Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Yet another Distortion brand thread (sorry)
So you have my apologies for creating yet another distortion brand thread, but it seems like the simplest solution is to just add one more message after the "comes into view" message. Sample output (note I'm not trying to match exact wording):
One monster: (no changes)
A goblin comes into view with a dagger of distortion.
Multiple monsters, no distortion weapons: (no changes)
A goblin, hobgoblin, and kobold come into view.
Multiple monsters, distortion weapons: (changed)
A goblin, hobgoblin, and kobold come into view.
The kobold is wielding a flail of distortion!
The goblin is wielding a dagger of distortion!
I'd personally go with one message for each monster with a distortion weapon, but an alternative is "The kobold and goblin are wielding weapons of distortion!" if you want to keep it on one line. The chances of multiple monsters with distortion coming into view at once is so low that I don't think this will be that spammy, especially compared to announcing the weapon on each hit.
Now the force_more_message rc file option people are using will -always- warn about distortion. You don't need to add an aura, come up with a separate console/tiles solution, etc.
For extreme bonus points, you could even add an rc file option "announced_brands" or similar which configures which brands get always announced. Defaults to distortion only.
Officially ruining greatplayer statistics since Jan 18th, 2015.
I wrote the Melee Naga Guide.
Recording of my 15 rune 40k turn VSMo^Chei speedrun!