archaeo wrote:What counts as "outside of combat"?
No enemies in LOS.
archaeo wrote:How long do I need to be standing still?
No time at all, clicking 's' will act the same as though you clicked 'aa' but without the hunger as long as you have the buff, which you will have while out of LOS of monsters(not in combat).
archaeo wrote:During the period of time between 1* and 6*, do I still have to mash aa like normal?
No, I merely suggested ****** as a possibility. Personally, I would prefer if you got this peace of mind effect upon joining.
archaeo wrote:Tiktacy wrote:How is this meaningfully different from simply giving more MP regen, and if there is a meaningful difference, why is it better?
MP regeneration is my least favorite suggestion given for sif muna for multiple reasons. First and most importantly, MP regeneration turns sifs only real ability into a no brainer. Channeling as it exists presents various different interesting choices within combat. For example, you can plug up a corridor with ice beasts and hide behind them to try netting some MP safely while in combat, or you could pull a weaker monster into a corridor to block off a dangerous enemy to try channeling some mana. Perhaps you are low on HP and totally out of mana in a dangerous encounter, you are put in a situation where you have to weigh your options; "Should I cut my losses and spend one of my last teleportation scrolls, or should I try regenerating some mana to help with my escape? Can I survive a few more turns in this situation if I choose to channel instead of teleport?"
In addition to this, MP regeneration would make sif muna too similar to Vehumet. Obviously there are differences, but the main idea is that you are passively gaining mana to alleviate mana as a limiting factor in how long you can continue fighting safely. Channeling does something similar, but instead of regenerating passively, you are presented with a tactical choice.
On a more subjective level, I also think channeling is a lot cooler of an ability than just lame-old MP regeneration. You get a real invokable god ability instead of just another number. Imagine if mahkleb just gave you HP regeneration passively, what fun would that be?
TL;DR: Why throw something away when you can simply fix what is broken about it?
To all new players: Ignore all strategy guides posted on the wiki, ask questions in the Advice forum, players with lots of posts normally have the best advice.
crawl.akrasiac.org:8080 <- take this link to play online or spectate.