Temple Termagant
Posts: 13
Joined: Thursday, 23rd April 2015, 05:07
Race Proposal: Armor
Tl;dr:
Spells costs 1 AC.
AC regenerates quickly over time.
Less HP you have, the slower all actions are
Slow 2
+40% HP
Good aptitudes
No body armor
Description:
Armors are abandoned suits of armor controlled by intelligent colonies of bacteria. These bacteria are adept at learning almost anything. The metallic exterior makes this species remarkably resilient, albiet rather slow.
The reliance on armor comes at a price, however. Sustaining too much damage disrupts the colonies' ability to coordinate, slowing all actions. Furthermore, as their magic essence is linked to the armor itself, Armors temporarily weaken their defenses when casting spells.
Attributes
HP: +40%, MP: N/A
Base Stats: Str 6, Int 8, Dex 4
Stat Increase: 1 Str/Int every 4 levels
Exp Gain: 0
Suggested Classes: Berserker, Fighter, Wizard, Summoner
Innate Abilities:
Slow 2
Speed scales with health (every 33% health lost = .1 aut added to every action)
Spell casting costs 1 AC.
AC recovers at about the same rate as MP regen of other species.
Armor's metallic exterior grants them 5 AC at start, with an additional +1 AC every 3 levels.
Cannot wear body armor.
Aptitudes:
- Code:
Armor: N/A
Dodging: -2
Stealth: -3
Shields: 2
Invocations: 0
Evocations: 1
Fighting: 2
Short Blades: 0
Long Blades: 1
M&F: 0
Axes: 1
Polearms: 0
Staves: 1
UC: 0
Throwing: -1
Slings: 0
Bows: 0
Crossbows: 0
Spellcasting: 2
Conjurations: -1
Hexes: -1
Charms: -1
Summoning: 1
Necromancy: -2
Translocations: 2
Transmutations: -2
Fire: 0
Ice: -2
Air: 0
Earth: 0
Poison: -1
Is this race interesting enough to be in crawl? Why or why not?