Abyss Ambulator
Posts: 1182
Joined: Tuesday, 13th September 2011, 20:34
The Tedium of Regeneration
Proposal: Some kind of sacrificial cost to make regeneration permanent. Repel Missiles got redone to reduce tedium, but the mechanic used there doesnt work here. So instead, the first time you cast regeneration, it should cost you some hitpoints and mana, which are permanently removed. Then the player is given a permanent, unremovable intrinsic (and still stackable with other sources of regen), and the spell automatically unwinds from memory. Maybe this could cost a point of Int, too...
This introduces several choices: The spell is low level, but the sacrificial cost is static, so should the player pay a greater percentage cost now for the power, or wait until it is easier to afford? Also, the spell would influence god choice more strongly, as you would be under the permanent influence of a necromantic spell. Maybe a god who disapproves flays it from your body, sacrifice wasted, or maybe they refuse the player for all time.