Hurkyl wrote:When autoexplore only partially explores a level because some areas cannot be explored, it can sometimtes be frustrating for those who like to fully explore levels to determine just where autoexplore is having trouble. There should be some way to have these locations indicated.
There is (but it's undocumented and console-only, like all the best configuration options). You can redefine the explore_horizon feature to highlight squares at the edge of where you've explored. For example, to make them a green '.', add this to your config:
- Code:
feature += explore horizon {.,,green}
The
options guide has more detail on the syntax for feature redefinition (it's sort of tricky to decipher, but probably clearer than any explanation attempt I'd make).