Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Replace paralysis with "slow, no EV and unable to move"
Overestimated: AC, GDS
Twin account of Sandman25
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Dungeon Master
Posts: 762
Joined: Thursday, 25th April 2013, 02:43
Spider Stomper
Posts: 205
Joined: Saturday, 20th September 2014, 07:40
Dungeon Master
Posts: 762
Joined: Thursday, 25th April 2013, 02:43
Spider Stomper
Posts: 205
Joined: Saturday, 20th September 2014, 07:40
reaver wrote:Changes that stop autoexplore deaths with little/no side effects are always good and likely to happen, not sure what change you're specifically asking for.
Swamp Slogger
Posts: 147
Joined: Sunday, 14th June 2015, 07:19
reaver wrote:I prefer to think of Paralysis like Disintegrate, it's a high damage ranged spell that just happens to also check MR.
Spider Stomper
Posts: 247
Joined: Monday, 10th November 2014, 21:32
Aethrus wrote:reaver wrote:I prefer to think of Paralysis like Disintegrate, it's a high damage ranged spell that just happens to also check MR.
Except for Giant Eyeballs, which just paralyze you irresistably. Personally, my only real issue with paralysis is that giant eyeballs have smite-targeted unavoidable and irresistible paralysis.
Crypt Cleanser
Posts: 747
Joined: Friday, 6th January 2012, 12:30
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Wahaha wrote:That reason is not related to their paralysis being smite targeted and not resisted by MR.
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