Dungeon Dilettante
Posts: 4
Joined: Friday, 10th June 2011, 20:04
I am pretty annoyed by recent 0.8 patch
and I can't deny the fact I am kind of annoyed to see the recent changes.
The problem is... Why would you guys had to nerf elementalists so badly?
First to mention is the logic behind two opposite spell schools.
Fire - Ice, and Earth - Air.
Okay, I see the pattern here. BUT is this logic's valid?
Just because you are good with "School of English Literature" doesn't mean you will have hard time learning through the "School of mathmatics".
To note, the relationship between fire magic and ice magic should not be considered as two countering-schools (like, theology and Evolutionary Biology would have two counter-viewpoints, in which case learning one would effect learning another). More over, if you think of nature of fire and ice - as heating and cooling, both of them relates manipulating temperatures: If they were to exist in real life, learning one would actually ease learning of another; not get them harder.
Also, even if these logic is valid, it is worth noted that, if you apply those same logic to other skills as well, following skills should have penelty:
Armor - Dodge, Blades - blunts, Crossbows - bows and so on.
(Its true armors do get EV penelty as they get heavier, but conjugating fire spells with ice spells do have penelty as well - You wouldn't mix fire spells with ice clouds for example)
But this isn't it - we got more. We don't of selective amnesia anymore, which further limits the versatile spellcasting, even in the what limited schools we have. Also, enchantment has been divided into two skills, further limiting the usage of magic.
This whole changes raise another question. Were mages that overpowered?
A quote here:
"Top three gods of winning characters: Trog (53), Makhleb (26), Okawaru (24)" from 2011 May tournament.
Shouldn't berserkers be the ones subject for some serious nerf?