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Rods (split from GDD Pakellas thread)
Reason: split posts from Pakellas thread
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
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dynast wrote:I hope Pakellas raise up the question "why do rods need to be wielded to evoke?"
dpeg wrote:The only good player is a dead player.
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dynast wrote:I hope Pakellas raise up the question "why do rods need to be wielded to evoke?"
dynast wrote:I hope Pakellas raise up the question "why do rods need to be wielded to evoke?"
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ydeve wrote:my guess is they used to be staves and got split off, but I could be completely wrong.
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bcadren wrote:Obviously it's so cursing your weapon (Ashenzari) actually makes you sacrifice something...dynast wrote:I hope Pakellas raise up the question "why do rods need to be wielded to evoke?"
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dynast wrote:bcadren wrote:Obviously it's so cursing your weapon (Ashenzari) actually makes you sacrifice something...dynast wrote:I hope Pakellas raise up the question "why do rods need to be wielded to evoke?"
Except you dont have to actually curse your weapon. Or in the case of a transmuter you can carry a cursed rod and get the evo bonus while hitting with your fists. The main thing is that rods are not used as melee weapons, so having to wield one in order to evoke it is just lame, the same way you used to require to wield decks to draw cards.
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Velikolepni wrote:A crazy thought: why not remove rods altogether and make their properties be weapon brands instead? So you would have a long sword of ignition, a glaive of lightning, a quick blade of shadows, etc. On would still need to evoke them to use them of course, but if the base weapon is good, it would be more useful to wield them.
adozu wrote:you can have duplicate rods right?
ill go on a completely wild speculation and guess that you could do sheanigans with having 2 lightning rods in your inventory if you didnt need to wield it.
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dynast wrote:Velikolepni wrote:A crazy thought: why not remove rods altogether and make their properties be weapon brands instead? So you would have a long sword of ignition, a glaive of lightning, a quick blade of shadows, etc. On would still need to evoke them to use them of course, but if the base weapon is good, it would be more useful to wield them.
You would still want to have as many evocables as possible and i doubt you would always find a weapon with a evocable brand that you are currently training for and even if you did you would end up swapping between those.adozu wrote:you can have duplicate rods right?
ill go on a completely wild speculation and guess that you could do sheanigans with having 2 lightning rods in your inventory if you didnt need to wield it.
The effects of discharging 2 lightning rods are not all that greater than discharging one then swapping to another. Also, all assuming that you would find 2 lightning rods in the first place.
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Jeremiah wrote:Give rods significantly better melee damage (make them slightly worse than a morningstar for, example.) Then have an evocations-dependent chance of triggering the rod effect (without expending charges) whenever you hit an opponent.
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milski wrote:Jeremiah wrote:Give rods significantly better melee damage (make them slightly worse than a morningstar for, example.) Then have an evocations-dependent chance of triggering the rod effect (without expending charges) whenever you hit an opponent.
http://crawl.chaosforge.org/Magical_staff
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Aethrus wrote: Wielding them in this case isn't something to be excited about, its a chore, a tedious inconvenience, which isn't what I'd consider great design.
... players would have a reason to keep it out once they've emptied its charges.
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ydeve wrote:Aethrus wrote: Wielding them in this case isn't something to be excited about, its a chore, a tedious inconvenience, which isn't what I'd consider great design.
... players would have a reason to keep it out once they've emptied its charges.
Do you really want the devs to discourage tactical swapping of weapons and rods? ...
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ydeve wrote:Aethrus wrote: Wielding them in this case isn't something to be excited about, its a chore, a tedious inconvenience, which isn't what I'd consider great design.
... players would have a reason to keep it out once they've emptied its charges.
Do you really want the devs to discourage tactical swapping of weapons and rods? ...
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