Proposal: Remove Clearly Bad Floor Items
- For this message the author bcadren has received thanks: 2
- Bart, Pollen_Golem
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Shoals Surfer
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dpeg wrote:The only good player is a dead player.
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Shoals Surfer
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dpeg wrote:The only good player is a dead player.
Vestibule Violator
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partial wrote:I'm pretty sure non-glowing/runed weapons are always completely mundane (+0 uncursed)
Shoals Surfer
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dpeg wrote:The only good player is a dead player.
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Dungeon Master
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Sphara wrote:Apparently also glowing/runed items can be mundane +0. At least my bug report about the subject remains unanswered.
https://crawl.develz.org/mantis/view.php?id=9860
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Ziggurat Zagger
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Bart wrote:Getting a cursed weapon on d:1 has a good chance of becoming a death sentence. Occasional "funny times" when character can survive with cursed -2 weapon do not justify killing the rest.
Slime Squisher
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Shoals Surfer
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bcadren wrote:Still think non-runed should always be +0 Uncursed. Runed being a chance of -2, cursed is one thing, but a plain spear should be a plain spear.
dpeg wrote:The only good player is a dead player.
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Pollen_Golem wrote:At least in previous versions, non-blue light-gray items could have at least small positive enchantments, making it ideal to wield both if you found e.g. two plain lajatangs. Would you support removing positive enchantments from plain items, too?
Sprucery wrote:Pollen_Golem wrote:At least in previous versions, non-blue light-gray items could have at least small positive enchantments, making it ideal to wield both if you found e.g. two plain lajatangs. Would you support removing positive enchantments from plain items, too?
This is already the case, if I understand correctly. Plain items can be cursed but they won't have a positive enchantment. This way you don't have to wield or wear every item to see if it's better than your current one.
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