Temple Termagant
Posts: 13
Joined: Thursday, 23rd April 2015, 05:07
God Proposal: Taxis, God of Mind (aka No Wielding God)
Tired of holding things in your hands? Miss the Singularity spell? Ever wanted to use a triple sword and a giant spiked club at the same time? Look no further!
Taxis, God of Mind
Taxis is a god of mental powers, especially telekinesis. Despising the primitive use of hands to wield weapons, Taxis prefers applying mind over matter and can exert telekinetic forces across large distances. Foes of the followers of Taxis face being pushed, pulled, and lifted before being blasted to their demise by telekinetic weaponry and singularities.
Likes:
You or your allies killing the living or undead.
You or your allies killing demons or holy monsters.
Dislikes:
Wielding anything. (RIP breadswinging)
Piety decays over time.
Abilities:
0*: Telekinetic Weapon - Using the force of your mind, animate the first 1 + N/2 non equipped weapons in your inventory as friendly spectral weapons, where N is equal to the piety star level. Each weapon must be of a different school. Damage of each weapon depends on the skill level of the appropriate school. Health, speed, and damage scales with piety. No piety cost. Small MP cost.
1*: Repel - Pushes targeted enemy 2 tiles away from you. Enemy must be in LOS. Success chance/power scales with piety. Low piety cost.
2*: Attract - Pulls targeted enemy 2 tiles towards you. Enemy must be in LOS. Success chance/power scales with piety. Low piety cost.
3*: Nothing
4*: Mass Lift - All enemies are lifted into the air for 4-5 turns. During this time, no enemy can move but they can still attack and cast spells. Success chance/duration scales with piety. Moderate piety cost.
5*: Nothing
6*: Singularity - Works like the removed Singularity spell. Summons a singularity at the targeted tile. The singularity pulls in enemies in a 3-5 radius and deals massive physical damage. The singularity can be destroyed and is affected by Repel and Attract. Success chance/power/damage scales with piety. Moderate piety cost.
Why Taxis?:
Taxis offers two new ideas to crawl: no wielding anything and training of multiple weapon schools to take advantage of Telekinetic Weapon. Every player knows the disappointing feeling of finding an amazing randart weapon you can't use. Telekinetic Weapon remedies this and further forces the player to choose what four schools of weapons they want to train. Players have to take into account cross-training, what weapons they've seen, aptitudes, and what skills they have already trained, which is a tough but interesting decision.
Taxis synergizes well with many combinations, including races with strong weapon aptitudes like Minotaurs and Tengus and squishy casters or hunters who need to keep enemies away from them.
Finally, Taxis drastically changes play style. Having no wielded weapon means players have to be very careful about not allowing enemies to get on top of you. This requires skillful use of Taxis' abilities.
Comments
Would Taxis be an interesting addition to crawl? Are there any abilities that are too strong or are open to abuse? (Telekinetic weapon will definitely require some change since it encourages players to backtrack to get more weapons.) If so, what could be done to remedy them?