernal demonspawn (Depths:3)
  The ghost of mibe the Slicer, a novice FoEE of Ukayaw (D:6)
  2 flayed ghosts
  14 phantasmal warriors
  A cherub (D:5)
  19 ironbrand convokers
  10 orc knights
  A golden dragon skeleton (Crypt:3)
  20 deep trolls
  2 deep elf archers (Vaults:4)
  A shadow dragon zombie (Crypt:1)
  7 hill giants
  An anaconda skeleton (Crypt:3)
  14 necromancers
  An orb spider (shapeshifter) (Depths:4)
  4 wizards
  A sphinx zombie (Vaults:3)
  15 harpies
  10 hornets
  9 orb spiders
  29 wolf spiders
  7 orc sorcerers
  4 deep elf magi
  2 shining eyes (Slime:6)
  2 frost giant zombies (Depths:1)
  8 fauns
  2 fire giant zombies
  8 cyclopes
  9 griffons
  44 ugly things
  4 salamanders (Vaults:2)
  9 manticores
  A stone giant zombie (Crypt:3)
  8 sirens
  11 elephants
  19 moths of wrath
  A sixfirhy (Depths:3)
  13 black mambas
  A fire giant skeleton (Depths:1)
  10 water nymphs
  A guardian serpent (shapeshifter) (Depths:3)
  A guardian serpent (Lair:8)
  2 eyes of devastation
  A moth of wrath (shapeshifter) (Vaults:3)
  A smoke demon (Depths:3)
  11 spiny frogs
  4 ice statues
  13 vault sentinels
  An orange demon (Depths:3)
  4 kobold demonologists
  7 komodo dragons
  A shock serpent skeleton (Crypt:3)
  A komodo dragon (shapeshifter) (Depths:1)
  An efreet (D:15)
  9 demonic crawlers
  A yaktaur (shapeshifter) (Vaults:4)
  A dire elephant skeleton (Crypt:3)
  A tormentor (Depths:3)
  11 ice devils
  5 tengu conjurers
  54 yaktaurs
  3 yaktaur skeletons
  2 fire drakes
  A fire drake (shapeshifter) (D:15)
  13 trolls
  A hydra zombie (Crypt:3)
  A red devil (Zot:5)
  19 freezing wraiths
  2 redback zombies
  2 polar bears (Depths:1)
  46 jumping spiders
  60 slime creatures
  8 boulder beetles
  21 merfolk
  2 ettin zombies
  27 two-headed ogres
  2 stone giant simulacra (Vaults:2)
  An ice dragon zombie (Crypt:3)
  17 blink frogs
  A snapping turtle (shapeshifter) (Depths:3)
  A fire dragon zombie (Crypt:3)
  6 snapping turtles
  A fire giant simulacrum (Vaults:2)
  65 flying skulls
  30 tarantellas
  14 wyverns
  83 redbacks
  A spriggan (shapeshifter) (Depths:1)
  A tarantella (shapeshifter) (Vaults:4)
  A ynoxinul (D:4)
  A redback (shapeshifter) (Vaults:2)
  A fire dragon skeleton (Crypt:3)
  8 vampires
  2 spriggans
  84 yaks
  A human (shapeshifter) (Vaults:4)
  20 water elementals
  A spriggan skeleton (Depths:1)
  9 wraiths
  5 basilisks
  11 hippogriffs
  2 hogs (D:12)
  A human (D:12)
  6 vampire mosquitoes
  5 chaos spawn (Depths:2)
  3 steam dragons (Lair:8)
  4 wargs
  4 small abominations (Depths:2)
  4 large abominations
  4 mottled dragons
  A merfolk zombie (Crypt:1)
  A soldier ant (shapeshifter) (Vaults:1)
  A deep troll skeleton (Vaults:3)
  9 porcupines
  A torturous demonspawn skeleton (Crypt:3)
  22 water moccasins
  A spiny frog skeleton (Crypt:2)
  A sky beast (D:7)
  29 orc warriors
  6 ice beasts
  An anubis guard zombie (Crypt:2)
  6 eyes of draining
  A phantom (D:4)
  11 wasps
  An elf zombie (Vaults:3)
  2 necrophages
  11 boggarts
  22 centaurs
  56 ogres
  23 crocodiles
  A big kobold (shapeshifter) (Depths:3)
  4 big kobolds (D:8)
  A manticore skeleton (Crypt:3)
  A fire drake skeleton (Crypt:2)
  2 hog skeletons (Crypt:1)
  16 giant frogs
  A cyclops zombie (Crypt:2)
  3 human skeletons (Vaults:3)
  A glowing shapeshifter simulacrum (Vaults:2)
  A water moccasin zombie (D:7)
  A cyclops skeleton (Crypt:2)
  A wyvern skeleton (D:13)
  7 scorpions
  A water moccasin skeleton (D:5)
  A warg zombie (Crypt:1)
  13 jellies
  15 killer bees
  A troll zombie (Crypt:2)
  5 electric eels
  A troll skeleton (Crypt:2)
  12 wights
  6 crimson imps
  5 centaur zombies
  3 quasits
  The ghost of LifeFF the Cutter, a weakling VSGl (D:4)
  A giant frog zombie (D:9)
  15 human zombies
  Crazy Yiuf (D:7)
  14 orc priests
  A basilisk skeleton (Crypt:1)
  10 centaur skeletons
  A gnoll shaman (Orc:1)
  7 hounds
  2 iron imps (Depths:3)
  4 giant frog skeletons
  5 hell rats (Lair:4)
  12 orc wizards
  7 iguanas
  16 worker ants
  42 sheep
  A naga zombie (Crypt:1)
  3 hound zombies (Ossuary)
  A tengu skeleton (Crypt:3)
  A hound skeleton (D:7)
  2 mummies (Ossuary)
  2 worker ant zombies
  3 gnolls (Orc:1)
  A scorpion zombie (Crypt:2)
  16 adders
  91 river rats
  6 shadow imps
  10 white imps
  9 ufetubi
  4 oozes
  5 adder zombies
  4 worms
  3 giant geckos
  81 orcs
  10 giant cockroaches
  3 goblins (D:2)
  7 hobgoblins
  5 jackals
  5 quokkas
  3 ball pythons
  6 bats
  A giant gecko skeleton (D:6)
  5 giant newts
  A gnoll skeleton (Crypt:2)
  A gnoll zombie (Ossuary)
  2 goblin zombies (Ossuary)
  4 hobgoblin zombies (Ossuary)
  5 jackal zombies (Ossuary)
  11 kobolds
  2 kobold zombies
  2 quokka zombies (Ossuary)
  7 rats
  A bush (D:15)
  4 fungi
2488 creatures vanquished.

Vanquished Creatures (collateral kills)
  An acid blob (Slime:5)
1 creature vanquished.

Vanquished Creatures (others)
  2 eldritch tentacles
  A ghost moth (Spider:4)
  An ogre mage (Vaults:2)
  A dancing weapon (Crypt:3)
  A skeletal warrior (Crypt:3)
  A fire drake (Lair:8)
  3 redbacks
  A tarantella (Spider:2)
  A human (D:12)
  A boggart (Vaults:2)
  An orc priest (Vaults:4)
  A worker ant (Lair:8)
  A white imp (IceCv)
  2 ufetubi (IceCv)
  2 orcs
  3 bushes (D:15)
  337 eldritch tentacle segments
  28 fungi
  6 lost souls
  59 plants
453 creatures vanquished.

Grand Total: 2942 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Jarlyk2 the Gargoyle Fighter began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 14/14 MP: 1/1
   388 | D:1      | Reached XP level 2. HP: 19/19 MP: 2/2
   920 | D:2      | Found a shattered altar of Ashenzari.
  1155 | D:2      | Reached skill level 4 in Shields
  1169 | D:2      | Found a snail-covered altar of Cheibriados.
  1219 | D:2      | Reached XP level 3. HP: 20/23 MP: 3/3
  1524 | D:2      | Found an iron altar of Okawaru.
  1901 | D:3      | Noticed a scorpion
  1904 | D:3      | Reached XP level 4. HP: 17/28 MP: 4/4
  2089 | D:3      | Reached skill level 5 in Shields
  2150 | D:3      | Reached XP level 5. HP: 27/32 MP: 5/5
  2912 | D:4      | Noticed LifeFF's ghost (weakling VSGl)
  2939 | D:4      | Found Feyvuder's Antique Weapon Shop.
  2997 | D:4      | Reached XP level 6. HP: 33/37 MP: 6/6
  3063 | D:4      | Killed LifeFF's ghost
  3100 | D:4      | Reached skill level 6 in Shields
  3185 | D:4      | Reached skill level 5 in Maces & Flails
  3284 | D:4      | Noticed a phantom
  3309 | D:4      | Killed a phantom
  3309 | D:4      | Reached XP level 7. HP: 29/41 MP: 7/7
  3449 | D:4      | Found a staircase to the Ecumenical Temple.
  3456 | Temple   | Entered the Ecumenical Temple
  3487 | Temple   | Became a worshipper of Ukayaw the Reveler
  3611 | D:4      | Found a deep blue altar of Sif Muna.
  3645 | D:4      | Reached * piety under Ukayaw
  3699 | D:5      | Entered Level 5 of the Dungeon
  3701 | D:5      | Found Zytif's Gadget Shop.
  3782 | D:5      | Reached ** piety under Ukayaw
  3794 | D:5      | Reached *** piety under Ukayaw
  3798 | D:5      | Reached **** piety under Ukayaw
  3814 | D:5      | Reached skill level 7 in Shields
  3994 | D:5      | Found a sand-covered staircase.
  4003 | Ossuary  | Entered an ossuary
  4314 | Ossuary  | Noticed neil's ghost (novice TrMo)
  4334 | Ossuary  | Reached XP level 8. HP: 25/46 MP: 6/8
  4342 | Ossuary  | Reached ***** piety under Ukayaw
  4660 | D:5      | Found an iron altar of Okawaru.
  4691 | D:5      | Reached skill level 1 in Invocations
  5007 | D:5      | Reached skill level 8 in Shields
  5383 | D:5      | Found a runed door.
  5395 | D:5      | Found a runed door.
  5559 | D:6      | Noticed mibe's ghost (novice FoEE)
  5587 | D:6      | Killed mibe's ghost
  5587 | D:6      | Reached skill level 5 in Invocations
  5587 | D:6      | Reached XP level 9. HP: 51/51 MP: 10/12
  5623 | D:6      | Found a shadowy altar of Dithmenos.
  6476 | D:7      | Noticed Crazy Yiuf
  6479 | D:7      | Killed Crazy Yiuf
  7002 | D:4      | Bought a runed eveningstar for 330 gold pieces
  7157 | D:7      | Reached skill level 9 in Maces & Flails
  7492 | D:8      | Reached skill level 5 in Fighting
  7782 | D:8      | Reached XP level 10. HP: 51/59 MP: 14/14
  7802 | D:8      | Noticed a three-headed hydra
  7807 | D:8      | Reached skill level 10 in Maces & Flails
  7815 | D:8      | Killed a three-headed hydra
  7897 | D:8      | Reached skill level 5 in Armour
  8492 | D:9      | Reached ****** piety under Ukayaw
  8492 | D:9      | Reached skill level 11 in Maces & Flails
  8570 | D:9      | Found a staircase to the Orcish Mines.
  8918 | D:10     | Entered Level 10 of the Dungeon
  8979 | D:10     | Killed an unseen horror
  8979 | D:10     | Reached XP level 11. HP: 58/63 MP: 15/15
  9167 | D:10     | Found a staircase to the Lair.
  9168 | D:10     | Noticed a death yak
  9180 | D:10     | Killed a death yak
  9180 | D:10     | Reached skill level 12 in Maces & Flails
  9180 | D:10     | Reached skill level 10 in Shields
  9208 | Lair:1   | Entered Level 1 of the Lair of Beasts
  9417 | Lair:1   | Noticed a six-headed hydra
  9422 | Lair:1   | Noticed a faun
  9443 | Lair:1   | Killed a faun
  9443 | Lair:1   | Reached skill level 1 in Dodging
  9446 | Lair:1   | Killed a six-headed hydra
 10656 | Lair:2   | Reached skill level 13 in Maces & Flails
 10727 | Lair:2   | Reached XP level 12. HP: 44/68 MP: 16/16
 10815 | Lair:2   | Noticed a seven-headed hydra
 10830 | Lair:2   | Killed a seven-headed hydra
 11315 | Lair:3   | Got a black opal-studded ring mail
 11396 | Lair:3   | Found a labyrinth entrance.
 11414 | Lab      | Entered a labyrinth
 11596 | Lab      | Found an exit through the horrors of the Abyss.
 11718 | Lab      | Noticed a minotaur
 11727 | Lab      | Killed a minotaur
 11736 | Lab      | Identified the Incunabulum of Boosts
 11776 | Lab      | Identified the +4 ring mail of Zin's Castigation {Int+8} (You found it on level 3 of the Lair of Beasts)
 11899 | Lair:3   | Found a hole to the Spider Nest.
 12601 | Lair:3   | Reached skill level 14 in Maces & Flails
 12930 | Lair:4   | Noticed Harold
 12950 | Lair:4   | Killed Harold
 12967 | Lair:4   | Noticed Urug
 12974 | Lair:4   | Killed Urug
 13086 | Lair:4   | Noticed a four-headed hydra
 13098 | Lair:4   | Killed a four-headed hydra
 13444 | Lair:5   | Reached skill level 5 in Dodging
 13516 | Lair:5   | Reached XP level 13. HP: 44/72 MP: 17/17
 13812 | Lair:5   | Gained mutation: You possess an exceptional clarity of mind. [potion of beneficial mutation]
 13879 | Lair:5   | Reached skill level 15 in Maces & Flails
 14399 | Lair:5   | Upgraded the game from 0.18-a0-1250-g928b01e to 0.18-a0-1267-g536a798
 15168 | Lair:6   | Found a staircase to the Shoals.
 15817 | Lair:7   | Reached skill level 16 in Maces & Flails
 15996 | Lair:7   | Gained mutation: Your large and strong wings let you fly indefinitely. [Gargoyle growth]
 15996 | Lair:7   | Reached XP level 14. HP: 50/78 MP: 18/18
 16517 | Lair:8   | Entered Level 8 of the Lair of Beasts
 17487 | Lair:8   | Found a staircase to the Slime Pits.
 17922 | Lair:8   | Reached skill level 10 in Armour
 18653 | Orc:1    | Entered Level 1 of the Orcish Mines
 18677 | Orc:1    | Found Tunieh's Book Shop.
 18884 | Orc:2    | Entered Level 2 of the Orcish Mines
 18983 | Orc:2    | Found Deohuaro's General Store.
 19183 | Orc:2    | Found a staircase to the Elven Halls.
 19236 | Orc:2    | Found Jogudaod's Book Shop.
 19237 | Orc:2    | Found Xorpha's Magic Scroll Shop.
 19252 | Orc:2    | Reached XP level 15. HP: 83/88 MP: 21/21
 19552 | Orc:2    | Found Ogheyw's Assorted Antiques.
 19557 | Orc:2    | Found Rocevitt's Gadget Boutique.
 19745 | Orc:1    | Paralysed by an orc sorcerer for 5 turns
 21184 | D:12     | Noticed Kirke
 21205 | D:12     | Killed Kirke
 21573 | D:13     | Found a frozen archway.
 21585 | D:13     | You are sucked into a shaft for 2 floors!
 21585 | D:15     | Entered Level 15 of the Dungeon
 21610 | D:15     | Reached skill level 10 in Invocations
 21665 | D:14     | Found an oddly glowing altar of Pakellas.
 21812 | IceCv    | Entered an ice cave
 22311 | IceCv    | Identified the Reference Book on Lethal Fascination
 22319 | IceCv    | Got a translucent demon whip
 22781 | IceCv    | Identified the +8 demon whip of the Throat {flame, rPois} (You found it in an ice cave)
 22963 | D:13     | Reached skill level 10 in Fighting
 22972 | D:13     | Found a gate to the Vaults.
 23148 | D:13     | Reached skill level 15 in Shields
 23152 | D:13     | Reached XP level 16. HP: 97/97 MP: 9/23
 23434 | D:14     | Found Guriyts's Armour Shoppe.
 23452 | D:14     | Bought a +2 helmet of intelligence for 258 gold pieces
 23467 | D:14     | Learned a level 2 spell: Repel Missiles
 23536 | D:14     | Identified a scroll of acquirement
 23537 | D:14     | Got a smoking ivory amulet
 23538 | D:14     | Identified the amulet of Colant {Spirit rC+ MR+ Str+6} (You acquired it on level 14 of the Dungeon)
 23585 | D:14     | Reached skill level 1 in Spellcasting
 23636 | D:14     | Reached skill level 1 in Charms
 23764 | D:14     | Noticed Nessos
 23788 | D:14     | Killed Nessos
 24071 | D:15     | Reached skill level 1 in Air Magic
 24368 | D:15     | Noticed Agnes
 24376 | D:15     | Killed Agnes
 24875 | D:15     | Found a staircase to the Depths.
 24985 | D:15     | Found Zeucw's Book Emporium.
 25315 | Spider:1 | Entered Level 1 of the Spider Nest
 26659 | Spider:2 | Reached XP level 17. HP: 106/106 MP: 24/26
 27081 | Spider:3 | Reached skill level 1 in Evocations
 28250 | Spider:4 | Entered Level 4 of the Spider Nest
 28598 | Spider:4 | Noticed Jorgrun
 28607 | Spider:4 | Killed Jorgrun
 28889 | Spider:4 | Noticed Wiglaf
 28918 | Spider:4 | Killed Wiglaf
 28933 | Spider:4 | Reached XP level 18. HP: 49/114 MP: 0/28
 28944 | Spider:4 | Reached skill level 5 in Evocations
 29108 | Spider:4 | Got a gossamer rune of Zot
 29664 | Shoals:1 | Entered Level 1 of the Shoals
 29795 | Shoals:1 | Got a fine plate armour
 29809 | Shoals:1 | Identified the cursed +0 plate armour "Fuah" {rElec MP-9 Dex+5} (You found it on level 1 of the Shoals)
 32286 | Shoals:4 | Entered Level 4 of the Shoals
 32449 | Shoals:4 | Reached XP level 19. HP: 25/122 MP: 11/30
 32548 | Shoals:4 | Noticed Ilsuiw
 33078 | Shoals:4 | Got a barnacled rune of Zot
 33390 | Vaults:1 | Entered Level 1 of the Vaults
 33438 | Vaults:1 | Reached skill level 15 in Invocations
 34032 | Vaults:1 | Reached skill level 15 in Fighting
 35348 | Vaults:2 | Reached skill level 5 in Charms
 35773 | Vaults:2 | Got a brightly glowing chain mail
 35805 | Vaults:2 | Identified the +6 chain mail "Luurgh" {rN+ Str-5 Slay+3} (You found it on level 2 of the Vaults)
 35980 | Vaults:2 | Gained mutation: You are agile. (Dex +2) [a neqoxec]
 36106 | Vaults:2 | Found a staircase to the Crypt.
 36532 | Vaults:2 | Found a portal to a secret trove of treasure.
 36663 | Vaults:1 | Reached XP level 20. HP: 131/131 MP: 32/32
 36756 | D:15     | Bought a book of Envenomations for 1080 gold pieces
 36966 | Vaults:2 | You paid a toll of a book of Envenomations to enter a treasure trove
 36967 | Trove    | Entered a treasure trove
 36978 | Trove    | Got a crude helmet
 36989 | Trove    | Identified the +2 helmet "Roezae" {rF+ Stlth+} (You found it in a treasure trove)
 36998 | Trove    | Got a twisted hat
 37009 | Trove    | Identified the +1 hat of Impermeability {MR++} (You found it in a treasure trove)
 37021 | Trove    | Got a pair of translucent gloves
 37032 | Trove    | Identified the +1 pair of gloves of the Chupacabra {+Inv MP+9 Int+2 Slay-6} (You found it in a treasure trove)
 38165 | Vaults:3 | Reached skill level 10 in Charms
 38172 | Vaults:3 | Noticed Donald
 38199 | Vaults:3 | Killed Donald
 38495 | Vaults:3 | Noticed Nikola
 38500 | Vaults:3 | Killed Nikola
 40011 | Vaults:4 | Reached XP level 21. HP: 136/136 MP: 33/33
 40013 | Vaults:4 | Reached skill level 17 in Shields
 40537 | D:15     | Bought a book of Enchantments for 600 gold pieces
 40545 | D:15     | Learned a level 6 spell: Haste
 40597 | Depths:1 | Entered Level 1 of the Depths
 40597 | Depths:1 | Found a gateway to Hell.
 40635 | Depths:1 | Noticed the Enchantress
 40635 | Depths:1 | Killed the Enchantress
 41049 | D:15     | Reached skill level 18 in Shields
 41180 | Depths:1 | Found Zownisoczi's Food Shop.
 41353 | Depths:1 | Learned a level 2 spell: Blink
 41392 | Depths:1 | Found a one-way gate to the infinite horrors of the Abyss.
 41647 | Depths:1 | Found a glowing golden altar of the Shining One.
 41895 | Depths:1 | Reached skill level 19 in Shields
 43086 | Depths:3 | Reached skill level 20 in Shields
 43219 | Depths:3 | Reached XP level 22. HP: 130/141 MP: 30/34
 43348 | Depths:3 | Found a one-way gate leading to the halls of Pandemonium.
 43661 | Depths:3 | Found a gateway to a ziggurat.
 43951 | Depths:3 | Reached skill level 21 in Shields
 45597 | Depths:4 | Noticed a juggernaut
 45611 | Depths:4 | Killed a juggernaut
 45632 | Depths:4 | Noticed a caustic shrike
 45643 | Depths:4 | Killed a caustic shrike
 45643 | Depths:4 | Reached skill level 22 in Shields
 45939 | Depths:4 | Reached XP level 23. HP: 137/149 MP: 35/35
 45962 | Depths:4 | Noticed a golden dragon
 45964 | Depths:4 | Noticed a caustic shrike
 45969 | Depths:4 | Killed a golden dragon
 45970 | Depths:4 | Killed a caustic shrike
 46173 | Depths:5 | Entered Level 5 of the Depths
 46184 | Depths:5 | Noticed an iron giant
 46196 | Depths:5 | Killed an iron giant
 46489 | Depths:5 | Noticed a juggernaut
 46505 | Depths:5 | Killed a juggernaut
 47095 | Depths:5 | Got a faintly glowing pewter amulet
 47096 | Depths:5 | Identified the amulet "Pirarur" {Faith rC+ rN+ Dex+6} (You found it on level 5 of the Depths)
 47147 | Depths:5 | Reached skill level 23 in Shields
 47166 | Depths:5 | Found a gate to the Realm of Zot.
 47166 | Depths:5 | Noticed a golden dragon
 47174 | Depths:5 | Killed a golden dragon
 47786 | Crypt:1  | Entered Level 1 of the Crypt
 48059 | Crypt:1  | Found an ancient bone altar of Kikubaaqudgha.
 48387 | Crypt:1  | Reached XP level 24. HP: 159/159 MP: 35/35
 48458 | Crypt:1  | Reached skill level 24 in Shields
 48625 | Crypt:1  | Paralysed by a vampire knight for 2 turns
 49209 | Crypt:2  | Got a pair of blackened boots
 49230 | Crypt:2  | Identified the cursed +0 pair of boots of Mezcal {rPois rF++ MP+9 Stlth+} (You found it on level 2 of the Crypt)
 50279 | Crypt:3  | Entered Level 3 of the Crypt
 50595 | Crypt:3  | Got a shimmering cloak
 50606 | Crypt:3  | Identified the +1 cloak of Xaephaan {rElec rF++ rCorr Int-4} (You found it on level 3 of the Crypt)
 50932 | Crypt:3  | Reached skill level 25 in Shields
 51436 | Crypt:3  | Found a staircase to the Tomb.
 51532 | Crypt:3  | Noticed an ancient lich
 51571 | Crypt:3  | Killed an ancient lich
 51640 | Crypt:3  | Found a basalt altar of Yredelemnul.
 51730 | Crypt:3  | Got a wavering wooden ring
 51736 | Crypt:3  | Identified the ring "Itsey" {rPois rN++ Int+2 Dex-4 Stlth+} (You took it off a hell knight on level 3 of the Crypt)
 51738 | Crypt:3  | Got a twisted battleaxe {speed}
 51739 | Crypt:3  | Identified the +5 battleaxe of Disharmony {speed, -Tele +Inv rF++ Int+4} (You took it off a hell knight on level 3 of the Crypt)
 52317 | Slime:1  | Entered Level 1 of the Pits of Slime
 53079 | Slime:6  | Entered Level 6 of the Pits of Slime
 53081 | Slime:6  | Gained mutation: You occasionally shout uncontrollably at your foes. [a shining eye]
 53083 | Slime:6  | Gained mutation: You are dopey. (Int -2) [a shining eye]
 53089 | Slime:5  | Lost mutation: You possess an exceptional clarity of mind. [potion of cure mutation]
 53089 | Slime:5  | Lost mutation: You are dopey. (Int -2) [potion of cure mutation]
 53089 | Slime:5  | Lost mutation: You are agile. (Dex +2) [potion of cure mutation]
 53097 | Slime:6  | Reached XP level 25. HP: 154/168 MP: 35/35
 53135 | Slime:6  | Noticed the Royal Jelly
 53330 | Slime:6  | Killed the Royal Jelly
 53330 | Slime:6  | Reached skill level 10 in Dodging
 53505 | Slime:6  | Identified the Grimoire of Dusty Displacement
 53509 | Slime:6  | Got a slimy rune of Zot
 53518 | Slime:6  | Identified the Grimoire of Moulding
 53578 | Slime:6  | Got a crude turquoise ring
 53580 | Slime:6  | Got a heavily runed bone ring
 53583 | Slime:6  | Identified the ring "Cuym" {Ice rN++ MR- Dex+7} (You found it on level 6 of the Pits of Slime)
 53584 | Slime:6  | Identified the ring "Vuirchux" {rPois Stlth+} (You found it on level 6 of the Pits of Slime)
 53600 | Slime:6  | Got a shimmering silver ring
 53601 | Slime:6  | Identified the ring "Kamuurr" {rF+ Str+4 Dex+2} (You found it on level 6 of the Pits of Slime)
 53606 | Slime:6  | Identified a +2 rod of destruction (13/13) (You found it on level 6 of the Pits of Slime)
 53609 | Slime:6  | Identified Toeregyk's Foundations of Witchery (You found it on level 6 of the Pits of Slime)
 54250 | Zot:1    | Entered Level 1 of the Realm of Zot
 54261 | Zot:1    | Lost mutation: You occasionally shout uncontrollably at your foes. [potion of cure mutation]
 54563 | Zot:1    | Reached skill level 15 in Armour
 55043 | Zot:1    | Reached skill level 15 in Charms
 55829 | Zot:2    | Reached XP level 26. HP: 85/174 MP: 35/35
 56185 | Zot:3    | Identified the Handbook of Transformation
 57797 | Zot:5    | Entered Level 5 of the Realm of Zot
 58436 | Zot:5    | Noticed an ancient lich
 58472 | Zot:5    | Noticed an orb of fire
 58489 | Zot:5    | Gained mutation: You are occasionally teleported next to monsters. [an orb of fire]
 58492 | Zot:5    | Noticed an orb of fire
 58498 | Zot:5    | Gained mutation: You tend to lose your temper in combat. [an orb of fire]
 58499 | Zot:5    | Killed an orb of fire
 58499 | Zot:5    | Reached XP level 27. HP: 157/179 MP: 35/35
 58502 | Zot:5    | Killed an orb of fire
 58531 | Zot:5    | Killed an ancient lich
 58795 | Zot:5    | Lost mutation: You tend to lose your temper in combat. [potion of cure mutation]
 58795 | Zot:5    | Lost mutation: You are occasionally teleported next to monsters. [potion of cure mutation]
 58904 | Zot:5    | Noticed an orb of fire
 58906 | Zot:5    | Noticed an ancient lich
 58906 | Zot:5    | Gained mutation: Scrolls take you a little longer to read. [an orb of fire]
 58928 | Zot:5    | Killed an orb of fire
 58930 | Zot:5    | Killed an ancient lich
 58930 | Zot:5    | Noticed an ancient lich
 58945 | Zot:5    | Killed an ancient lich
 58985 | Zot:5    | Noticed an orb of fire
 58987 | Zot:5    | Killed an orb of fire
 59387 | Zot:5    | Got the Orb of Zot
 59470 | Zot:5    | Noticed Vakh the pandemonium lord
 59481 | Zot:5    | Killed Vakh the pandemonium lord
 59608 | Zot:1    | Noticed Waim the pandemonium lord
 59686 | Depths:3 | Noticed Zothymigoih the pandemonium lord
 59689 | Depths:3 | Noticed Riesen the pandemonium lord
 60007 | D:5      | Noticed a seraph
 60022 | D:5      | Killed a seraph
 60130 | D:$      | Escaped with the Orb!
             

Vault maps used:
D:1:      lightli_arrival_chessboard
D:2:      cheibriados_altar_1, marbit_many_paths, serial_bayou,
          serial_bayou_shore_a, serial_bayou_pond_c, serial_bayou_pond_e,
          serial_bayou_lake_a, serial_bayou_pond_d, nicolae_ashenzari_panopticon
D:3:      minmay_door_path, portal_sewer_entry_b
D:4:      minmay_temple_entry_junction, serial_shops, shop_fountains,
          minmay_misc_feat_tiny, led_sif_pool
D:5:      lemuel_insect_pit, first_bread, serial_shops, shop,
          nicolae_ossuary_entry_plus, minmay_misc_feat_plants, okawaru_trees_1
D:6:      grunt_dithmenos_smoke
D:7:      uniq_crazy_yiuf_cottage
D:8:      hangedman_ranch
D:9:      david_orc_4
D:10:     david_lair_generic, st_stairs_10
D:11:     nicolae_underground_beach
D:12:     uniq_kirke
D:13:     david_vaults_5, portal_ice_cave_entry_pillars_03
D:14:     serial_shops, shop, hangedman_abyss_or_decor_stagger,
          grunt_pakellas_salt, uniq_nessos
D:15:     hangedman_depths_entry_civil_slaughter, serial_park_square2,
          serial_shops, nicolae_shop_stone, uniq_agnes
Temple:   grunt_circular_temple_18
Lair:1:   st_stairs_4, serial_bayou_ford_a, grunt_forest_large_clearings,
          serial_bayou_shore_b
Lair:3:   spider_nest_entry_rubble, lab_entry_generic, lemuel_fruit_fields
Lair:4:   uniq_urug, uniq_harold
Lair:5:   beast_lair_carwin_1, grunt_megastairs_2
Lair:6:   minmay_shoals_entry_beasts, beast_lair_carwin_9, grunt_megastairs_3,
          bh_autumn_forest_stairs
Lair:8:   guppyfry_lair_end_dragon, hangedman_lair_tendril_chambers,
          nicolae_slime_entry_slimehenge, serial_bayou_pond_e
Shoals:1: hangedman_shoals_cup_caves
Shoals:4: shoals_end_grunt_ice, shoals_ilsuiw_alternative
Spider:4: grunt_spider_rune_parallel, uniq_jorgrun, uniq_wiglaf
Slime:2:  basic_altar, nicolae_slime_phagocytosis
Slime:3:  cheibrodos_slime_lost_civilization_7
Orc:1:    serial_shops, shop_fountains
Orc:2:    st_orc_open, serial_shops, shop
Vaults:1: nicolae_vaults_alarming, ontoclasm_vaults_fault,
          vaults_standard_mumra_lines, v_misc_1, v_rooms_1, st_star,
          vaults_dpeg_encased_lava, ontoclasm_vaults_idyll, vaults_room_fours,
          nicolae_vaults_ring_of_whatevers, v_misc_9, vaults_room_fancy_cross
Vaults:2: st_lines, minmay_crypt_entry_simple_box, ontoclasm_vaults_ring_small,
          nicolae_vaults_windows_and_doors_thing, vaults_standard_mumra_x,
          nicolae_vaults_three_branches, vaults_room_hallway,
          vaults_room_semicircle, nicolae_vaults_mini_display_case,
          enter_trove_2
Vaults:3: v_alt_pattern_2, nicolae_vaults_little_squares_1, v_misc_11,
          nicolae_vaults_halls_meeting, nicolae_vaults_shelves_hall,
          vaults_mumra_hex, dpeg_vaults_monster_box, uniq_nikola, uniq_donald
Vaults:4: nicolae_vaults_twisting_passages, nicolae_vaults_yaktaur_gun_rack,
          hangedman_vaults_capsules, v_misc_5, ontoclasm_vaults_shout,
          nicolae_vaults_ring_of_whatevers, hangedman_vaults_slice, v_misc_2,
          grunt_vaults_diagonal
Crypt:1:  lemuel_vampire_tower
Crypt:2:  serial_glass, glass_columns_a, glass_columns_a
Crypt:3:  cryptofortress_bobbens
Depths:1: abrahamwl_protected_by_tso_3, nicolae_two_hexagons, abyss_entry,
          serial_shops, nicolae_shop_trees, hangedman_coc_ice_floe, ice2_lemuel,
          uniq_enchantress
Depths:2: constructs_gauntlet_mu_hangedman, minmay_room_of_horrors, hell_entry,
          hangedman_abyss_or_decor_passed, basic_stair_grate_trap,
          infiniplex_staircase_pool_2
Depths:3: hourglass_vault, enter_ziggurat_f, grunt_pan_entry_sceptre,
          hell_entry, infiniplex_staircase_zigzag_3, kennysheep_two_boxes,
          basic_stair_grate_trap
Depths:4: kennysheep_large_spiral, abyss_entry, hangedman_tar_grid_catacomb,
          infiniplex_staircase_star, grunt_megastairs_5
Depths:5: grunt_zot_entry_tricorne, pf_hell_entry_great_geh,
          minmay_pinched_square
Zot:1:    kennysheep_oblong_rooms
Zot:3:    kennysheep_blocky_hall
Lab:      nicolae_lab_dead_adventurers, labyrinth_glass_1,
          nicolae_lab_checkerboard, nicolae_lab_big_swirl, nicolae_lab_x,
          lab_block, labyrinth_fake_exit, nicolae_lab_do_over
Trove:    trove_armour_1
Ossuary:  minmay_ossuary_two_tombs
IceCv:    ice_cave_small_demon

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Flail             |   127 |   188 |   366 |       |       |       |       |       |       ||   681
       Eveningstar       |       |       |    70 |   544 |  1561 |  1375 |  1614 |  1949 |  1394 ||  8507
       Demon whip        |       |       |       |       |    88 |       |       |       |       ||    88
 Fire: Blowgun           |       |       |       |     4 |       |       |       |       |       ||     4
Throw: Tomahawk          |       |    17 |    14 |    10 |     9 |     4 |       |       |       ||    54
       Javelin           |       |       |       |       |       |       |       |     4 |     6 ||    10
 Cast: Repel Missiles    |       |       |       |       |       |     5 |     4 |     2 |       ||    11
       Haste             |       |       |       |       |       |       |       |       |     2 ||     2
Invok: Stomp             |       |       |     2 |     3 |     9 |     6 |     4 |     2 |       ||    26
       Line Pass         |       |       |     1 |     4 |     4 |     2 |     3 |     1 |       ||    15
       Grand Finale      |       |       |       |     3 |    12 |    11 |    10 |     7 |    18 ||    61
 Abil: Fly               |       |       |       |       |     1 |       |       |       |       ||     1
Evoke: Wand              |       |       |       |       |     4 |    10 |     2 |     8 |    27 ||    51
       Stone of tremors  |       |       |       |       |       |       |       |     1 |     2 ||     3
       Fan of gales      |       |       |       |       |       |       |       |       |     1 ||     1
  Use: Potion            |       |     1 |     3 |     2 |     2 |     5 |       |     3 |    18 ||    34
       Scroll            |       |     2 |    16 |    10 |    10 |    17 |    14 |     5 |    16 ||    90
 Stab: Confused          |       |       |     2 |       |     1 |     1 |     2 |     1 |       ||     7
       Paralysed         |       |       |     2 |    24 |   131 |    96 |   139 |   127 |    99 ||   618
       Sleeping          |       |       |       |     1 |    10 |     6 |    16 |    21 |    10 ||    64
       Distracted        |       |       |       |       |     2 |     1 |     2 |     5 |     3 ||    13
       Invisible         |       |       |       |       |       |    11 |       |       |       ||    11
  Eat: Chunk             |     3 |     5 |    10 |    21 |    40 |    25 |    43 |    23 |     2 ||   172
       Beef jerky        |       |       |     1 |       |       |       |       |       |     3 ||     4
       Bread ration      |       |       |     1 |       |       |       |       |     3 |    11 ||    15
       Pizza             |       |       |       |     1 |       |     7 |     3 |     2 |     1 ||    14
       Fruit             |       |       |       |       |     2 |     2 |     1 |       |     4 ||     9
       Royal jelly       |       |       |       |       |     1 |     2 |       |     1 |       ||     4


Finally won a game with him. I went full tank and pretty much steamrolled through everything once in Lair. Not sure how much of that is due to Ukayaw or how much is just Gargoyle. Would've tried for 15 runes, but I might be disappearing for a while here for reasons involving aliens and underground resistance movements.

Since this guy wasn't stabby, the paralysis was nice, but not quite so critical as with the VS. The key to his waging of death and destruction was pain bond and Grand Finale. I didn't have enough Invocations to make the Line Pass as useful for confusion, so mostly just used it to help reposition after using Grand Finale to kill something nasty with smite targeting (like Entropy Weavers.)

I did finally find a use for Stomp this game. He never found a single source of SInv, so spamming Stomp was useful for killing annoying invisible enemies.

On a side note, Grand Finale is awesome for taking out OOFs and Archliches in Zot. I actually preferred to fight them near draconian packs so I could get piety from the pack to one-shot them. I was slightly disappointed that TRJ wouldn't bond with me emotionally, but I suppose that would be a bit much. :)

I think this god winds up working very well for characters that can handle tabbing away in the middle of a group, but lack a good way to kill dangerous foes at range. Evocations is one typical answer, but, here, Grand Finale fills that void. It's really the linchpin of the god's playstyle.

Will be curious to hear if anybody successfully uses him with a more blastery role; it sounds like AOE damage could go well with his piety model, but I suspect most blasters will be too fragile to want to Grand Finale something at the edge of their LOS. That and the MP costs for the abilities are a bit hefty if you want to use that MP for something else.
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Post Thursday, 4th February 2016, 10:03

Re: New god on experimental branch: Ukayaw

grisamentum wrote:I tried Fo with Ukayaw too, but I thought it was probably a bug that I could move around the battlefield, not a special feature.


I'd assume it was intended; Lugonu's Bend Space also gets around Fo stasis restrictions, and I believe Dith's shadow step does too (I know it bypasses -Tele from randarts, but haven't actually tried it on a Fo).

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Post Thursday, 4th February 2016, 14:16

Re: New god on experimental branch: Ukayaw

tabstorm wrote:I just tried this god and I don't think he's very good...

Here is why:

1. Stomp is not that good since getting surrounded isn't a good idea in general.
2. The line-pass thing seems kind of overrated.. If you don't get into bad positions there's no good reason to use it and it seems to be fairly easy to resist. I assume the power is based on invo? It's a little murky mechanically. The hunger is also kind of annoying. This goes for all his powers, actually.
3. If I want to finale something dangerous, I usually have to drag a pack of monsters across a map while poisoning them to keep my piety up.
4. Often you kill enemies too fast to build much piety, at least with a shortblade and VS, unless there is a pack of like 8 enemies with a decent amount of HP.
5. I feel bad about using autoexplore because I feel like it's piety-inefficient to a nontrivial extent (I am probably wrong)
So his best power is his passive random paralysis, as far as I can tell.

Anyway I think Crawl's extremely spacious maps make it hard to use this god's best power without degenerate gameplay. We just had a huge thread about dragging monsters across the map and one of the best ways to get enough piety to use this god's best power is... dragging monsters across the map.


A lot of the concerns you mention are ones I'm thinking about and working on, including poison, luring, piety over-buildup, and stomp's utility. As I mentioned before, damage-over-time effects giving piety isn't really on-theme for this god, so there's a reasonable chance that that will be going away. I may also remove piety gain from popcorn monsters. As you say, dragging monsters around is an issue w/ crawl in general. At least with this god you want to drag monsters towards other monsters instead of away from them.

Piety loss w/ this god is so fast that it's rare you get to carry over non-trivial piety from one encounter to the next. It takes 56 turns to go from absolute max piety to absolute minimum. Autoexplore probably has a bigger negative impact on standard piety gods than this one.
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Post Thursday, 4th February 2016, 22:18

Re: New god on experimental branch: Ukayaw

If you remove piety from popcorn monsters, wouldn't it be even harder to build enough piety to use the 6*, thus encouraging even more dragging of weak packs? Without the poison, you would end up doing something like move-hit-move-hit to keep Ukayaw interested, preferably with a weak weapon to avoid killing the weak monsters before they get to the desired location? This seems like a more unpleasant version of the "bizzaro hypothetical optimal play" that Ukayaw currently encourages you to do. Still, it's hard to know if you can get 6* piety from a pack or not, so it can be quite risky to put yourself in a bad position with popcorn everywhere obstructing your escape routes hoping that said popcorn will get you to 6*.
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Post Thursday, 4th February 2016, 23:08

Re: New god on experimental branch: Ukayaw

so I'm curious, what inspired the idea that Ukayaw finds more rhythm and passion in "pow-pow-pow-pow-pow-pow-pow, pow-pow-pow-pow-pow-pow-pow" than in "POW POW POW, POW POW POW"?

For this message the author HardboiledGargoyle has received thanks:
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Post Friday, 5th February 2016, 07:22

Re: New god on experimental branch: Ukayaw

I've got a KoAs of Ukayaw going. So far, my overall impression is positive: I am having a ton of fun playing the god, and I feel like he's is having a very significant effect on my playstyle. These are by far the most important qualities for a god to have, in my opinion. It means he adds something meaningful to the game. Based on this, I think the concept is extremely promising, and while some of the details might need tuning, I definitely think this god should keep being developed and end up in Trunk/Stable.

An anecdote that I think shows the god's unique playstyle at its best: In orc 4, approaching the end vault. Fought a pack of some regular orcs and priests, ended with moderate piety and maybe 80% of health. Can see the opening to the end, were I'm assuming some combination of sorcerors/high priests/knights with possibly a warlord or Roka are waiting. Normally in this situation, I'd rest to full health, then proceed carefully, trying to lure enemies out with stones/blowgun. Instead, I go in without resting, wanting to maintain my piety. Sure enough, there's a large pack of orcs including a warlord. I build up enough piety to Grand Finale, then use it on the Warlord. This puts me in the rather precarious situation of being in the middle of the remaining orcs, but I manage to take them out. Good things I think this experience says about the god: it was fun, it involved making several decisions I would not normally make, and it put me in a situation I would normally not end up it.

Other thoughts:


  1. I haven't actually used line pass or stomp at all. That doesn't mean they're weak, since I haven't even tried them.
  2. Piety gain feels very opaque. Sometimes I'll be in a lengthy duel and won't seem to gain piety. I could survive for a while against him, but didn't feel like I was doing too much damage.Sometimes I'll shoot from 3* to 6* piety in one turn and not know why. It often feels like it accelerates: it can take a bit to get to 3*, but once I'm there getting to 5* or 6* feels like nothing. This could be the result of me being a stabber, so that 3*s often means I get some stabs that shoot up my piety, but it's not clear. The worst example of opaque piety: I encountered a ghost at the entrance of Lair that I had trouble damaging, but also had enough defenses to fight it fairly safely. So I figured the logical strategy would be to try to survive long enough for 5* piety, then grand finale it. Except my piety just fluctuated between 1* and 2*. It was not the slightest bit clear why Ukayaw did not consider this lengthy duel to be an adequate dance deserving of powers.
  3. Getting piety from popcorn should not be removed entirely. While it allows for tedious tactics like luring popcorn to strong enemies or vice versa, and it would be good if that could be delt with, it also allows for fairly interesting situations in large fights. The situations where I encounter a large pack of enemies and build up piety on the weaker ones so that I can grand finale the strongest enemy are some of the most interesting and fun encounters using this god, in my opinion. The encounter I described in Orc being a great example. There's also the rather borderline situation of not explicitly trying to lure an enemy to a pack, but seeing a strong enemy in the distance and attempting to find a nearby popcorn pack. For example, in early lair, I saw a sleeping hydra that I didn't want to fight head on. So I went around it, and just south of the hydra, I found a pack of green rats. Killing them gave me the piety I needed to grand finale the hydra. I thought this was fun, personally. Basically, I think there's a very fine line here. Overall, I think at its best, popcorn enemies being a powerful tactical resource is sometimes extremely interesting and changes the way I approach some fights in a good way, and I would hate to see the mechanic eliminated entirely just to avoid the tedious kiting scenarios. I'd rather find a better way to deal with them.
  4. Pain bond feels very powerful and cool, but too unreliable to really take deliberate advantage of. It just feels like every once in a while, the stab after a paralysis kills a whole pack at once.
  5. It's confusing how the god scales with invocations skill. I didn't even know that the paralysis duration did until I came to this thread: in fact, I assumed it was a sleep, not a paralysis (due to it using the same visual in tiles), and that the reason it was lasting longer and longer was due to my stealth getting better. This led to me assuming wearing lighter armor was a good idea, even though almost all my stabbing was being done with god effects and not sneaking or hexes. This is partly an issue with paralysis being visually identical to sleep in tiles, but it would also be nice if it were clearer.
  6. The other source of confusion about piety scaling was that grand finale's failure chance scaled with both invocations skill and piety. When it first became available to me, I saw 99% failure chance, and started training invocations. After some training, I saw I was down to a 30%ish failure chance. Much better, kept training. Then I saw 0%. Then 13%. Then 0% again. I eventually realized that this variance was due to it scaling with piety, but it took a bit. Even once I realized, there was another issue: there's no way to check the maximum failure rate. If I want to train invocations until I have, say, a 10% failure rate at exactly 5* piety, I can't reliably do that. I just have to check my failure rate every time piety hits 5* and see what it is (and I don't know how far into 5* I am).

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Post Sunday, 7th February 2016, 20:53

Re: New god on experimental branch: Ukayaw

Tried out stop. Like everyone else here, was underwhelmed.

Tried to use Line Pass. There were three enemies in front of me (two in a line, then a third at a diagonal from the second), I wanted to get to the other side so I could attack the one in the back. I couldn't figure out the targeting. I couldn't target past the third enemy. I couldn't target on an enemy. I tried targeting the space next to the second enemy. It worked, but it put me in a bad position.

Why couldn't I target pass the third enemy? Does Line Pass not let you travel through enemies that are at a diagonal to each other? That seems weird, since in Crawl Geometry they're still adjacent to each other.
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Post Tuesday, 9th February 2016, 06:39

Re: New god on experimental branch: Ukayaw

Piety decay is extreme indeed. I even tried a deep dwarf because they generally don't need to wait. Well, even without using auto-explore, I'd lose all piety moving from one fight to another. I guess the only way to carry over piety after a fight is to round up a lot of monsters from the level like people here did (note this applies to potions of buffing too, because they can last such a long time) but I didn't bother.

Uka's powers are expensive. Does Uka also need extreme piety decay? What is the purpose of piety decay (in general, but most pertinent here)? It punishes:
- Backtracking and stashing. This is not an interesting thing to punish.
- Moving from one fight to another. Not noticeable with other gods. Pulling monsters together to circumvent this is busywork IMO and there's going to be an HP/MP issue anyhow. You might say it punishes luring, but it just doesn't reward it quite as much.
- Resting to regain HP or MP. You need to do it. If not for this, there wouldn't need to be any player-initiated (dancing) as opposed to enforced (big levels) reasons to break up big fights into smaller fights. So I think you might as well simply reduce piety for getting hurt, not for wasting time. Thematic.

In fighting and arcade games, the meter usually goes up as you perform quickly and without mistakes. Because that's what it takes to fill the meter up, be it stringing a combo or killing X monsters in Y seconds. And it's often a question not of if, nor of when, but of how frequently. But Uka's piety goes up with quickly doing damage a lot without stop, which does not correspond to good or impressive play - in Crawl it just means letting a fight go on too long for your own good. Stringing combos is actually what magic tends to feel like: it requires properly executing a series of moves. I played a mage so Uka seemed redundant in terms of filling that niche. I'm just saying, the god doesn't conform to its inspiration.

I think the god needs to have defensive value if you want worshippers to stay in combat. Heal on kills, regeneration, invincibility, or if wanting something uniquely dance-like: when you move, monsters have a piety-dependent chance of targeting your last spot instead of your current spot. Like how dodging works in doomrl, although there it works only for missiles. It would be boring if all of Crawl used it somehow, but it might be fine with just one god.

I don't think the god currently does much to change play-style. I think you should still rest to full between fights, whether or not you follow Uka.

I wondered if vampiric stabs would give extra HP from the pain bond. Apparently not.

I actually did find myself using stomp a lot, with a venom mage, on things with rPois. I would stomp, hit a few times with worthless melee to gain piety, and stomp again. It seemed to work okay against weak monsters with just 6 invo.

I'm not sure what pain bond is. It seems to involuntarily turn everyone into ironheart preservers. It was a bit annoying to kite, knowing that at any moment Uka could decide to paralyze everyone. For the most part, pain bond and paralysis feel like something Uka inflicts randomly, very much like Gozag/Ru. Wacko piety fluctuations might have a lot to do with it; it's hard to observe.

Paralysis is too strong and pushes people into stabbing and using short blades, too much. It should be something weaker like distraction. And I think it would be better as something you activate, not something that randomly happens. It should be longer and go away immediately when you hit someone. Again, defensive thinking. This should give the player time to reposition, channel, tele, or simply walk away. And it's perfect with the dancing theme. You know how performers walk off stage and walk among the tables while singing/dancing? It's restrained and measured. But, Uka prepares the audience for your solo ("look, orc, a birdie") and you... rush to stab the nearest onlooker in the neck!!!

I didn't use grand finale much. I wanted to blow up dpeg's ghost, but how to orchestrate the popcorn grinder? I tried a couple times, then all the other monsters on the level were dead. When I did end up using it, it was more like "6 stars? might as well" and go into unexplored terrain, find Harold sleeping and blow him up. Grand finale seems weird in that it can only be used on one enemy (cue to reset popcorn grinder) and reminds me so much of slimify. Grand finale also has a high MP cost. 8 MP is a lot. Piety cost would be enough I think. Piety depletes faster than MP regenerates, so why not? It's also bad that it works on almost everything from any distance instantly. I'd make it work only on monsters that are "severely wounded" or worse - bonus but not necessarily the main draw - then it would be easier to balance, and people could more feasibly use it more than once in a fight.

I'm not sure if it's a branch-specific bug but I noticed that monster hexes seem to penetrate like a bolt, trying to affect multiple creatures. Is beam.affect_items by any chance?

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Post Tuesday, 9th February 2016, 16:18

Re: New god on experimental branch: Ukayaw

Yesterday I pushed a bunch of changes to Ukayaw, trying to address a few playability issues and some balance. In particular, note the piety rebalancing patch. I intended but forgot to also change piety decay to be slightly more forgiving to non-damaging turns within combat.

  Code:
 Change Ukayaw title by Invo training instead of current piety (DrKe)

Piety is so unstable that it's distracting and fairly meaningless.

  Code:
 Don't let players save up Ukayaw triggers

When Ukayaw triggers had no targets, they would save up until the correct
number of targets came into view, which felt strange. It also meant that
it was really hard to plan to execute your triggers.

  Code:
 Let Ukayaw's trigger trigger randomly if you stay at high enough piety

If your piety is high enough, each turn there's a chance of a trigger going
off; eventually the timer will reset and the trigger will happen again.
This meant to help resolve the issue of keeping piety too high w/ Ukayaw
in sustained fights. It's still beneficial to drop your piety with Grand
Finale so that you can keep more control over the timing of the triggers.

Both triggers have a aut_taken in aut_taken * 10 + timer_in_auts chance to
trigger on a given turn while in timeout.

The timers on both triggers have been increased by 100 AUT to partially
compensate for this boost.

  Code:
 Improve stomp

Now the flat damage and scaling damage both increase with Invocations skill.
The scaling damage is also randomly rounded rather than rounded down.
Hopefully this will make Stomp more appealing as an option.

  Code:
 Make Grand Finale reset your piety to 1*

That was more or less the goal of the piety cost, might as well do it right.]

  Code:
 Rescale Ukayaw piety more towards heavy damage

Cut the piety gain from doing any damage at all, increase the damage base on
the amount of damage done. This will decrease the power of damage from DOT
effects and increase the value of just hitting things really hard.

  Code:
 Exempt pain bond damage from giving Ukayaw piety

Pain bond typically meant increasing piety from **** to ****** instantly
for no clear reason. I think it'll play better this way.

  Code:
 Make Grand Finale slightly more invo-heavy

Specifically by lowering the base success rate from 100 to 120.
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Post Monday, 15th February 2016, 23:25

Re: New god on experimental branch: Ukayaw

I'm worried the current incarnation is a god of the kind that barely ever helps a weak character but makes playing already overwhelmingly powerful steamroller characters less dull. Despite training invo to 20, I rarely found a good time to use Grand Finale. The few times I used Line Pass (it's hard not to have it put you in a bad position) the monsters resisted. Stomp was always a great finisher though; it's nice that piety does not decay to below *..... which was a smart idea.

I wondered what it would be like to have an invocable Ring Of Tele effect (teleports you to a nearby monster) so you wouldn't have to lose all your piety by walking between fights, or smartly tele away from an impossible situation.

Have you considered applying a simple piety-dependent harm-like effect on all hostiles?

Sometimes creatures seemed to come into view pre-paralyzed.

Grand Finale does not work in accordance with the fighting game build-up meters I know. You usually unlock special abilities when the meter gets filled up completely, and retain access to them until the meter is drained completely. That's probably a better way of doing it. Current Grand Finale is simply available to you within a window of piety, and it can be available/unavailable/available/unavailable turn by turn. Slips right through your fingers.

Lovin' swapping's interaction with NoTele. Grand Finale works in tree form!

I actually liked Uka's powers having no cooldowns; that was unexpected.

One of the bad things about Grand Finale is it can make potentially interesting encounters barely register. Once, I finished killing a mob, pressed 5, and then this happened:

  Code:
_Ukayaw prepares the audience for your solo!
 Mara, Lord of Illusions comes into view. He is wielding a demon blade of
 flaming.
 Mara explodes violently!
 You blow up Mara!
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Post Tuesday, 16th February 2016, 06:07

Re: New god on experimental branch: Ukayaw

HardboiledGargoyle wrote:Grand Finale does not work in accordance with the fighting game build-up meters I know. You usually unlock special abilities when the meter gets filled up completely, and retain access to them until the meter is drained completely.
Really? Unless you're thinking of a very different kind of meter than me that's pretty much just like how most fighting game meters work. Like, in SFIV you can only use your Super when you're at a full 4/4 bars of meter, you can't use it when you're at anything lower regardless of whether you reached 4 bars earlier(like, you can't spend 1 bar on an EX and then pop Super, because then you'll only have 3 bars).

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Post Tuesday, 16th February 2016, 18:02

Re: New god on experimental branch: Ukayaw

Shard1697 wrote:
HardboiledGargoyle wrote:Grand Finale does not work in accordance with the fighting game build-up meters I know. You usually unlock special abilities when the meter gets filled up completely, and retain access to them until the meter is drained completely.
Really? Unless you're thinking of a very different kind of meter than me that's pretty much just like how most fighting game meters work. Like, in SFIV you can only use your Super when you're at a full 4/4 bars of meter, you can't use it when you're at anything lower regardless of whether you reached 4 bars earlier(like, you can't spend 1 bar on an EX and then pop Super, because then you'll only have 3 bars).


I think what he means is that most fighting games don't have meter decay, which is what you have here

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Post Sunday, 21st February 2016, 17:48

Re: New god on experimental branch: Ukayaw

I recently finished a MiGl (axes) of Ukayaw, and it was probably the most fun I've had playing a tab-heavy fighter. What I really liked was how the god incentivized a more aggressive playstyle - rather than dragging enemies back to safe areas or trying to take them on one-on-one in a hallway, it was better to wade in, cleave and build piety until the mass-paralysis and pain-bond hit, then clean up within a few rounds. You definitely don't need to be a stabber to take advantage of his abilities - in fact, axes is probably a better choice for quickly building piety and for taking out multiple paralyzed targets. Like others, I didn't find Stomp to be very useful - I did more damage cleaving than with Stomp. Line dance was good for re-positioning, but the success rate seemed to be pretty low until I reached very high Invo levels. Grand Finale worked very well, and caused me to charge into the fray rather than retreating when I saw torment-capable monsters - better to quickly build piety and instantly kill the Tormentor/etc. than to retreat. By far the strongest abilities were the pain-bond and mass paralysis. Once those triggered, the fights were pretty much over unless new enemies joined the fray.

Piety gain seemed to be a little low at the start, but that could be working as designed. By mid-late game, it seemed to work well.

I'm wondering whether a spellcaster would work with Ukayaw. Might have to give it a try.

Overall, I found Ukayaw to be fun as hell.

Dungeon Master

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Post Wednesday, 24th February 2016, 15:17

Re: New god on experimental branch: Ukayaw

As of Saturday, Ukayaw piety gain/loss was redone. Now you can only gain piety on turns where you take an action that could conceivably hurt an enemy and also you hurt an enemy. When you don't do these sorts of things, you begin to lose piety, with the piety lost being directly scaled off the amount of time you haven't been doing combat actions. Short bursts of non-combat actions are penalized way less than previously, and longer time out of combat strips your piety much faster than previously.

When you do gain piety, the piety you gain is based on the number of monsters you hurt during your current action, the threat level of those monsters, and what percentage of each monster's hp you did. Those values get normalized into a piety gain value that's given stepdowns to prevent massive piety gain from massive AOE.

The numbers still probably need tweaking, but it feels considerably better overall than previous schemes and doesn't reward DOT kiting to the same degree.

Next up: redoing Stomp's damage to do a flat percentage of enemy current hp + a Invo-scaling amount of normal damage.

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Post Sunday, 28th February 2016, 00:46

Re: New god on experimental branch: Ukayaw

I'd love to get more feedback on the god with the new piety structure from anyone who wants to try it out.

Temple Termagant

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Post Sunday, 28th February 2016, 16:16

Re: New god on experimental branch: Ukayaw

I'll give him another try this week. On the surface the changes sound good. What's the new formula for Stomp?
Is there any plan to bring Ukayaw into trunk, or will U stay in experimental for the time being?

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Post Monday, 29th February 2016, 18:08

Re: New god on experimental branch: Ukayaw

The new formula for Stomp is monster_current_hp / 6 + 2d(2 + Invo/2). Current thinking is that U will be joining trunk in v0.19.
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Slime Squisher

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Post Monday, 29th February 2016, 18:32

Re: New god on experimental branch: Ukayaw

Big fan of this new god, changes my playstyle significantly and adds another nice choice to the current pantheon.

What do you think of allowing the use of this god's abilities while berserking?
I know this is the god of ecstatic dance, and not the god of battle, but you're still doing the dance of battle... and I feel like all of the god abilities are the kind of thing you could/would still do even if you're currently going berserk.

Just a thought, but otherwise, I hope to see U in trunk!
infinitevox on akrasiac & berotato
Busy dying horrible deaths from chugging too many pots of Mutation.

Crypt Cleanser

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Post Monday, 29th February 2016, 21:52

Re: New god on experimental branch: Ukayaw

Have you considered any sort of ability to help maintain piety between fights? Maybe something that makes a ton of noise and/or marks you but prevents piety decay for its duration (could easily be flavored as a song or a call for more dance partners). I haven't tried the new piety decay mechanics, but previously I found that ending a fight with full piety often made me want to go looking for some nasty enemy I could grand finale, and one of my favorite moments playing the god was the anecdote I gave earlier about building up full piety just outside the final vault of Orc, then immediately charging into the Vault and Grand Finale-ing the Warlord, but most of the time piety decays too quickly between fights to create moments like this.

I think a risky way to maintain piety between fights when you're feeling confident could create some interesting strategic decisions and awesome moments playing the god. And like I said, it's pretty easy to flavor. The god wants you to continue the dance, it makes sense that he/she/it would give you the ability to create your own beat and call for more dance partners.
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Halls Hopper

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Post Monday, 4th April 2016, 07:11

Re: New god on experimental branch: Ukayaw

This god of the Ukraine in pretty cool, for sheer melee. If only there was some way to accommodate ranged combat, now that would be legit. Like just now my GhMo was absolutely pummeled by a stone giant's bigrock...if Uk granted some passive ability like parkour backflipping off projectiles and into buddy's face -- even better, no?

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Post Monday, 4th April 2016, 12:41

Re: New god on experimental branch: Ukayaw

I'm not sure I understand what you mean by accommodating ranged combat; Ukayaw already gives piety for ranged combat, and Ukayaw's abilities (aside from Stomp) already have fine synergy w/ ranged combat.

Spider Stomper

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Post Monday, 4th April 2016, 12:52

Re: New god on experimental branch: Ukayaw

The balance adjustment is required. However, the important thing is ... God is so Interesting!
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Tomb Titivator

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Post Monday, 4th April 2016, 15:48

Re: New god on experimental branch: Ukayaw

I see that Hosgeldzrouni doesn't mean supporting player's ranged skills, but something to counter monsters with ranged abilities, like perhaps an ability to divert projectiles into buddy's face.
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Halls Hopper

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Post Wednesday, 6th April 2016, 04:56

Re: New god on experimental branch: Ukayaw

Yes exactly! I ought to have said "accommodate ranged combat targetted against the player."

Something along the lines of an ability that'll allow the player to employ quick breakdancing choreography, Sonja-esque acrobating, or some such tango-maneuvering, to get out the line of fire of projectile-launching monsters -- or instead, directly counterattack them. Just hypothetically, if this were to be a passive ability, the severity of deflecting, parrying, or countering thrown objects would increase in brutality, in proportion to Invocations, as per the flavour you're going for. And it wouldn't be a blatant RMsl/DMsl rip-off.

  Code:
"You dextrously windmill kick/tailslap/tentacleslap the centaur's arrow back into its eyeball, permanently blinding it!"

"Spinning in a brief pirouette, you deftly angle your battleaxe to catch the bolt of lightning, and whip it back towards the tengu conjurer!  The bolt of lightning hits the tengu conjurer. The tengu conjurer suffers a heart attack!"

"As the two-headed ettin hurls the massive boulder towards you, with amazing prowess you flip on top the boulder in mid-air, then launch yourself into the ettin's head with an astounding spinning dropkick!!"
Ukayaw claps furiously.


How's that sound?

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Post Wednesday, 6th April 2016, 13:01

Re: New god on experimental branch: Ukayaw

It sounds good to me, which is why I gave that ability (more or less) to Ru. I wouldn't want to step on Ru's toes by giving a second god a very similar power.

It's true that melee-focused Ukayaw worshippers need to be careful while closing the distance to ranged targets, but I don't think that's necessarily a bad thing. That's a challenge for melee in general in crawl.

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