Temple Termagant
Posts: 5
Joined: Saturday, 19th September 2015, 11:47
Extending the Piety System
The aim here would be to diversify late game god usage, gods like vehumet, makhleb, okawaru, and trog for me jump to mind as being particularly singular in late game usage. Idealy max overflow god powers would be hard to obtain and provide the challenge of staying high piety with the recompense of an ability that will tempt you to try. How exactly this would work is obviously not entirely thought through for this post, and as such where I've provided specifics it is to aid in describing the theme of the idea, rather than being exactly how I think it had to function. The only other general idea would be to make overflow powers for gods that are easy to keep at max piety weaker than other gods.
Examples of overflow power ideas:
Ashenzari:
- Temporarily boost a selected skill to max.
Cheibriados:
- Remove an enemy from time (make them totally vanish for 100 auts).
Makhleb:
- Swap current percentage of health with a target.
Okawaru:
- Reduce min attack delay by some fraction of an aut for a short time.
Trog:
- Trade some HP for random temporary bonuses such as resistances, damage, see invis, or stats.
- Set a group of magic users on fire.
Vehumet:
- Cast a keystone spell (regardless of memorization) without spending mana at the user's respective skill level(s).
I've no idea how to properly balance a change like this, so I'm sure that's a problem. Any thoughts?