Temple Termagant
Posts: 14
Joined: Wednesday, 5th March 2014, 04:24
Race proposal: Hill Goblin
Goblins are smaller, handier, and timider cousin of orcs. Unlike their underground counterparts, they tend to avoid battle at all costs.
Racial traits
Normal size, average stat(higher in dex than str), -10% health, -10% magic, -1 exp.
Orcish: Beogh will accept them as his followers. In addition, hill goblins will get bonus power when using elyvilon's heal other ability on orcs(and of course, goblins.)
Cowardice: hill goblins suffer with slaying/spell power malus when enemies are in sight. They cannot sacrifice courage when believing Ru. In addition, Okawaru will not accept them as follower(or, start with penance). When berserked, this trait will be suppressed.
Pious: hill goblins have innate faith(like amulet of faith), and can stack piety up to 250(points only; no extra piety levels/abilities/titles, etc.)
Skilled technician: when using evocable devices with random effects, hill goblins can block the effect their god hates(haste, fire, etc). Item charge/turn/hunger will still be wasted.
Forgettable: enemies tend to forget them a little bit faster.
Aptitudes
-Melee
Very bad fighting(-2~-3), very bad melee weapon skills except short blades(which is still quite bad), normal ranged weapon skills.
-Defense
Good in overall. (+1~+2)
-Magic
Bad spellcasting, very bad conjuration/hex/transmutation/elemental schools, OK with charms/summoning, very good with necromancy/translocation.
-Invocation/Evocation/Stealth
Extremely good overall (+3~+4).
Suggested combo
Hunter, assassin, artificer, berserker, abyssal knight, warper, summoner, necromancer.