Page 1 of 1

Goblin suicide bomber

PostPosted: Tuesday, 1st September 2015, 17:44
by Dharmy
Inspired by another game that I play(ed) (shout out to Escape from Underdark): the goblin bomber. Found in Orc, Upon noticing the player, it inner flames itself, runs at you, and explodes when next to you. Could be interesting in tandem with orc priests.

Yes, giant spores were removed, but maybe they could be fixed?

Re: Goblin suicide bomber

PostPosted: Tuesday, 1st September 2015, 18:30
by bel
Should probably be faster than the player to be effective and not simply annoying.

Re: Goblin suicide bomber

PostPosted: Tuesday, 1st September 2015, 18:49
by dowan
Why would a goblin do that?

Now a unique with goblin slaves, which the enslaving unique inner flamed, then detonated somehow when they were close, that might make some sense. Or, I suppose, someone could just give robin inner flame, but that seems a bit mean.

Re: Goblin suicide bomber

PostPosted: Tuesday, 1st September 2015, 19:08
by Dharmy
dowan wrote:Why would a goblin do that?

[aside] Do you ever wonder if you're a random encounter in someone else's adventure? [/aside]

Goblin sappers, tasked with the most dangerous job of handling explosives to blast new mine shafts for their orc priest overlords repurpose their explosives to try to stop the interloper from taking their gold. Their devotion has convinced them that Beogh will reincarnate them as orcs in the afterlife.

Re: Goblin suicide bomber

PostPosted: Tuesday, 1st September 2015, 19:09
by Siegurt
The problem with that is that inner flame is *so* out of whack with the damage a goblin does, any character, even the toughest sort, that is even remotely challenged by any number of goblins would die instantly to an inner flame explosion.

Goblins are like level a level 1-2 enemy, inner flame is like a level 10 offensive ability on a monster.

A unique (fast) self-inner-flaming critter that's actually moderately challenging for a level 7-10 XL player would probably be interesting (given the right depth of spawning), although calling it a goblin might mislead people into thinking it was something it wasn't, although a clear enough description might do the trick. It could also just as easily be a non-goblin.

Re: Goblin suicide bomber

PostPosted: Tuesday, 1st September 2015, 19:27
by Dharmy
The idea of using goblins is they can be killed in 1 or 2 shots by the time you encounter them in orc. They are meant to be fast, and when you encounter them with the priests you have two threats: a normal speed one that can smite you from long range, and a fast one that is trying to catch you.

You can resist the fireball with rF, try to hex them (slow, confuse, even leda's), try to escape with blink/tele/speed, or use another spell (force lance, gell's) to use them against your enemies.

Re: Goblin suicide bomber

PostPosted: Tuesday, 1st September 2015, 19:55
by dowan
But how will I tab it?

Re: Goblin suicide bomber

PostPosted: Tuesday, 1st September 2015, 20:09
by Dharmy
Brothers in arms?

Re: Goblin suicide bomber

PostPosted: Tuesday, 1st September 2015, 20:34
by johlstei
dowan wrote:But how will I tab it?

With a bow.

Re: Goblin suicide bomber

PostPosted: Tuesday, 1st September 2015, 21:20
by Berder
I like this idea. I don't think it needs to be fast, because if it forces you to abandon your position on the stairs in the orcish mines, that's bad enough.

Re: Goblin suicide bomber

PostPosted: Tuesday, 1st September 2015, 21:31
by Sprucery
fiery shrike

Re: Goblin suicide bomber

PostPosted: Wednesday, 2nd September 2015, 01:14
by edgefigaro
Give one to robin.

Re: Goblin suicide bomber

PostPosted: Wednesday, 2nd September 2015, 04:17
by milski
edgefigaro wrote:Give one to robin.


Robin's like, what, a D2 unique? If she had an inner flame to throw at you, she'd probably one shot a large number of characters at that point, like Ijyb with a wand of fireball.

Re: Goblin suicide bomber

PostPosted: Wednesday, 2nd September 2015, 04:22
by Sar
not really related, but fun fact: enemies can't actually use wands of fireball

Re: Goblin suicide bomber

PostPosted: Wednesday, 2nd September 2015, 04:55
by onget
add amberite. If you kill it, paralysis/summon hell sentinels/random miscast effects/other unpleasant effects occurs.

Re: Goblin suicide bomber

PostPosted: Wednesday, 2nd September 2015, 05:59
by neil
onget wrote:add amberite. If you kill it, paralysis/summon hell sentinels/random miscast effects/other unpleasant effects occurs.


Amber and bandages are both means of preservation.

(I liked Zangband, btw)

Re: Goblin suicide bomber

PostPosted: Wednesday, 2nd September 2015, 07:23
by mps
Sounds okay as a monster for orc, but I'm skeptical of things that appear with packs then kill other monsters in the pack with some side effect. I think an AI tweak to keep other monsters from getting rekt by it would be needed.

Re: Goblin suicide bomber

PostPosted: Wednesday, 2nd September 2015, 10:38
by hannobal
Sounds fun!

Re: Goblin suicide bomber

PostPosted: Wednesday, 2nd September 2015, 10:49
by kuniqs
Exploding fiend

Re: Goblin suicide bomber

PostPosted: Wednesday, 2nd September 2015, 12:33
by bananaken
Instead of inner flame, why not give this suicidal monster a monster only spell that is timed (with some sort of clear visual cue like a color change). This way you can tab them down or soften them up at range and kill them in melee if you have the damage, while also having the option of running away at the last moment with a blink, haste and/or a well timed teleport.

Re: Goblin suicide bomber

PostPosted: Wednesday, 2nd September 2015, 17:38
by PowerOfKaishin
This seems a lot like the suicidal grunts in halo. An explosion does a fuckton of damage and Orc already has a ton of mooks. Having them speed up would make this absolute hell.

Orc is by far the easiest multi-level dungeon branch (intentional or not), and I don't think that messing with that is a good idea.

Re: Goblin suicide bomber

PostPosted: Wednesday, 2nd September 2015, 17:45
by jejorda2
There must be better ways than slow giant spores to improve the orc mines.

Orc needs to get rid of staircases and only have hatches. Without stairdancing and retreating, the orc mines would be more entertaining. It might be a pain to get level generation to work, though. Disconnected bubbles and one hatch endpoint for all hatches don't really mix.