Sunday, 6th December 2015, 21:09 by Floodkiller
I've been thinking of my own variation on how to revamp Nemelex, similar to Siegurt's in some ways, but trying less to change it into a separate mini game. I still haven't quite polished everything about it or started coding it up in a testing branch yet, but here's what I have so far (PS: When referencing a constructed deck by name like War in terms of weighting, I am referring to splitting the weighting across all component decks under that name; it is just shorthand):
1. Decks no longer spawn, natural or gifted.
2. Card power is now Invocations based (because physical decks no longer exist to be evoked).
3. Card power is determined by 15*Invocations; card power level is determined by a power-in-200 and a power-in-400 check. If a card uses card power to determine spell power, add another 15*Invocations to the card power after the power level has been determined.
4. Piety gain, piety decay and wrath remains unchanged.
5. Nemelex's new powers are:
0*
Passive: The player has a 'hand' of five cards. Upon joining for the first time, the player gets a "New Hand" for free from Nemelex (see below).
Play (2 MP, 0 piety, 1 turn): The player can view their hand, and pick a card to play. If the player cancels, no time or MP is spent.
1*
New Hand (0 MP, 4-8 piety, 0 turns): Discard any cards in the player's hand (if there are any), then draw five new cards for the hand with the weights of 35% Destruction, 35% War, 20% Escape, 10% Wonders (normal chance to replace a card with one from oddities). Cards in the hand cannot be reorganized into a different order to prevent micro-management.
Blind Draw: The player draws a card from a virtual deck (or decks) and plays it immediately. The ability would work as one of the following variations:
-Variation 1 (2 MP, 0-1 piety, 1 turn): Draw a random card from the pool of all existing cards; weighted towards destruction, war, and escape. Normal chance to replace a card with one from oddities.
-Variation 2 (2 MP, 1-2 piety, 1 turn): The player can select to draw from destruction, war, or escape. Normal chance to replace a card with one from oddities.
3*
Raise (toggle, 0 turns): The player toggles on/off the Raise status, which causes cards played from any ability to have their card power increased by (piety*(Invo+25))/27. While Raise is on, all card playing abilities cost an additional 2 MP and 1-2 piety to use. If the player goes below 3* of piety, Raise is automatically toggled off.
5*
All In (2 MP per card, 1-2 piety per card, 1 turn): All remaining cards in the player's hand are played in a single turn, in order from the first card to the last card. Costs (other than time) is based on the number of cards. If Raise is enabled, the cost is increased by Raise per card that would be played. If the player has no cards in hand, cancel the power.
Edit: Swapped Blind Draw and Free Hand, modified All In.
Last edited by
Floodkiller on Monday, 7th December 2015, 13:05, edited 3 times in total.
- For this message the author Floodkiller has received thanks: 2
- Pollen_Golem, tedric