Rast wrote:Please put frost back in, and remove flame instead, so we still have a cold-damage wand.
There are already more sources of evokable fire than cold:
- Lamp of fire makes fire
- Rod of ignition makes fire
- Rod of clouds can produce both damage types
- Rod of destruction can produce both damage types
I too think there is too much fire and not enough cold for evokers (is there any reliable source of evocable cold damage?), and replacing frost with flame was my first suggestion. But it was pointed out that 1. that doesn't change much for later game, where frost and flame are both highly outclassed; and more importantly 2. that is more painful for players in the early game, where there is a lot more rC than rF.
My second suggestion, which I still stand by, was to turn wand of fireball into wand of coldball.
Edit: Longer-term, we should probably reduce the amount of overlap among rC, rP, and rN on monsters, particularly the common ones.
Edit 2: Phial uses the weird "res_water_drowning" resistance, which is influenced by nonbreathing, habitat, and being made of fire. And only has one level.