Swamp Slogger
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FR: Shields of Reflection reflect Petrify
Petrification shouldn't be blocked by normal shields, it should just be a special case for reflection shields to perform.
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Swamp Slogger
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Slime Squisher
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Ziggurat Zagger
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ion_frigate wrote:While I do think this works thematically, there are two major (related) reasons I can't really see it being adopted:
1) The devs aren't fond of exceptions that complicate the game, particularly when there isn't a whole lot 'gained' for them. I doubt this would significantly affect the decision of whether or not to use a shield of reflection - not when there are already a myriad of ways to resist, avoid or deal with petrification/petrifying monsters, and petrification itself isn't overly common to begin with. Basically, it'd be a minor perk to shields of reflection, but it wouldn't really add any new decisions to the game.
This is the kind of exception that's often described as "NetHack-ish", and with good reason - NetHack actually has a very similar exception: Medusa's petrifying gaze is one of only two gaze attacks that can be reflected (the other being floating eyes'). Except in NetHack it's actually semi-meaningful, since Medusa's gaze is an instadeath, as opposed to merely a disabling effect.
2) Implementing this would be kind of ...weird from a technical standpoint. SH and EV actually work somewhat similarly, in that they compare the monster's 'to-hit' number, put through a formula (different for each), against the player's SH or EV (also put through a formula). What do you use for the to-hit for petrification? It's a hex, so it always hits - which by the formulas for SH would mean that you could never block it. You could maybe use something like the monster's to-hit with a melee attack, but that would be yet another weird exception. Basically, any way you implement this is going to be a weird kludge, and again something the developers tend to avoid.
Dungeon Master
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Location: Lexington, KY, US
Siegurt wrote:Simple: Shields of reflection always reflect all gaze attacks, 100% of the time, this would make them still only slightly not as bad as they are now
Crypt Cleanser
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Siegurt wrote:Simple: Shields of reflection always reflect all gaze attacks, 100% of the time, this would make them still only slightly not as bad as they are now
Mines Malingerer
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Simple: Shields of reflection always reflect all gaze attacks, 100% of the time, this would make them still only slightly not as bad as they are now
Shoals Surfer
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Wahaha wrote:I never thought of shields of reflection as mirror shields. Not the same thing.
dpeg wrote:The only good player is a dead player.
Slime Squisher
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Ziggurat Zagger
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Shoals Surfer
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Sar wrote:FR: shields of reflection confuse/paralyze monsters on hit. Flavour text: "(monster) reflects on the meaning of life".
dpeg wrote:The only good player is a dead player.
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