Swamp Slogger
Posts: 160
Joined: Monday, 12th May 2014, 00:31
Transmutation inconsistencies, and some ideas
Major:
* Why should Draconians keep their scales in Dragon form, but other scaly creatures not?
* Why should Spriggans move as slow as Nagas in Statue form? Why should Nagas move as slow as Statue Nagas? This makes even less sense with Centaurs, who should obviously be able to make their normal long striding motion (more slowly) in Statue form, and yet are slower than normal Nagas.
Minor:
* Why should Statue Form meld your tough skin and fur, but Stoneskin not?
* Why should Necromutation replace Bladehands / Dragon form, when it only consists of changing your composition (turning you into a skeletal Lich), and not your form?
* Why does the number of heads of Hydra form, and not one's Dex and Strength, impact its base damage if it does not make you attack with individual heads?
Future:
* Fungus form: Confusion-branded attacks, huge Stealth and EV, high AC - perhaps through Fedhas Madash? If not in Alchemy (L4 Tmut). Able to cast spells if self-transmuted, but not wield or wear anything, or move if you're being watched.
* From the DevWiki: Kyrie (Tmut/Air 8) - Transform into an angelic being and kick ass for the Lord (whichever Lord is yours, anyways). Proposed implementation: Gain rN+++ but not rTorm, rPois, rElec, Flight and Fast Movement 2 or 3, along with a halo depending on divine status with the Good gods, and perhaps holy-branded UC attacks and weapon attacks (like Lichform gives Draining). (Zin does not mind this Transmutation, as casting it causes you to enter the purest Form in his image; however, he will very much mind if you miscast and turn yourself into a porcupine. Meanwhile, the Evil gods will be offended by the use of this spell.)