It feels weird how, in the past, the argument was "you should be treating every monster holding a glowing weapon as though it's distortion, and if you get banished by un-ID'd monster distortion because you assumed it was safe to tab them, it's your own fault and you just played badly" to which many people myself included reacted with "that's crazy and no one should be expected to play like any unknown enchanted weapon is distortion, it's exhausting".
And eventually it was changed! They made it so that not only do your own equipped weapons auto-ID, but weapons held by monsters do to so you can easily check and see. And not only did they do that, but they made the game give you a message about their weapon brand when they come onscreen in case you're too lazy to check the enemy.
But apparently that's still not enough, and the game needs to have glowing tiles everywhere around the monster whenever there's a distortion weapon.
Like a giant fiery warning sign saying
/!\ PAY ATTENTION TO THIS MONSTER /!\(I would actually be ok with different weapon brands having different tiles-eg, fire weapons have a bit of orange flame around them, elec some sparks, etc. if someone would throw the tiles for weapons that go on the player/monster tiles at me I'd give making those a spin myself, actually. But I think a whole aura for one weapon brand is too much.)
Chicken wrote:It's identified if you look at the monster with 'x', or if the message that you see the monster and it's holding a weapon of distortion happens not to scroll off the screen. Problem is ... who the heck expects the ORC POPCORN you're killing to come at you with a dagger of distortion and end your life? It almost never happens ... until it does, and it's time for the next character.
Anyone who has it happen to them once or twice, presumably.
Chicken wrote:NO -- all I want is that you SEE the weapon is there. It shouldn't affect the gameplay, except for you seeing the weapon. There are a lot of funny auras that don't do much ... I have no idea what the angel holy glow actually does, except letting you see they're there... this is just an extreme of that, i.e. nothing.
The Halo light reveals everything invisible(including you if you have the halo), it makes monsters twice as likely to notice you(!!!), and everything illuminated by it besides the source is significantly easier to hit(I think +5?). The accuracy boost is actually very noticeable in early-thru-midgame if you follow TSO, helps a lot versus things like killer bees.
The umbra(purple one) is the opposite-it cancels out halos, increases stealth, and gives accuracy penalties(which Dithmenos and Yred worshipers are immune to).