Slime Squisher
Posts: 377
Joined: Friday, 1st February 2013, 21:08
Lom Lobon's abilities and their consequences
a) Glaciate
b) Major Healing
c) Blink Range
d) Conjure Ball Lightning
e) Tornado
I find this combination very problematic. Not because of glaciate or tornado - OK, these can hurt, but Pan Lords shall be strong. The problem is in combination of Major Healing and Blink Range. Lom during combat keeps spamming these two interchangeably, making him not even dangerous, but outrageously annoying and as long as he behaves so, he's invincible. Even with very potent weapon and evokers for support it might be that Lom will just keep blinking away and healing himself. What a player can do? Skip him (steal rune) or retreat and prepare for second/third/fourth round of combat.
On the other hand, if Lom spawns on another level after stealing his rune, luring him into a dug corridor or finding a natural trap all of the sudden makes him pretty standard, though sturdy enemy. Such way of dealing with Lom seems to be more and more common practice.
Is this working as intended? I would like to see blink range removed and/or the rate at which Lom heals decreased. Maybe there should be a long timeout on these skills? In either case, I hope that fight against Lom wasn't really meant to last till heforgets for a dozen of turns about two of his skills.