Remove amulet of warding, add amulet of mana regeneration


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Abyss Ambulator

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Post Friday, 23rd October 2015, 05:23

Remove amulet of warding, add amulet of mana regeneration

The amulet of warding is one of the most useless items in the game (I don't count items that exist as "Gotcha!"s for the ID game). I almost never see anyone wearing it, and I can't think of any situation where I want to use it other than having no other amulets.

An amulet of mana regeneration, on the other hand would be a nice quality-of-life item (though admittedly mostly useless for hypothetical optimal play). By doing what is suggested in the title, the number of amulets could be kept the same while introducing an item that is more useful.
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Post Friday, 23rd October 2015, 05:56

Re: Remove amulet of warding, add amulet of mana regeneratio

I use amulet of warding, admittedly I'll usually ditch it if I find faith (given I have a god worth using faith on) or for some builds guardian spirit. I rank it about tied with regeneration, and less special purpose than clarity or rMut (And better than gourmond)
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Post Friday, 23rd October 2015, 06:13

Re: Remove amulet of warding, add amulet of mana regeneratio

I like having Warding in Crypt/Tomb, on the rare occasions that I go there, when I don't have enough other sources of negative resistance. The warding itself helps too since you face lots of summoners. At any rate, it's not the first amulet I'd remove (that would probably be gourmand, which is little more than the RNG saving you some interface hassle).
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Post Friday, 23rd October 2015, 07:02

Re: Remove amulet of warding, add amulet of mana regeneratio

Gourmand is a good quality-of-life item while massive food consumption (as a conjurer/summoner at least) remains as a "feature" in the game, so I can't agree with wanting to remove it more than warding.
remove food

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Post Friday, 23rd October 2015, 19:08

Re: Remove amulet of warding, add amulet of mana regeneratio

right but it's quality-of-life for the player, not the character. that makes it a bandaid over an annoying piece of the interface, rather than an amulet that is actually tactically/strategically helpful in any significant way.
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Post Friday, 23rd October 2015, 19:31

Re: Remove amulet of warding, add amulet of mana regeneratio

regeneration on items is bad, it makes you swap them out to rest (even when you go back to a safe place piety decay is a thing). If you have a useful not-faith amulet that you want to wear then having this amulet is going to reduce quality of life if anything.
What about an amulet that reduces MP costs instead? Similar quality of life improvement, more useful in combat, and not useful to swap in for resting.

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Post Friday, 23rd October 2015, 19:57

Re: Remove amulet of warding, add amulet of mana regeneratio

duvessa wrote:regeneration on items is bad, it makes you swap them out to rest (even when you go back to a safe place piety decay is a thing). If you have a useful not-faith amulet that you want to wear then having this amulet is going to reduce quality of life if anything.
What about an amulet that reduces MP costs instead? Similar quality of life improvement, more useful in combat, and not useful to swap in for resting.

If you really want regeneration, you could just make it only equippable at full mana, but I like this better. (I guess the full mana solution would let you wield antimagic, put it on, then unwield antimagic but that's silly.)

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Post Friday, 23rd October 2015, 20:23

Re: Remove amulet of warding, add amulet of mana regeneratio

I wear gourmand preferentially when I don't have any particularly compelling reason to wear another type. It makes the game more fun, even though it has 0 power impact on my character most of the time.
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Post Friday, 23rd October 2015, 20:41

Re: Remove amulet of warding, add amulet of mana regeneratio

Since people keep debating if Gourmand does anything actually useful normally. If you use high level spells a lot and have them early because of Vehumet Wizardry...it can let you have more casts/battle. Similar notes with Sif Channeling and CBoE channeling and it lets you Berserk in more fights with Trog/Amulet of Rage. Suppose it could also technically help if you had a lot of rods, but I've never seen a character with that many rods.
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Post Friday, 23rd October 2015, 20:45

Re: Remove amulet of warding, add amulet of mana regeneratio

I like amulet of Warding in Elf if I don't already have a source of rN.

duvessa wrote:regeneration on items is bad, it makes you swap them out to rest (even when you go back to a safe place piety decay is a thing).


For whatever reason I used to think that regen worked like gourmand does--as in you wouldn't heal quicker when you first put it on. Would this fix the item swapping problem?

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Post Friday, 23rd October 2015, 21:07

Re: Remove amulet of warding, add amulet of mana regeneratio

rotting on unequip would be a better solution for regen
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Post Friday, 23rd October 2015, 22:30

Re: Remove amulet of warding, add amulet of mana regeneratio

duvessa's idea is an interesting and cool one. And for whatever reason, this is apparently the week we're going to talk about amulets we'd like to remove.

byrel wrote:I wear gourmand preferentially when I don't have any particularly compelling reason to wear another type. It makes the game more fun

I propose removing amulet of gourmand. #RemoveFood2016
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Post Friday, 23rd October 2015, 23:24

Re: Remove amulet of warding, add amulet of mana regeneratio

All amulets could have gourmand-like warming-up period. This would be consistent. Amulets would be the no-swapping jewellery item. Resist corrosion should be a ring anyway.
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Post Saturday, 24th October 2015, 16:22

Re: Remove amulet of warding, add amulet of mana regeneratio

Amulet of magical power?
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Post Sunday, 25th October 2015, 05:31

Re: Remove amulet of warding, add amulet of mana regeneratio

duvessa wrote:What about an amulet that reduces MP costs instead? Similar quality of life improvement, more useful in combat, and not useful to swap in for resting.

this would be dope
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Post Sunday, 25th October 2015, 05:34

Re: Remove amulet of warding, add amulet of mana regeneratio

I think warding is an OK idea, but it's implemented really silly. Why can't the amulet just prevent all summoning in view (including summons by you)? That would be an effect I would actually use.
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Post Sunday, 25th October 2015, 09:22

Re: Remove amulet of warding, add amulet of mana regeneratio

pubby wrote:I think warding is an OK idea, but it's implemented really silly. Why can't the amulet just prevent all summoning in view (including summons by you)? That would be an effect I would actually use.

Great idea. A warming-up period would be good here too.
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Post Thursday, 29th October 2015, 01:59

Re: Remove amulet of warding, add amulet of mana regeneratio

I think warding is an OK idea, but it's implemented really silly. Why can't the amulet just prevent all summoning in view (including summons by you)? That would be an effect I would actually use.

What if amulet of warding gives a evocable aura of abjuration just like ring of flight?
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Post Thursday, 29th October 2015, 22:33

Re: Remove amulet of warding, add amulet of mana regeneratio

Really like the evocable aura of abjuration effect - it could also be a oldschool mass abjuration (one turn effect) rather than the aura, if you wanted to bring that back. Either way, it'd make the amulet truly effective against enemy summoners. I've often picked up aura of abjuration as my only summoning spell on characters with good general casting ability, as a purely defensive measure. Having an amulet option would let less-caster characters have a decent summoner defense as well, at the cost of an amulet slot, which seems fair.

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