Temple Termagant
Posts: 7
Joined: Wednesday, 22nd July 2015, 14:49
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Temple Termagant
Posts: 7
Joined: Wednesday, 22nd July 2015, 14:49
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Spider Stomper
Posts: 247
Joined: Monday, 10th November 2014, 21:32
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
Shoals Surfer
Posts: 321
Joined: Friday, 17th December 2010, 02:21
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Shoals Surfer
Posts: 321
Joined: Friday, 17th December 2010, 02:21
Shard1697 wrote:0 skill throwing is still decent for a chunk of the game with needles and nets.
Lair Larrikin
Posts: 27
Joined: Wednesday, 28th October 2015, 01:33
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
the +12 giant spiked club "Kihitad" (weapon) {speed, rPois}
a +2 cloak of invisibility (worn)
a +2 hat of intelligence (worn)
the +3 helmet of Strou (worn) {MR+}
a +9 triple crossbow of flaming (weapon)
the +8 claymore "Betiongy" {flame, Stlth--}
a +4 great sword of holy wrath
the +2 great sword "Shepsup" {slice, rF+ rN+ Str+3}
the +9 ring mail "Ujeamp" (worn) {Slay+5}
the +7 great mace "Schif" {drain, SInv}
the +4 great mace of Ragnarok {holy, rF+ rN+}
a +2 pair of gloves of dexterity (worn)
a +2 pair of gloves of strength (worn)
Lair Larrikin
Posts: 27
Joined: Wednesday, 28th October 2015, 01:33
Return to Game Design Discussion
Users browsing this forum: No registered users and 38 guests