Ziggurat Zagger
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Nerf animate skeleton: hostility
Full Windows 64 bit version can be downloaded at https://www.dropbox.com/s/7ufdv1a2qbn6b ... 9.zip?dl=0
I play offline.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Ziggurat Zagger
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Ziggurat Zagger
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Ziggurat Zagger
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Siegurt wrote:I personally think both animate skeleton and animate dead should have a chance of failing depending on the HD of the corpse and the spellpower it's cast at. Animate skeleton having a lower cap on spellpower would probably fail a lot when trying to animate higher level corpses. (Also I'd make a failed animation spoil the corpse so it couldn't be animated thereafter)
This would serve both to distinguish the spells further and also make the low level animate skeleton less useful as a high level player, without impacting a player using them for their intended purposes much at all. (Also it would make investing in them for spellpower actually useful)
That's just how I would handle it, personally, though.
Ziggurat Zagger
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Sandman25 wrote:The spell is too powerful for level 1 especially since you can use it after fights and don't care about miscast. I suggest the following: if you got a miscast while casting Animate Skelton, the skeleton is hostile and it does not give any XP/piety.
Ziggurat Zagger
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KoboldLord wrote:Solution is worse than status quo.
Ziggurat Zagger
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Sandman25 wrote:Siegurt wrote:I personally think both animate skeleton and animate dead should have a chance of failing depending on the HD of the corpse and the spellpower it's cast at. Animate skeleton having a lower cap on spellpower would probably fail a lot when trying to animate higher level corpses. (Also I'd make a failed animation spoil the corpse so it couldn't be animated thereafter)
This would serve both to distinguish the spells further and also make the low level animate skeleton less useful as a high level player, without impacting a player using them for their intended purposes much at all. (Also it would make investing in them for spellpower actually useful)
That's just how I would handle it, personally, though.
I assume you mean there is only one attempt to raise specific corpse, otherwise nothing prevents player from ignoring miscast (level 1 miscasts are almost harmless) and just trying again. This is less cruel than hostile skeleton, I agree.
Siegurt wrote:(Also I'd make a failed animation spoil the corpse so it couldn't be animated thereafter)
Slime Squisher
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Ziggurat Zagger
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ion_frigate wrote:One of the big concerns seems to be that you can create high-level skeletons with little to no skill investment. So how about adding a spell power vs HD check to this spell? If the check vs the HD of the skeleton fails, the skeleton just collapses uselessly (or, possibly, is hostile). Since unless I'm mistaken the spell has a low-ish cap on spell power (and if not, could be given one), this could easily be tweaked so that it wouldn't affect D:1, while removing the possibility of easily creating iron dragon skeletons.
Ziggurat Zagger
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Ziggurat Zagger
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Sprucery wrote:Spellpower check against monster HD would be fine imho. This has been suggested before (at least by me and Rast), so maybe it doesn't get dev love...
Ziggurat Zagger
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Sandman25 wrote:I think it's because HD (or HP) is not listed anywhere in the game so it will be very confusing for players. "Why can't I animate that ettin? The goblin was animated without any problems..."
Ziggurat Zagger
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Sprucery wrote:Probably there should be a message "Your spellpower is not enough to raise that skeleton" or something like that.
Spider Stomper
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Ziggurat Zagger
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greedo wrote:My concern with this is whether or not it'd backfire and actually hurt casters more heh. Getting animate to 20% and surviving a hostile skeleton now and then as a fighter oriented player is not a big deal. However, getting animate down to 2% and getting a hostile skeleton as a felid or octopode at level 2 might be a big concern.
Sort of off topic, but perhaps deep red miscasts need to be more.. explosive And not affected by spell level.
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Ziggurat Zagger
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Ziggurat Zagger
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Ziggurat Zagger
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Tomb Titivator
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Ziggurat Zagger
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Blades Runner
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does not require displaying HD in the game.
Barkeep
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Blades Runner
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That'd technically leak information about HD too, I guess
But I don't really care
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ydeve wrote:If you destroy corpses on failure, they should still leave chunks. Otherwise it's optimal to first 'c' corpses and then cast AS when you're low on nutrition. That would be irritating
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kroki wrote:the drawback of animate skeleton spell is how tedious it is to use
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