HardboiledGargoyle wrote:Speleothing wrote: Like archaeo said, pressing aa too much makes your finger tired.
How is aa any more tedious than, say, tab? I suppose the game protects you from holding down tab (if you're into that sort of thing) until you die by stopping when you go below 50% HP or whatever, but that's it. Do we want to replace tedious tab with passive monster HP degen? I don't think I've seen concerns about how many times one presses tab so what's up
The issue here is that, when a fight is over, you're done pressing tab. dpeg and others have pointed out the flaws with resting, but hitting 5 once or twice after a battle is far less onerous than the behavior Sif and other forms of channeling make optimal, whereby most battles end with the player standing around and hitting 'aa' with pauses for 'e' or, worse, 'e' followed by a permafood decision. The fight's over; why am I still mashing buttons?
Of course, this is a matter of taste. I just don't have much tolerance for post-fight shenanigans. Channeling after a fight is over is just about as annoying as breadswinging, imo, but instead of being a cute speedrunning trick, it's pretty much the standard Sif Muna playbook.
dynast wrote:So i have trouble accepting its a good idea to have a god ability that will be trivialized by a learnable spell, or just by playing carefully, unless you make PbP more reliable(trigger more often, or with a lower hp lost threshold) in which case it becomes a overpowered ability. I guess you could say it becomes like Ru's passives, you never count on it, you are just glad when it triggers.
I'm not sure if I totally follow this conversation about PbP, but I'll agree that Sif's channeling outclasses every other form of mp regen outside of Ziggurat:10 and above, the only place where Veh's mp-on-kills just feels superior. Perhaps that's a problem in and of itself.
My opinion is that there's only one Sif buff I'd really like to see, and that's some form of "library" as has been discussed. Of course, I'd also prefer that spellbooks worked that way in general, but hey. Otherwise, the only real issue with Sif is how channeling works, which is a broader issue than just one god. I've taken a crack at proposing changes to channeling, but I'm not sure they go far enough, and I haven't seen anything I love; even some kind of MP Regen++ invocation like Trog's Hand just sounds clumsy and frustrating in comparison to the easy access to MP via channeling.