Vestibule Violator
Posts: 1508
Joined: Monday, 21st November 2011, 07:40
Amulet balancing
Modifications:
Amulet of Regeneration
- Power Level: Increase regen rate to 150-200 instead of 100, or add mana regen.
Anti-swapping: Cause drain on removal
- Power Level: I think it's fine. This amulet is absurd in the early game.
Anti-swapping: XP-gated slow.
- Power Level: Add MR++
Anti-swapping: XP-gated *Confuse
- Power Level: Gives a chance for any monster that damages you to be teleported away. Resisted by HD.
Anti-swapping: Random translocations miscast
- Power Level: Add an aux bite (level 2) attack, add a permanent song of slaying buff and provide satiation on kill.
Anti-swapping: Strength drain and set satiation to Starving.
Keep without change:
Amulet of Faith
Amulet of Guardian Spirit
Remove:
Amulet of Resist Corrosion
- Reason: A single rarely relevant resistance isn't great design, and can't be made to match Faith's power. Make it into a ring.
- Reason: This effect only really works swappably. Make it into a ring.
- Reason: Switch to a ring, and make all blocked mutations still occur as temporary, wretched-star-esque mutations. Keep the block percentages the same.
- Reason: We don't need a 100% bad amulet to make it worth IDing amulets when swapping has a cost associated with it. Furthermore, purely negative options are generally less interesting than generally negative, but useful options like lignification.
Introduce:
Amulet of Invisibility
- Power Level: Drop the Evo required to use this at decent fail rate, and make fully toggleable. Still Contam limited. Remove ring of invis. Prevent auto-explore while toggled on.
Anti-swapping: Cause XP-gated self-corona and random Hexes miscast
Edits: