Pandemonium Purger
Posts: 1386
Joined: Sunday, 5th April 2015, 22:37
High Elf buff proposal
I'm going to be quite frank, this is a large buff and it would make high elves a definite power species. This would allow high elves to fulfill the role of a high powered species that excels at magic, similar to how minotaurs excel at physical skills. High elves are currently at an awkward place because everything but their HP aptitude suggest a power species, but their HP aptitude holds them back. However, their HP aptitude is not low enough to make them a proper challenge species. This buff would give high elves a clear roll as a magic oriented power species with full equipment slots. This would encourage newbies to play casters rather than spanning MiBe.
Part two:increase Unarmed Combat aptitude to +1.
This would allow high elves to take the roll of a reasonably strong elvish transmuter species after the removal of sludge elves. unarmed combat is generaly pretty weak without transmutations, so this would not have an impact on most high elf games, but would increase the replayability of the game by adding another reasonably synergistic species/background choice. There still remain plenty of species that are bad at being transmuters that you can choose if you want a challenge transmuter game.
I achieved greatplayer in less than a year.
Remove food