Mines Malingerer
Posts: 43
Joined: Monday, 6th April 2015, 03:06
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Mines Malingerer
Posts: 43
Joined: Monday, 6th April 2015, 03:06
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Blades Runner
Posts: 546
Joined: Saturday, 7th May 2011, 02:43
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
savageorange wrote:^ and of course, there is also the fact that if you follow Jiyva, Silver is sure to do more damage to you, so it's a little odd for it not to do more damage to jellies.
Slime Squisher
Posts: 411
Joined: Saturday, 9th March 2013, 14:22
Crypt Cleanser
Posts: 746
Joined: Thursday, 5th December 2013, 04:01
njvack wrote:Writ larger, I kind of feel silver is at a really awkward design point -- it's hard to guess what monsters are chaotic, there aren't very many of them outside of Abyss, most of the chaotic monsters you find in the dungeon aren't particularly difficult for their depth. But there's one super scary monster that happens to be chaotic so silver ammo is still kinda relevant sometimes.
Hm. I guess I feel like Silver should either be more of a thing, or less of a thing. It almost feels to me like Silver and Holy Wrath should combine.
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