Slime Squisher
Posts: 386
Joined: Thursday, 26th March 2015, 01:22
Door Clutter
Some possible solutions:
When you close a door, items could be pushed onto an adjacent space (similar to how a vault warden can push the player off a door when they activate their sealing rune). Problems with this solution include (a) the possibility of dumping items into deep water/lava (I can think of a Geh 7 vault where this could come up), and (b) the new finicky behavior encouraged involving doors and reanimation spells/corpse rot. (a) doesn't seem like too big a deal (the game could always warn the player), and (b) could be solved (if it is indeed a problem; for the most part it seems tough to abuse but I am sure a situation would arise where pushing a corpse would place it in a better location for corpse rotting) by having skeletons/corpses be destroyed when a door closes on them. The issue here is that a new special case is created, and it would be tough to inform a player of this ahead of time. This whole solution assumes that 'doors not closing' is unintentional, of course.
If doors not closing sometimes is intended behavior, doors could be destroyed whenever an item is placed on a door space by any means. This seems harsh, and would be tough to explain from a flavor standpoint, but this is basically what already happens, except that currently you have the option of futzing around with your inventory to clear out the door space.
I am sure that there are problems I am not perceiving related to these solutions. There are certainly other solutions to the 'door fiasco' in general. But current door behavior is a bummer, and could probably be improved in some way.