Proposal: Replace Fire Storm with Sunfire


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Mines Malingerer

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Joined: Sunday, 15th March 2015, 14:46

Post Saturday, 24th October 2015, 12:59

Proposal: Replace Fire Storm with Sunfire

While Fire Storm is incredibly difficult to learn, obtaining it cause the game descend to a "nuke every thing on sight" game.
At max spell power, 8d26 damage per turn in a wide range is no joke, and it provides fire vortices as some attraction, effectively softens a lot of threats in the extend game and outshine every other spell.
I think it's best to remake the level 9 Fire/Conjuration spell.

Sunfire
A partially irresistible fire based spell which result in multiple explosions with in 4-5 radius, which location can be chosen by the player.
Monsters without any fire resistance may be blinded shortly and any that are killed by the attack can possibly explode into flame, which act like inner flame.
The initial explosion is followed by flames covering ground and some flame clouds of less damage.

  • The spell is needs to be irresistible to some degree, just so it's usable against fire immune monsters.
  • Multiple small explosions is a method of differentiating the tactical positioning of this to other level 9 spells.
  • The inner flame effects actually bring a offensive aspect to the spell. Against large groups, the dead front row then become the undoing for the following forces.
  • Any blinding effect is to display the accumulating fire impeding movement.
Edit: typo
Last edited by jason0320 on Saturday, 24th October 2015, 14:52, edited 3 times in total.
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Sar

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Ziggurat Zagger

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Post Saturday, 24th October 2015, 13:16

Re: Proposal: Replace Ice Storm with Sunfire

Have you ever tried casting Tornado?

Shoals Surfer

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Post Saturday, 24th October 2015, 13:26

Re: Proposal: Replace Ice Storm with Sunfire

You mean replace Fire Storm with...correct?

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jason0320

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Post Saturday, 24th October 2015, 15:49

Re: Proposal: Replace Fire Storm with Sunfire

So you want to replace fire storm with... fire storm?

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duvessa, floatboth, jason0320

Spider Stomper

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Post Saturday, 24th October 2015, 16:01

Re: Proposal: Replace Fire Storm with Sunfire

I think his idea is that firestorm would lose it's insane damage in the process.

However, in trunk with firestorm being a level 9 spell, it kinda has to be a game changer "nuke everything to dust" spell, or it would be completely useless in a 3 rune game really. Really there shouldn't be any level 9 dual school spells, but if there are, they should stay the way they are.

Crypt Cleanser

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Post Saturday, 24th October 2015, 16:24

Re: Proposal: Replace Fire Storm with Sunfire

Fire Storm is unique enough already
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Mines Malingerer

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Post Sunday, 25th October 2015, 02:53

Re: Proposal: Replace Fire Storm with Sunfire

RBrandon wrote:So you want to replace fire storm with... fire storm?

Just reduce the insane over time damage by making it a instant damage with following not so damaging flame clouds.
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Sar

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Ziggurat Zagger

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Post Monday, 26th October 2015, 13:11

Re: Proposal: Replace Fire Storm with Sunfire

Fire Storm has damage over time? By the time I usually get it, clouds don't really damage dangerous enemies, and vortexes are more a distraction.

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duvessa, jason0320, Laraso, Rast, Velikolepni
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Slime Squisher

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Post Wednesday, 28th October 2015, 07:32

Re: Proposal: Replace Fire Storm with Sunfire

I would really remove fire clouds. On the point of game where I cast FS that "do u rly want to step into that flaming cloud" is annoying.
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Blades Runner

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Post Wednesday, 28th October 2015, 07:38

Re: Proposal: Replace Fire Storm with Sunfire

ololoev wrote:I would really remove fire clouds. On the point of game where I cast FS that "do u rly want to step into that flaming cloud" is annoying.


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